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!!!!The Tomb Guide!!!!

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BenFuller

Newbie

Posts: 22

Joined: Fri Mar 04, 2011 11:39 pm

Post Sun Oct 09, 2011 1:36 pm

!!!!The Tomb Guide!!!!

Ultimate guide:)  

Tome 1
The following is a collection of Haypi Knowledge, Experiences, and Secrets contributed by players from all over every Server. The Elite, refer to this as "The Tome", use it wisely, for contained within is everything you\\\\'ll ever need to know about Haypi Gameplay... Good luck brave Generals. Godspeed...
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>>>>>>>>>>>THE TOME<<<<<<<
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Section 1: BASICS & NEWBIE ADVICE
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=======================
The aim of Haypi Kingdom is to get as many prestige points as possible, and level up. To get prestige, You can:
Upgrade Buildings
Make Troops
Kill enemy troops. (This doesn\\\\'t include NPC troops e.g. fort troops, oasis troops)

On the other hand, you can LOSE prestige points by losing your troops if they have been left out overnight for example. Someone will come and attack them and take all the prestige. ALWAYS send troops on a hunt before going offline. 
==================
You may notice that your Crop output drops into negative numbers when you get a reasonably large army. This is because troops EAT crops. It is their food. Heres a small table:-

Each infantry consumes 1 crop
Each cavalry consumes 4 crop
Each archer consumes 2 crop
And Each catapult consumes 10 crop. 

Resolve this issue by upgrading your cropland or taking a crop oasis. This will generally increase the crop output. If your crop number (On the homescreen) reaches 0, then your troops will starve until your crop number breaks even. 
========
Haypi Achievements

to use haypi achievements, you must be logged into gamecenter. gamecenter is only available to apple devices with OS 4.1 or higher. updates are done via computer. gamecenter is the square icon that is seperated into four segments similarly to . log into gamecenter with your itunes account and password. if u log into game center, u can go into haypi and click the achievement bar. different achievements are worth a diff amount of points, e.g. upgrading to rank 3 is 10 points but getting top 100 in pvp is 100 points. the number u see in "achievement" under the ranking tab is this total.
========
Get the daily gift every day from the task menu. This gift can range from money to treasures. It helps alot when you are trying to save up for a treasure. 
========
Techs - The techs are a very useful and clever part of the game. The best techs to upgrade are the crop output one, shooting skill, traps and turrets. The max level for techs is 10. 
===========
Leveling - There is 20 levels to go through in Haypi kingdom. These are:

3rd Civilian (level 1)
2nd Civilian (level 2)
1st Civilian (Level 3)
3rd Baron (Level 4)
2nd Baron (Level 5)
1st Baron (Level 6)
3rd Viscount (Level 7)
2nd Viscount (Level 8)
1st Viscount (Level 9)
3rd Earl (Level 10)
2nd Earl (Level 11)
1st Earl (Level 12)
3rd Marquis (Level 13)
2nd Marquis (Level 14)
1st Marquis (Level 15)
3rd Duke (Level 16)
2nd Duke (Level 17)
1st Duke (Level 18)
King (Level 19)
King of Kings (Level 20). 

To get to each level, you need a certain amount of prestige. And also when you change title (Civilian, Baron etc. ) You will need a treasure such as a nugget. 

Lvl      Req         Branch/Oasises/Forts
1        0                      0     1      0
2        200                  0     1      0     
3       630                   0     2      0
4    1150-nugget         1     2      1
5        2k                     1     3      1
6        3.6k                  1      3      1
7   6.5k-nug-gem          2      4      2
8       11.5k                 2      4      2                               
9       20k                    2      5      2
10   35k-gem-med        3      5      3
11        65k                 3      6      3
12       115k                3      6      3
13   200k-med-scep      4      7      4
14       360k                4      7      4
15       650k                4      8      4
16    1.15M-3scep        5     8       5 
17         2M                 5     9       5
18        3.6M               5     9       5
19  6.5M-2scp-2crwn  6      10     6
20  11.5M-4scp-4Crn  6      10     6

Tome 2
You get prestige from:
•Winning a war when others have troops
•Upgrading your resources and buildings
•Building traps
•Building towers
•Training troops
•Having successful hunts
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Fortified Points- Fortified Points (Forts) Were created to get a money output per hour. These forts are hard to get, as you need alot of catapults. 
Most people only use forts for the resources though. This term is \\\\'fort farming\\\\'. 

