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Skill points

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bMay

Newbie

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Joined: Mon Aug 16, 2010 3:10 am

Post Mon Aug 16, 2010 3:11 am

Skill points

Being almost lvl 11 now, what are the best/most important skills to use and why?? Thanks in advance. I just don't see how some are good.
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Shadetale

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Post Mon Aug 16, 2010 3:14 am

Re: Skill points

Depends on what kind of army you have and what you use it for. Can youtell us a little bit about your army?
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P1MPMAN

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Post Mon Aug 16, 2010 3:48 am

Re: Skill points

It depends on your area and if you buy coins.. If you're in a crowded area with a lot of active ppl then you should use them on hidden to attack ppl with troops out a few mins away from you or cranny breaker to farm innactives.. If you buy coins you should get hidden/cranny since you can warp to attack someone with troops out or to starve someone, the convince skill is only useful if you have high lvl TRAPS, the heal skill is useful for huge armies, and the unlock chest is useful if you have decent fortune but only to lvl 3 (In server3 since lvl 3 chests are the most common and higher lvl chests are rare.. Don't know if it's different in other servers) hope this helps..
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Yodac

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Post Mon Aug 16, 2010 4:01 am

Re: Skill points

Speed and fortune are for anyone who wants to make a lot off of hunts. Attack, defence, and speed are if you'll want to attack people a lot.
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P1MPMAN

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Post Mon Aug 16, 2010 4:14 am

Re: Skill points

Yodac wrote:Speed and fortune are for anyone who wants to make a lot off of hunts. Attack, defence, and speed are if you'll want to attack people a lot.


Those are attribute points, and it depends on your type of army.. Speed is the most important, the rest are for you to pick but fortune can be really helpful if you get lucky double-power attacks.
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Fey

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Baron

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Location: Seattle, WA

Post Mon Aug 16, 2010 6:33 am

Re: Skill points

I personally like the hidden attack skill, and find most other's useless.

For the open chest skill: it's nice but for something you could just buy (key), it doesn't seem like a way to use your unbuyable skill points.

Healing: unless you lose mass amounts of troops, this skill doesn't seem very plausable, unless at a high level. Gives 2% I believe per level. So even at level 5 it only revives 10%.

Break cranny: Get your resources from forts - less traps and more resources overall. 5% per level I believe..

Convince: When you're a high level, I believe it is a consensus that lvl10 turrets are better than lvl 10 traps. Convince only works with traps however. Thus, unless someone attacks you AND decides to remove your traps, you'd still only get.. 3% per level , I believe of the troops captured.

So my vote goes for hidden :D
Although it is random, it helps a lot for attacking others, whether or not you're a hardcore player. It keeps them guessing the troops you're sending to them, as well as not showing them that you're even attacking. If the persons not on haypi and you have a successful hidden attack, they won't get that pop up, like they would if it was a normal attack.


.... but that's just me ;o


(Also correct me if I'm wrong on the percentages)
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GoldenRico

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Post Mon Aug 16, 2010 9:28 am

Re: Skill points

For skills they go in this order
1. Hidden Attack
2. Healing
3. Break Cranny

The rest aren't worth even putting a single skill point to lol
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Yodac

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Post Mon Aug 16, 2010 11:31 am

Re: Skill points

Well, not quite Rico, you might as well put points into the crappy ones when you have maxxed out the good ones. Lol
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Warrior717

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Location: Wisconsin, Unites States

Post Mon Aug 16, 2010 2:03 pm

Re: Skill points

I try to max my speed and fortune. Others just don't seem worth it. I also recommend going for hidden attack.
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Yodac

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Post Mon Aug 16, 2010 6:55 pm

Re: Skill points

Remember to take into account the items you equip.
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