Command troops improvements
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Maybe make a GUI improvement that shows the range of each of your unit types. Different colored lines perhaps(green for infantry,purple for cavalry,etc.). Perhaps also show projections of your actions as in where ur units will move to and what their new range is. Of course, this would only be shown for your troops so you still have to guess what the enemy range is and where they will move to. Also, possibly a chess like strategy board. In the historical ages of combat, a great strat may be to get your cavalry to charge the flank of your enemy why infantry assault the front after the archers and catapults weaken their forces. More dynamic movement rather than just forward backward and wait would make the strategy a bit more complex. With this chess board idea, troops would also need to only be able to attack certain directions, so that you would be required to position units strategically either to defend or attack to counter your enemies positioning. Hope others like these ideas or at least most of them

Warlord
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Joined: Mon Jul 05, 2010 2:36 pm
Location: "P. Sherman, 42 Wallaby Way, Sydney"
Re: Command troops improvements
I think this belongs in suggestions section
As for the lines and stuff, that probably won't ever be implemented. However, there is an app called Haypi Calc (light brown icon) that is free in app store. For a pricey $10 you can purchase a battle simulator which shows range as lines and how far forward a unit can move etc... and you can command battles to practice strategies
The chess board idea is interesting, and would sure add a bunch of twists to the game, however, it may be too complimented for newer players (and possibly older) and could lead to people leaving the game cuz it's too hard
As for the lines and stuff, that probably won't ever be implemented. However, there is an app called Haypi Calc (light brown icon) that is free in app store. For a pricey $10 you can purchase a battle simulator which shows range as lines and how far forward a unit can move etc... and you can command battles to practice strategies

The chess board idea is interesting, and would sure add a bunch of twists to the game, however, it may be too complimented for newer players (and possibly older) and could lead to people leaving the game cuz it's too hard

\-Haypi Kingdom-/
Server102-King
Server83-1st Earl
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\-Haypi Monster-/
Server2-Lvl 19
May his noodly appendages keep us from floating up to the sky.
Ramen.
Server102-King
Server83-1st Earl
-----------------------------------------
\-Haypi Monster-/
Server2-Lvl 19
May his noodly appendages keep us from floating up to the sky.
Ramen.
FSM
Re: Command troops improvements
u can tell ur enemies range by subtracting 300 from feild length and but studying war report u can find out alot of info and then its just subtraction
Re: Command troops improvements
I'm not sure about this, I think commanding is already complex and varied enough without further complicating it, Lord knows I know level 16's who only know to "wait" their troops, complicating the battle feild further could as Nick said push players out of the game. Also the players struggling with commanding could as said above just study war reports and learn the old fashioned way 

S104- Promise, S109- HRH, S69- Yingy69


Re: Command troops improvements
I agree with hrh Haypi must stay as simple as possible further complications may prevent people filly enjoying the game
how do you let people know if your hot cakes are selling well?
Nathan05
S106
Nathan05
S106
Re: Command troops improvements
Showing range lines would be great. Right now every battle looks the same and requires a bit too much simple math to know exactly when units will be coming into range. Adding a visual to help will make it more intuitive and visual rather than quickly calculating speed, range, kill rate etc.
Arguing that it doesn't need to be added to the game discount the fact that it probably should have been included to begin with. It works without it but that would only make it better.
A tab for an in-war report would be good too, showing how far each troop has advanced each turn and what damage it did to other units.
Arguing that it doesn't need to be added to the game discount the fact that it probably should have been included to begin with. It works without it but that would only make it better.
A tab for an in-war report would be good too, showing how far each troop has advanced each turn and what damage it did to other units.
Re: Command troops improvements
I like the tab idea and I like my line range idea. The chess idea was because I enjoy complex strategies as I am a chess player (and rts player) myself. It wud be cool to add the chess idea I think but nowhere near necessary.
Re: Command troops improvements
Range lines showing how far??? What is wrong with you people. The folks who have taken the time to study the war reports and learn advanced strategies based on field lengths, etc have all figured this out. Learn it also. Why make it so simple? Absurd.
.jlo. S27 / jlozan84 S8
Re: Command troops improvements
By your logic, could also argue "why show the battle field at all? it should just show the number of units and the movement (back, foreward, wait). it should be up to the players to study war reports and keep track of where their troops and the enemy's troops are on the battle field at all times."
making an interface more intuitive, visually appealing, and user friendly without dumbing down the game will make a game better 10 times out of 10.
making an interface more intuitive, visually appealing, and user friendly without dumbing down the game will make a game better 10 times out of 10.

Warlord
Posts: 2199
Joined: Mon Jul 05, 2010 2:36 pm
Location: "P. Sherman, 42 Wallaby Way, Sydney"
Re: Command troops improvements
Cherith wrote:By your logic, could also argue "why show the battle field at all?
Here's why it would be a dumb idea to get RID of the battlefield. It's always been there. That's all that is needed to be said about that question.
\-Haypi Kingdom-/
Server102-King
Server83-1st Earl
-----------------------------------------
\-Haypi Monster-/
Server2-Lvl 19
May his noodly appendages keep us from floating up to the sky.
Ramen.
Server102-King
Server83-1st Earl
-----------------------------------------
\-Haypi Monster-/
Server2-Lvl 19
May his noodly appendages keep us from floating up to the sky.
Ramen.
FSM
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