Loyalty- The loyalty of a sub city or a fort is basically how much life it has left. It takes 3 attacks to take a fort because the loyalty goes down by 40 each attack. On subs however, you need a partner because the loyalty only goes down 10 at a time and you can only attack 5 times a day. Make sure you are the last attacker to take the city!
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Number of cats needed for forts and oasis:

FORTS
Lvl- cats- resources -infantry-has cats
1  -   215  -  50k/each  - 2000 
2  -   428  -  60k/each  - 4000
3  -   855  -  80k/each  - 8000
4  -  1410 - 100k/each - 13000
5  -  2170 - 130k/each - 20000
6  -  3782 - 160k/each - 35000 has 20
7  -  6255 - 200k/each - 58000 has 50
8  -  8708 - 300k/each - 80000 has 80
9  - 14115 - 400k/each - 130000 has 150
10- 19830 - 500k/each - 180000
has 300
=========
Oasis
Lvl - number of catapults needed
1-5
2-10
3-25
4-50
5-75
6-100
7-200
8-300
9-500 (with shooting tech level 8+)
   650 (with shooting tech level 1+)
============
Lvl of Fort Output hour
1. $20
2. $40
3. $60
4. $80
5. $100
6. $120
7. $140
8. $160
9. $180
10. $200
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Oasis lvl        Output
1.                 100
2.                 200
3.                 350
4.                 550
5.                 850
6.                 1250
7.                 1900
8.                 2700
9.                 3700
10.               5000
============
Scouting
"Several" 0~9
"One or two dozen" 10~24
"Dozens" 25~49
"Scores" 50~99
"One or two hundred" 100~249
"Several hundred" 250~499
"Hundred" 500~999
"One or two thousand" 1000~2499
"Several thousand" 2500~4999
"Thousands" 5000~9999
"Over 100 hundred" >=10000
====
Lvl 10 Turrets Can Kill
255/76/306/85 per turret per round

Lvl 10 Traps Can Kill
120/36/144/40 per trap per round
======
===============
Tome 3
HAYPI TERMS:

CITY DROP- the action of moving a city and "dropping" it nearby an enemy. Then attacking with the army that you broguht with the city. The main reasons for this are:
A. Reduce enemy reaction time
B. Reduce travel time for attack
Example:
"Awww man! I just got City Dropped and I lost a whole bunch of prestige!"
Or
"His city is too far away for me to wait so long, I\\\\'m going to City Drop him"

CROP JACKING- the action of capturing an enemy Crop Oasis (also works for other types of oasis as "Oasis Jacking") in order to starve, agrivate, or other reasons.
Example:
"Dude! I just got Crop Jacked!"
Or
"I\\\\'m gonna Jack this guys Crops"

{Alternate names for this term include: CROPPING, CROP STEALING, STARVING, CROP SWAP}

CITY LOCKING- The action of attacking an enemy city without the intention of victory, usually with a single Catapult or other troop. This action makes it impposible for the enemy to move his/her city until the attack is over.
Example:
"Enemy city near my base! Lock it down, coordinates 0,0!!" 
Or
"I can\\\\'t move my city because someone has Locked it"

SUBS (AKA Sub-Cities)- Slang term used to refer to a Sub-City.
Example:
"give me the information I want or I\\\\'ll take your Subs"
Or
"anyone know a good place to build my new Sub?"
====
You get prestige from:
•Winning a war when others have troops
•Upgrading your resources and buildings
•Building traps
•Building towers
•Training troops
•Having successful hunts
=======
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Section 2: BATTLE AND WAR
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Troop Analysis

- Sword: These guys will be mostly fodder for cats and cav, but they are cheap so losses will not hurt as much.  While they are cheap to make, more important than that, they are cheap to maintain since they consume just one crop each.
- Cav: These guys pack a serious punch.  They are extremely fast, and will be able to raid much higher numbers than other units.
- Bow: Not the most valuable unit in the game, but they are great for armies that are starting out.  They will give great support to your Swords while you get more Cats.
- Cat: The nastiest unit of them all.  It has incredible range, and power that cannot be matched by any other unit.  It is very expensive to build and maintain, though.

No one unit will be the best in the game.  They all have strength\\\\'s as well as weaknesses.  We will touch those in the next section. Army Builds
These are the more common effective army builds you might encounter as you wage war across haypi.
- Catapults: There are a good number of reasons why Cats make for such a great army to build.  Their extreme range and superb attack will be able to obliterate any other unit before it reaches their lines.

