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Normal Guide

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CarnageCC

Newbie

Posts: 22

Joined: Wed Jun 15, 2011 6:49 pm

Post Thu Jun 16, 2011 7:51 pm

Normal Guide

could somone reply with the normal guide I lost my old one and need to give it to a newbie
CarnageCC
WAZZA WAZZUP ITS CARNAGE!!!!!
have funz
S27.... StelekeL
S79.... Carnage79
S82.... CarnageCC
S83.... CarnageAA
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andyst

Baron

Posts: 196

Joined: Wed Mar 02, 2011 4:04 am

Location: The red planet earthmen call mars

Post Thu Jun 16, 2011 8:07 pm

Re: Normal Guide

"the normal guide"?? I have a guide but it's abnormal. Lol :lol:
!S110!
^1st duke^
Fallout co-leader
~andyst~
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LostHero13

Beginner

Posts: 31

Joined: Wed Jun 15, 2011 6:11 am

Location: United States

Post Thu Jun 16, 2011 8:07 pm

Re: Normal Guide

THIS IS IMPORTANT. KEEP THIS IN YOUR LETTERS FOR EASY ACCESS..

         OCCUPYING PLACES

Forts
Lvl-# catapults to occupy
1-250
2-500
3-800
4-1300
5-2000
6-3600
7-6000
8-9000
9-13000
10-18000

Oases
Lvl - # catapults to occupy
1-5
2-10
3-25
4-50
5-75
6-100
7-200
8-400
9-500

      TERMINOLOGY IN HAYPI

Scouting
"Several" 0~9
"One or two dozen" 10~24
"Dozens" 25~49
"Scores" 50~99
"One or two hundred" 100~249
"Several hundred" 250~499
"Hundred" 500~999
"One or two thousand" 1000~2499
"Several thousand" 2500~4999
"Thousands" 5000~9999
"Over 100 hundred" >=10000

        LEVELING UP IN HAYPI

Lvl      Req         Branch Oases  Forts
1        0                     0         1         0
2        200                 0         1         0
3       630                  0          2         0
4    1150-nugget       1          2         1
5        2k                   1          3         1
6        3.6k                1          3         1
7   6.5k-nug-gem        2          4         2
8       11.5k               2          4         2                                    
9       20k                  2          5         2
10   35k-gem-med      3          5         3
11        65k               3          6         3
12       115k              3          6         3
13   200k-med-scep    4          7         4
14       360k              4          7         4
15       650k              4          8         4
16    1.15M-3scep     5          8         5
17         2M              5           9        5
18        3.6M             5           9        5
19  6.5M-2scp-2crwn 6          10       6
20  11.5M-4scp-4Crn 6          10       6         

          WAR FACTS

Lvl 10 Turrets Can Kill
255/76/306/85 per turret per round

Lvl 10 Traps Can Kill
120/36/144/40

Range for catapults
Shooting range   Level tech
1100                 0
1116                 1
1132                 2
1148                 3
1164                 4
1180                 5
1196                 6
1212                 7
1228                 8
1244                 9
1260                 10
1300                 Lvl 9 turrets
1350                 Lvl 10 turrets
===============================
Oasis lvl        Output
1.                 100
2.                 200
3.                 350
4.                 550
5.                 850
6.                 1250
7.                 1900
8.                 2700
9.                 3700
10.               5000
===============================
Lvl of Fort      Output hour
1.                   $20
2.                   $40
3.                   $60
4.                   $80
5.                   $100
6.                   $120
7.                   $140
8.                   $160
9.                   $180
10.                 $200

            GENERAL FACTS

You get prestige from:
•Winning a war when others have troops
•Upgrading your resources and buildings
•Building traps
•Training troops
•Having successful hunts
==============================
When you are not using troops, send them out to hunt. You become wanted when people see your troops in town as an opportunity to get prestige out.

For lower levels I would not suggest training troops until at least 1st Baron it\'s too difficult and not worth the resources that are so precious at that time.

For more Experienced players I would suggest using the market place as a sort of stock market I have bought nuggets for 10k and turned around and sold them for 28k.

Secret Warehouse: Some of the more clever players may already know this if your full of resources but want more  for training upgrades etc. later then go to the market set the amount for storage and set or a ridiculously high price. Nobody will buy it and you can cancel the contract later to regain your resources. This also works if you\'re being attacked and want to keep your resources from being stolen.

Upgrade your resource makers as much as possible so shoot out more for other various upgrades.

To determine shooting distance, take the distance of the field then subtract 300, lvl ten tech shooting with catapults will give you a 1260 field length, -300 means the cats can shoot 960, the lvl 10 turrets can shoot 1050.
LostHero13
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LostHero13

Beginner

Posts: 31

Joined: Wed Jun 15, 2011 6:11 am

Location: United States

Post Thu Jun 16, 2011 8:09 pm

Re: Normal Guide

Would u consider that a normal guide!
LostHero13
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nIcKrOx

User avatar

Warlord

Posts: 2199

Joined: Mon Jul 05, 2010 2:36 pm

Location: "P. Sherman, 42 Wallaby Way, Sydney"

Post Fri Jun 17, 2011 3:12 am

Re: Normal Guide

I find it funny that in the secret warehouse section it says if you are attacked you can sell resources so they don't get stolen.

Whoever wrote that must never have been attacked xD
\-Haypi Kingdom-/
Server102-King
Server83-1st Earl
-----------------------------------------
\-Haypi Monster-/
Server2-Lvl 19

May his noodly appendages keep us from floating up to the sky.
Ramen.


FSM
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Nathan05

User avatar

King

Posts: 4618

Joined: Wed Oct 20, 2010 4:41 pm

Post Fri Jun 17, 2011 4:46 am

Re: Normal Guide

I love the in depth analysis of experienced players and the vital tactic... Lol
how do you let people know if your hot cakes are selling well?

Nathan05
S106

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