Guide for haypi

Guide for Haypi
Forts
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Lvl of fort # of cats to occupy
1. 215
2. 428
3. 855
4. 1410
5. 2170
6. 3782
7. 6255
8. 8708
9. 14115
10. 19830
Lvl of fort Troops in fort inf, cav, arc, cats
1. 2000/50/100/0
2. 4000/80/200/0
3. 8000/150/400/0
4. 13000/ 300/800/0
5. 20000/500/1200/0
6. 35000/800/2000/20
7. 58000/1500/3000/50
8. 80000/3000/4000/80
9. 130000/5000/6000/150
10. 180000/8000/10000/300
1. The higher lvl fort u attack the more resources u can get
2. If u don't use cats to take forts then outnumber the number of each unit type in the fort to be make absolute sure u win.
3. The bigger the army u use the less of ur army u will lose
4. Forts r the cheapest and in my opinion best way to get resources
5. When attacking a fort U should bring 1 inf, 1 archer, as many cats as needed or more and a lot of cav. When commanding send ur cats forward and leave everything else to wait. Keep doing this until the enemy army is about 3 turns away from ur cats then move ur cats backwards. When ur cats r at the start again wait until the enemy is 3 moves away from u and then send ur 1 inf over This is called a meatshield and will give ur cats an extra round to destroy the enemy. Do the sane next round except use the archer instead of inf. Only bring cav to bring back resources as they can carry the most resources back
Oasis
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Lvl of oasis. Cats needed to occupy
1. 5
2. 10
3. 25
4. 50
5. 75
6. 100
7. 200
8. 300
9. 500
10. 1000
Scouting
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Several" 0~9
"One or two dozen" 10~24
"Dozens" 25~49
"Scores" 50~99
"One or two hundred" 100~249
"Several hundred" 250~499
"Hundreds" 500~999
"One or two thousand" 1000~2499
"Several thousand" 2500~4999
"Thousands" 5000~9999
"Over 100 hundred" >=10000
Lvl Req Branch Oasises Forts
1 0 0 1 0
2 200 0 1 0
3 630 0 2 0
4 1150-nugget 1 2 1
5 2k 1 3 1
6 3.6k 1 3 1
7 6.5k-nug-gem 2 4 2
8 11.5k 2 4 2
9 20k 2 5 2
10 35k-gem-med 3 5 3
11 65k 3 6 3
12 115k 3 6 3
13 200k-med-scep 4 7 4
14 360k 4 7 4
15 650k 4 8 4
16 1.15M-s3cep 5 8 5
17 2M 5 9 5
18 3.6M 5 9 5
19 6.5M-2scp-2crwn 6 10 6
20 11.5M-4scp-4Crn 6 10 6
Hunting
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1. Keep ur troops hunting all the time. This protects them from ur enemies
2. When hunting split ur armies up into 2 different groups. Group 1 is cats and archers and group 2 is inf and cav. This gets the best result.
3. U can then split ur groups into sub groups. So all ur archers and cats in each city r in a different hunting space than others.
4. To get the best hunt reward keep ur troops hunting fir in between 8- 12 hours then recall them
5. Hunting is a really good way to get money, treasure, etc
6. the bigger the army hunting the bigger the hunt reward will be.
7. If u upgrade ur marching tech, speed and fortune this will also give u a better hunt
8. The higher the lvl oasis u hunt in the bigger reward u will get. Also try and hunt in oasis that ppl have not hunted in for a while. The longer someone doesn't hunt in am oasis the bigger the reward will be when someone does hunt in it. Also if someone Is already hunting in the oasis that ur hunting in then or u have already hunted in that oasis earlier that day u will get NO harvest
9. U can only hunt for a max of 10 days
Overload
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Overload is the amount of resources that a single unit can bring Back with them when they attack a fort or city
Inf, 80
Cav, 100
Arc, 40
Cats, 40
This includes every resource example a cav can take back 100 wood, iron, stone and crop
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This is a list of resource building level to resources produced an hour
0 6
1 15
2 26
3 42
4 59
5 85
6 125
7 168
8 230
9 319
10 420
11 560
12 712
13 891
14 1079
15 1280
16 1500
17 1820
18 2080
19 2400
20 2695
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Lvl Req Branch Oasises Forts
1 0 0 1 0
2 200 0 1 0
3 630 0 2 0
4 1150-nugget 1 2 1
5 2k 1 3 1
6 3.6k 1 3 1
7 6.5k-nug-gem. 2 4 2
8 11.5k 2 4 2
9 20k 2 5 2
10 35k-gem-med 3 5 3
11 65k 3 6 3
12 115k 3 6 3
13 200k-med-scep 4 7 4
14 360k 4 7 4
15 650k 4 8 4
16 1.15M-3scep 5 8 5
17 2M 5 9 5
18 3.6M 5 9 5
19 6.5M-2scp-2crwn 6 10 6
20 11.5M-4scp-4Crn 6 10 6
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This is the amount of money you need for each tech and its level
Woodcutting/Digging/Smelting
1-1000
2-1900
3-3600
4-6900
5-13000
6-24800
7-47000
8-89400
9-169800
10-322700
Planting/Shooting/turret/trap
1-1000
2-2000
3-4000
4-8000
5-16000
6-32000
7-64000
8-128000
9-256000
10-512000
Scout/March/Attack/Defensive
1-1000
2-1800
3-3200
4-5800
5-10500
6-18900
7-34000
8-61200
9-110200
10-198400
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Fort lvl. Resources
1. 50k
2. 60k
3. 80k
4. 100k
5. 130k
6. 160k
7. 200k
8. 300k
9. 400k
10. 500k
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Speed
Speed=haypi god!!!!!!