However, there are a few key elements to consider.  First, they are slow.  Very, very slow.  This means that they will fire after the oponent\\\\'s units move.  If they have a good number of Bows, which are much faster than cats, they will start killing your precious Cats before they get a chance to strike back.  The only way you can fix this deficit is by making Speed your primary attibute.  Max it, max the tech, and get the lvl 15 Horse and Manual treasures as soon as possible.

Attack is also very important.  Since the longer the oponent units take to reach your Cats, the more damage they will take, many players choose to build Cav armies to counter the popular Cats.  If they built their army right, they will reach the other side of the battlefield in two turns...ouch!  The only real way to counter that counter is to have LOTS of attack power to kill as many, or all, the oponent\\\\'s Cav in that one turn you will have to make a difference.

So if you like Cats, and you and you want to build an army of that alone, then you MUST max Speed and work Attack next.  You may wish to work Fortune instead for Power-Strikes, but these are unreliable.  The only real excuse to make a Speed/Fortune build is because you want to do lots of hunts for treasure, but even then, you should probably switch to attack once you get all lvl 15s. Advanced strategy
To determine shooting distance, take the distance of the field then subtract 300, lvl ten tech shooting with catapults will give you a 1260 field length, -300 means the cats can shoot 960, the lvl 10 turrets can shoot 1050. 

Tome 5
Everyone is different, everyone is unique, and everyone employs a unique tactic of Commanding Troops. Some prefer Speed, some prefer Strength, others Defense. No matter what strategy one employs, it is most important to find one that works for you...
I suggest a Base Code, when you build troops build them in sequences of 4/2/3/1 and keep building in equal or larger amounts. Test them on level 6 oasis and play with the configuration until you find a troop count and strategy that works for you..
Here are some basic tactics that work for alot of people.
•••••••••••••••
BALANCE BLOCKER:
Uses massive amounts of catapults, making it almost impossible to kill. And the other units are simply sheilding, allowing a cavalry to jump to the front line when a catapult is in danger, deflects the blast from the catapult to the Cavalry. Same goes for infantry and archers. Employ small amounts, 20-100 of each type, and a massive amount of catapults for this strategy.
••••••••••••••
COMRADE UNITY:
Employs almost equal amounts of all units, leaving room for growth and development. Having 1,000 of all four types throws stats out the window, and you can rely on simple in battle tactics. I do not recomend this Battle Strategy to those who cannot command well...
••••••••••••••
THE JUGGERNAUT:
employs MASSIVE amounts of each type. Making it simply a larger version of COMRADE UNITY. however, since it\\\\'s in larger numbers it throws the need for command out the window, and you can rely on both tactics and sheer numbers. I Highly revomend this strategy.
•••••••••••••
SPEED DEMON:
using only cavalry in exess of 25,000. You don\\\\'t need to command, only send them to battle. If you have high enough numbers to outlast the barrage of enemy catapult and archer fire, then the many that survive at the end will easily overtake the enemy forces
•••••••••••••
STUDDED SHEILD AND LONGSWORD:
Uses a massive amount of catapults, and a slightly lesser amount of cavalry. Cavalry will most likely die but in larger amounts they take alot of the enemy with them, especialy when using them as a blocker. And then whatever left is easy prey for your catapults.
•••••••••••••
DEMOLITION MAN:
large amounts of catapults for enemy troops as well as turrets. And infantry for enemy traps and useful as blockers. This Battle strategy is custom built for raiding, and removing city defenses with minimal loss.
 ======================
Haypi Archer Info
Cost Comparison

Assumptions:
Wood - $0.02
Stone - $0.01
Iron - $0.04
Crop - $0.02

Archers - 435240/351000/449280/112320
Builds 1404 Archers
Rough Pres Gained - 1947
Rough Time Build - 13:39:00
Total Cost - $32,432.40
Cost/Pres = $11.55

Cats - 448200/194220/246510/62250
Builds 249 Catapults
Rough Pres Gained - 1374
Rough Time Build - 04:50:30
Total Cost - $22,011.60
Cost/Pres = $8.84

Advantage Cats

Speed Comparison

Max March Tech = +30%
Max Base Speed = +100%
Max Items = +45%

Cat Base - 50
Max Speed - 137

Archer Base - 125
Max Speed - 343

Advantage Archers

Range Comparison

Max Shooting Tech = +20%

Cat Base - 800
Max Range - 912

Archer Base - 600
Max Range - 720

Advantage Cats

Battle: 
Assumed Both parties have Max Range and Max Speed:

