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The amazing Calvary army

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Waverox

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Post Fri Jun 24, 2011 7:33 am

Re: The amazing Calvary army

Ok gave me aloy 2 think about ty taem lol
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Waverox

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Post Fri Jun 24, 2011 7:39 am

Re: The amazing Calvary army

Hey Taem on a Catapult with inf meat shield build ,does putting stats into attack significantly improve catapults?
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nIcKrOx

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Post Sun Jun 26, 2011 4:20 am

Re: The amazing Calvary army

Waverox wrote:Hey Taem on a Catapult with inf meat shield build ,does putting stats into attack significantly improve catapults?


Sorry I'm not taem ;) but yes, it does

Since cats have a high amount of attack to begin with, the added points (which change percentage of extra attribute) give cats a lot of attack, and if you can get a few hits in on opposing troops you'll be all set
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Taem96

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Post Mon Jun 27, 2011 12:08 am

Re: The amazing Calvary army

I concur. A maxxed attack makes for an consistently efficient, powerful catapult.

However, a real case may be made as to the benefits of a maxxed fortune attribute. Once your fortune reaches the 70's and 80's you begin to generate lucky double and triple attacks regularly. These attacks are much stringer than a maxxed attack cat. As your level increases, you can max that fortune as well as put a considerable amount of points into attack attribute. I can't remember the exact amount ATM, I'll need to check my acct, and edit. This serves to make you quite incredibly lethal.

The downside to this approach is that even with a maxxed fortune, there's no real guarantee that you even get a lucky attack. Meaning due to your lower attack attribute, you'll be dealing less damage than you could be.

It's just another way to approach the cat, to capitalize on it's power. Remember, to be truly effective you must maximize the potential of the cat to ensure it is never attacked. This can be achieved through attacking, or by army size....and the approach you take to your attribute allocation should reflect one of these options. This goes for every unit, which is why we are given the ability to rearrange our allocated points at any time.

EDIT: one other thing about fortune. It can especially come in handy when facing a general who defends with max speed/range cats. We know that in this situation you will take losses, therefore you are basically negating those losses and then some when you achieve a lucky attack, by doubling or tripling the power of your remaining troops, and as They are counterattacking, they will receive 2 chances to get a lucky attack per round of combat. This means, with luck, you can easily defeat much larger armies than yourself.
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nIcKrOx

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Post Mon Jun 27, 2011 3:00 am

Re: The amazing Calvary army

My friend had a bunch of fortune and took a full level 9 fort with about 1/1/1/4700, no cat losses, never had to call back.... He had a double attack all but 2 turns I think xD

Also, I've never seen a triple power attack... Can I see a screenshot?
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Taem96

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Post Mon Jun 27, 2011 10:50 am

Re: The amazing Calvary army

Sorry, don't have an ss for ya bro, but triples definitely exist....also, with an army the size of your friends army, it's likely he achieved at least one (probably more) triple attacks in that fort battle....
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nIcKrOx

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Post Mon Jun 27, 2011 1:20 pm

Re: The amazing Calvary army

He did not have any power attacks

Image

I seem to have been a little wrong about his army size >_< but as you can tell, he still beat a level 9 fort with virtually no losses... His turn 1 was also a double power attack too, it just didn't fit in the screenie

I've never seen a triple power attack in a war report, so to me it still remains as elusive as that old ninja oasis thing xD
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Server102-King
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May his noodly appendages keep us from floating up to the sky.
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Lycan76

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Post Mon Jun 27, 2011 6:39 pm

Re: The amazing Calvary army

In my experience the mono cav is only good if you are farming inactives that have no traps or turrets. If you are attacking a fort you can do a 2:1 ratio of archers to cavs send 40000 archers and 20000 cavs and you have a very formidable force with only -160k crop which if you have 5 or 6 cities is very easy to handle and keep under control without starving. If you are looking for other army types feel free to ask. I have tried my fair share of army types before and after V3.00
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Taem96

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Post Mon Jun 27, 2011 7:02 pm

Re: The amazing Calvary army

nIcKrOx wrote:He did not have any power attacks

Image

I seem to have been a little wrong about his army size >_< but as you can tell, he still beat a level 9 fort with virtually no losses... His turn 1 was also a double power attack too, it just didn't fit in the screenie

I've never seen a triple power attack in a war report, so to me it still remains as elusive as that old ninja oasis thing xD


This is a phenomenal example of why fortune can be much more powerful than a max attack. There's no way you can do this without those double attacks. But don't be misguided...even with a max fortune attribute, this is extremely lucky!

Btw....triple attacks are nowhere near as elusive as the ninja unit, which comes not from an oasis, but a monastery :lol: oops! I've said too much!!
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nIcKrOx

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Post Tue Jun 28, 2011 3:44 am

Re: The amazing Calvary army

Exactly. Fortune could have totally abandoned him totally and that war report would show NO double power attacks and lots of lost troops or a withdraw...

My bad about the monastary ;) or was it a temple? Hehehe

My friend ran 100+10 fortune (before enhance) for about 3 months and he said he never got a triple power attack, just lots of doubles :| which is why I question that. Even I have run a high fortune, and never seen a triple -.- and I've seen 5 lvl 10 oasis in one day, so I can usually find difficult things haypi hides in the game
\-Haypi Kingdom-/
Server102-King
Server83-1st Earl
-----------------------------------------
\-Haypi Monster-/
Server2-Lvl 19

May his noodly appendages keep us from floating up to the sky.
Ramen.


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