To Team96,
sigh... there is are always calm level-languaged groupies like you that defend against any and all criticism...
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"admin frequently responds on these forums, as well as every email or ingame letter i have ever sent them. "
Good for you, but if you read others' experience you will see that yours is unusual.
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"I think the problem you see and are not fully understanding, is that many of these posts are repeat topics as well as being posted in the wrong discussion group entirely..."
I have looked in the bug report threads and they are the same. Posts about problems and questions about time line with nothing but long lists of players replying to the effect of: "yah, same thing here, I've gotten no response to my emails..." etc,.
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"because of this, i think you can fully understand why the admins wont take time to answer each and every one of these repeat posts, especially when the answers can usually be found with a simple search of these forums. after all, they have better things to do, im sure than repeat themselves over and over. like fixing these problems youve mentioned for instance!

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A project like this has (should have) different people to handle QA and PR and Dev work. The QA/PR team does not need to reply to every thread. A simple locked top post of known/acknowledged bugs with a rough time line to fix would do allot to ease the tension.
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"Your review is quite accurate, however, i must admit, it is a bit biased. it is always best to be not only constructive in your criticisms, but open minded to other sides of the story, of which there is always one."
I am well aware, as it happens I'm a QA professional. I have been the lead QA on an MMOG project and I believe this project deserves criticism. It is very hard not to go to release with out major bugs- specially when you are low budget. There are three main reasons this can happen,
One: The idiots upstairs want to make money now, and are forcing a release to soon.
Two: The bug, while being severe, occurs only under odd circumstances.
Three: The bug occurs consistently, but only with an obscurer hardware/software configuration.
With this Free to Play model Haype doesn't have the often good excuse of being forced to push a release. And as for reason two and three? Getting stuck 100% of the time on the loading screen is not an odd circumstance, and not working on two of the three OS's is not an obscurer configuration.
As far as I can see they released an App that- if it had been Beta tested at all- would have quickly shown itself to simply not be playable almost 100% of the time on 2 of the 3 platforms it was made for. I'm a fellow QA dev, I know how hard it is to do this stuff, and I still can find no compassionate explanation for letting this out the door.