It will always take Cats 3 turns to be able to attack the Back Line. 
Assuming there are Cats in the enemy army, it will always take the archers 2 turns to attack the back line.
If the Field Length is less than 1350, Cats will ALWAYS get first strike on Archers if the cats wait. If the cats are on a death march, then the archers can get first strike on the cats if the archers wait 2 turns and move forward and attack on turn 3. That gives the archers 2 turns to clear out the cavs coming at them.
If the field Length is 1350, Archers can get first strike on the cats in 2 ways.
If the Cats Wait, Simply Charge forward and the Archers will get first strike on the Cats. If the Cats are on a death march, wait 2 turns and move forward and attack on third turn

Tome 6 
Fortune gives the power to convert money into treasure and unrelated to the money you get. The treasure you get is approximately the max. Price of the hunt.
So if you want to hunt a nugget you need 50,000 in the equation and some luck to convert it to a nugget but not alv5 ring. Any output over 25,000 will be automaticallyconverted to a treasure so you can never hunt more than 25,000 money.


Now remember before asking me try the math, basically you can get a nugget with about 20,000 inf. Just work on it
 ===============
How to get the most prestige out of a battle 

When a battle is over, the winning party gains war prestige (>=0), and the losing party loses war prestige (<=0). 
When war prestige drops to the lowest number of your title, it won\\\\'t drop any more. 

Ware prestige=A-R x B
A - stands for the losing party\\\\'s loss
B - stands for the winning party\\\\'s loss
R - stands for a weighting coefficient. The coefficient is included in calculating battle losses when one party is of much stronger than the other in a battle. 

Considering the battle may be easier for the stronger party and tougher for the other party, each party\\\\'s prestige will be adjusted by a coefficient so that the stronger partycannot take full advantage of the one-sided battle and the other party won\\\\'t suffer from sheer defeat. If both parties are of the same level, the coefficient is 1. In doing so, Haypi Kingdom encourages the weaker party challenging the stronger and avoids the stronger monopolizing.
=====
How Forts Work
2000 resources per hour per level.
Odd 100 infantry times level.
100 infantry per hour on level 1. 300 infantry per hour for level 2. 500 infantry per hour for level 3 and so on.
2k resources per hour for lv 1. 4k resources for lv 2 and so on.
The hour of completion is different for each fort and turrets/traps only regenerate when they\\\\'re resigned or when the system is under maintenance. Use that to your advantage.
========
Techs and their costs
•••••••••••
Scout Skill

The higher level your scout skill is, the higher scout precision you will get. When your scout skill level is higher than that of the enemy, you can get accurate amounts of the enemy\\\\\'s troops and resources.


Marching Skill

If the marching skill is upgraded to a higher level, the marching speed of your troops increases by 3%.

Attack Skill

If the attack skill is upgraded to a higher level, your troops\\\\\' attack ability increases by 2%.

Defense Skill

If the defense skill is upgraded to a higher level, your troops\\\\\' defense ability increases by 2%.

Level--costs
Lvl 1: 1000
Lvl 2: 1800 
Lvl 3: 3200
Lvl 4: 5800
Lvl 5: 10500
Lvl 6: 18900
Lvl 7: 34000
Lvl 8: 61200
Lvl 9 110200
Lvl 10: 198400
•••••••••••
Wood Cutting

Wood cutting tech enhances the production of Lumber Mill. Wood production increases by 5% as the wood cutting tech is upgraded to a higher level.

Stone Digging

Stone digging tech enhances the production of Stone Mine. Stone production increases by 5% as the stone digging tech is upgraded to a higher level.

Iron Smelting

Iron smelting tech enhances the production of Iron Mine. Iron production increases by 5% as the iron smelting tech is upgraded to a higher level

Level--costs
Lvl 1: 1000
Lvl 2: 1900
Lvl 3: 3600
Lvl 4: 6900
Lvl 5: 13000
Lvl 6: 24800
Lvl 7: 47000
Lvl 8: 89400
Lvl 9: 169800

Tome 7
Forts:
Cats have a clear advantage here because archers do 0.77 their regular damage to Infantry. Therefore, it takes more than 10x the archers to attack a fort as it does cats.