The higher ur speed the better ur chances of winning a battle are
Max speed is 190. To get this u have to do 5 things
1. Have 100 speed attribute points
2. Have lvl 10 marching tech
3. Have a lvl 15 horse
4. Have a lvl 15 manuel
5. Enhance lvl 15 horse and manuel to lvl 20
1. If u have a better speed than ur opponent then u have a much greater chance of beating him in a battle.
2. If u have max speed and r using cav then u can cross the map in 2 turns on ANY field
3. If u have max speed ur army should be made out of mostly cav with a little bit of inf
4. Cav can take down lvl 10 turrets without being damaged AT ALL if u Have max speed
5. Use the inf for clearing out traps
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What ur army should be if u don't have max speed and r farming forts and u DONT want ur army to die
Mostly cats
Some inf to clear out traps
1 archer for meatshields
The amount of cav u need to take home all the resources the fort has
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How to command against forts with the army above
1. Always tell ur cav to wait so that u can keep them Alive and take the max resources home
2. Always take out units in this order with cats. Cats, cav, inf, archers
3. Always move ur meatshields forward and keep them attacking something
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How to have the biggest army
1. Split army into different cities
2. Upgrade Cropland to lvl 20 ( it Is advised to only do this in main as subs can be taken and u will become a target if ur subs r coined)
3. Run crops into negative
4. Farm forts to get their resources and keep ur troops alive
5. Enhance Cropland In each city
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catapults
Field length Level shooting
1100 0 800
1116 1. 816
1132 2. 832
1148 3. 848
1164 4. 864
1180 5. 880
1196 6. 896
1212 7. 921
1228 8. 928
1244 9. 944
1260 10. 960
Turrets
Field length Level shooting
900 1 600
950 2 650
1000 3 700
1050 4 750
1100 5 800
1150 6 850
1200 7 900
1250 8 950
1300 9 1000
1350 10 1050
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Lvl of Fort Output hour
1. $20
2. $40
3. $60
4. $80
5. $100
6. $120
7. $140
8. $160
9. $180
10. $200
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Battle strategies
BALANCE BLOCKER:
Uses massive amounts of catapults, making it almost impossible to kill. And the other units are simply sheilding, allowing a cavalry to jump to the front line when a catapult is in danger, deflects the blast from the catapult to the Cavalry. Same goes for infantry and archers. Employ small amounts, 20-100 of each type, and a massive amount of catapults for this strategy.
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COMRADE UNITY:
Employs almost equal amounts of all units, leaving room for growth and development. Having 1,000 of all four types throws stats out the window, and you can rely on simple in battle tactics. I do not recomend this Battle Strategy to those who cannot command well...
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THE JUGGERNAUT:
employs MASSIVE amounts of each type. Making it simply a larger version of COMRADE UNITY. however, since it\\\\'s in larger numbers it throws the need for command out the window, and you can rely on both tactics and sheer numbers. I Highly revomend this strategy.
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SPEED DEMON:
using only cavalry in exess of 25,000. You don\\\\'t need to command, only send them to battle. If you have high enough numbers to outlast the barrage of enemy catapult and archer fire, then the many that survive at the end will easily overtake the enemy forces
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4-STUDDED SHEILD AND LONGSWORD:
Uses a massive amount of catapults, and a slightly lesser amount of cavalry. Cavalry will most likely die but in larger amounts they take alot of the enemy with them, especialy when using them as a blocker. And then whatever left is easy prey for your catapults.
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DEMOLITION MAN:
large amounts of catapults for enemy troops as well as turrets. And infantry for enemy traps and useful as blockers. This Battle strategy is custom built for raiding, and removing city defenses with minimal loss.
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