A guide I find helpful
1st you need to understand how a turn works
1st All troops move 1st
2nd All troops attack based on speed
-SPEED-
•cavs 300
•inf 150
•arch 125
•cats 50
•turret -0-
3rd understand range
tech lvl Cats - Arch - Turret
10 960 720 1050
9 944 708 1000
8 928 696 950
7 912 684 900
4th Understand Field Length
Cats-Tech Turrets-Tech
1260-10 1350-10
1244-9 1300-9
1228-8 1250-8
See The Pattern
5th Understanding Movement
To Give Yourself the Advantage
ARCHERS-vs-CATAPULTS
So if you going against cats with a 1260 field with an archer army
If your archers move 299 after 1st move they won\'t be wiped by cats because they will be 1 to far
So on round 2 the archer move
598 total of a 1260 field
So now the cats are 662 away well into your archers range
CATAPULTS-vs-TURRETS
so you know your cats are going to go against lvl 9 or 10 turrets
You make your cats move 99 instead of 137
1st round you move 99 just out of range of turrets
2nd round 198 with your range at 960 you can range the turrets
So in both those examples
ROUND 1:
Move phase complete
Battle Phase no one in range
ROUND 2:
Move phase complete
Battle Phase all troops in range so units with higher SPEED attack 1st
ARCHERS hit CATS 1st
CATS hit TURRETS 1st
Notes: I still don\'t recommend archers they are just to weak but you will probably see this so you know and understand why someone has 10k archers
Notes: Cats move 99 with 23 speed with max gear and tech