If used correctly, a large archer army could be a real threat in battle.
==========
Remember that each unit can carry a certain amount of resources per unit. This is called overload in the specs. 
Infantry   80
Cavalry  100
Archer     40 
Catapult   40

So if you need to transport 800 of each resource, there is 3200 total to move. To do this you will require 40 inf or 32 cav or 80 arc/cats. 
=======

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Section 3: SECRETS AND EQUATIONS
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This is an extremely easy way to get awesome treasures! Some for leveling up! I got this tip from support3!

Hunts:
Nugget: 5000 infantry for 90 hours
Gemstone: 10000 infantry for 90 hours
Medalian: 30000 infantry for 90 hours
Scepter: 100000 infantry for 90 hours
Crown: 250000 infantry for 90 hours

Level 15 sword: 50000 infantry for 90 hours
Level 15 armor: 50000 infantry for 90 hours
Level 15 horse: 50000 infantry for 90 hours
Level 15 manual: 100000 infantry for 90 hours
Level 10 ring: 20000 infantry for 60 hours

Level 10 chest/key: 125000 infantry for 90 hours.

Must be hunted in a level 9 wood oasis not recently hunted to get the items!! 
=================
This is a hunting secret
People always want to know how to get a better hunt,here\\\\'s what I found which may help you.

Oasis Level
Value
0
400, 000

1
388, 888

2
366, 666

3
344, 444

4
322, 222

5
300, 000

6
288, 888

7
266, 666

8
244, 444

9
222, 222


The money you get from a hunt is 
(cav no. x 300,  inf no. x 150, x archer no. x 125, cat no. x 50) x total second hunted / oasis value

This equation only worked if your hunt is determine as successful by system and I don\\\\'t know how does it determine it. Once your hunt is success the money you get should be equal to the equation output. There is a limit of the equation that is the maximum value must not greater than troop no. x troop speed/30

Tome 8 
Planting

Planting tech enhances the production of Cropland. Crop production increases by 10% as the crop tech is upgraded a higher level.

Shooting Skill

If the shooting skill is upgraded to a higher level, the range of distance attack increases by 2%.

Turret Research

If you want to build a turret, you have to do the turret research first at Tech Center. Similarly, if you want to upgrade a turret, you need to do an upgrade research first. The research increases upgradeable levels of the turret.

Trap Research

If you want to build a trap, you have to do the trap research first at Tech Center. Similarly, if you want to upgrade a trap, you need to do an upgrade research first. The research increases upgradeable levels of the trap

level--costs
Lvl 1: 1000
Lvl 2: 2000
Lvl 3: 4000
Lvl 4: 8000
Lvl 5: 16000
Lvl 6: 32000
Lvl 7: 64000
Lvl 8: 128000
Lvl 9: 256000
Lvl 10: 512000
================
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Section 4: PERSONAL EXPERIENCE


One of our members was attacked earlier and the attackers used a strategy that it may pay to be aware of. The attacker wiped out all of the crops first which then pulls troops back to main city which is then attacked and hence the attacker gets full prestige. 
When u take ur next oasis\\\\'s it is worth considering taking them a further distance from ur main city. If the oasis\\\\'s are right by ur city then they r easy to find and hence destroy. Another option is to use one of subs for either crop harvesting and then transportation, or build ur sub to accomodate ur troops and obtain ur oasis\\\\'s from that point instead.
-Kezziah
=============
Troop warping by oasis-

The theory of moving troops around but it not taking 2 or 3 hours is quite simple really. It is based upon the fact that when you dispatch troops to an oasis; upon callback your troops will be sent to the city that captured the oasis and not the city you sent the troops from. In this way you can have 2 cities at opposite ends of the map but move troops from one to the other in the time it takes to get to your oasis, should be under or close to a minute.
Say you have 2 cities; one at 600,600 (B) and one at 0,0 (A). If all your troops are in 0,0 and you wish to get them to 600,600 go dispatch your troops to city B and then take the oasis at say 1.1 with city B. Then you dispatch troops back to city A and take the oasis at 599,599 with city A. Now you can move troops back and forth with relatively no effort until that oasis dries up. Once it hits level one you just warp troops there and take another.

Yes it does take time to set up but once you have it you have it for good and it helps SEVERELY. I was attacked by a guy 5 mins away and pulled together my whole army from all map corners to fight him off. 

Since you are limited in the number of oasis you can have employ a skip system. To do this you take oasis near city C with city A, and an oasis near city A with city C. Then you can move troops from C to A, and then from A to B. It still should take you less than one minute. A great strategy is to have all your cats in your city that is most attack-prone. This cuts down on the time it takes to get from oasis to oasis by almost 6. You can then get your troops back to C by going from B to A, and then back to C.
-Jombachili

Tome 9
TACTICS-FEEDING

One of the top questions I get is how do you feed so many troops

So here\\\\\\'s how it works..

You load balance feeding across your cities. Park them touching or very close together for fast dispatching 

EA: city with 15crops and no oasis has 5,120 crop production 
Every level of plant tech increases that by 10% so lvl 10 is 10,240 crop
Now enhance is another 50% on top of that now your 15,360

That\\\\\\'s per city with no oasis and no extra feeding at all

Your warehouse carries 449300 crops

If you have -44,000 crops you now have 10hrs of food

That\\\\\\'s roughly 6,000 cats per city if you choose to feed every 10 hours

So at level 16 I have 6 cities now I can support 36,000 cats with a 10hr window

Wait we still have oasis
Ea lvl 9 oasis adds 3,700 + 100% crop tech and 50% enhanced = 11100

So now you can add another 1110 cats per oasis without adding any more feeding time

At lvl 16 I can have 8 oasis so that\\\\\\'s another 8880 cats

So now with these numbers and the max feeding Im willing to do I can hold an all cat army of  44880 cats.
-zanke
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==============================
>>>>>>CREDITS AND THANKS<<<<<<
==============================


BGKid- S28
Rhanock- S5
Rhart96- S1
ExtraMore- S11
Saggy- S5
Jombachili- S9
Kezziah- S9
Athenadora- S5
Abusalah- S9
Zanke- S9
X0DUS-S7

•••••••••••••
Many players who contributed wished to remain Anonymous for personal reasons, The Keepers of The Tome respect this and will not reveal their identities. However we will disclose the number of anonymous donors... As of last update it grew to 172 Players who sent random Tips or Edits to the current Tome. Our thanks as Keepers go out to all who shared their Knowledge.
••••••••••••
The Tome Keepers, would like to give a special thanks to...

All the men and women who took the time to send us your Tips, Letters, Edits, and Recollections. It\\\\'s people like you that make doing this all worth it.
You know who you are, happy hunting!

We would also like to thank...
All the Knowledge Seekers who go from Server to Server in order to expand The Tome, you work around the clock collecting letters and without you all, the operation would crumble, The Keepers thank you.
•••••••••••
Well, here is the end of The Tome... We hope this has helped anyone who took the time to read through it. Take care, and remember, Knowledge is Power.

               -The Keepers of The Tome
Go for your goal with all your strength and you will reach it:)
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BenFuller

Newbie

Posts: 22

Joined: Fri Mar 04, 2011 11:39 pm

Post Sun Oct 09, 2011 1:40 pm

Re: !!!!The Tomb Guide!!!!

If you have any questions about this guide, I'm sure I can try and help:) BenFuller s108
Go for your goal with all your strength and you will reach it:)
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xCHRIZZx

Newbie

Posts: 4

Joined: Sun Sep 25, 2011 3:37 pm

Post Sun Oct 09, 2011 2:43 pm

Re: !!!!The Tomb Guide!!!!

Thank you ben this guide is really helpful and i recommend it to everyone , no matter what lvl you are this is really helpful:) :D
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Agent234

User avatar

Marquis

Posts: 336

Joined: Sun May 22, 2011 5:32 pm

Location: server 72

Post Sun Oct 09, 2011 3:45 pm

Re: !!!!The Tomb Guide!!!!

Where did u get this? I remember a guide called the tomb. I can't seem to find it now tho....
KINGDOM

Server 79 Agent432

Server 88 Agent_234
Server 90 Agent-234
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BenFuller

Newbie

Posts: 22

Joined: Fri Mar 04, 2011 11:39 pm

Post Sun Oct 09, 2011 4:24 pm

Re: !!!!The Tomb Guide!!!!

I have had this guide for ages because I put some information into the original guide;)
Go for your goal with all your strength and you will reach it:)
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Falcon15

Baron

Posts: 184

Joined: Fri May 13, 2011 11:27 am

Post Sun Oct 09, 2011 4:33 pm

Re: !!!!The Tomb Guide!!!!

Always loved the original but the improvements make it even better nice job! Belongs in the guide section though.

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