Help for all new people on haypi
I just wanted to post something to give all the new players the possibility to keep up with all the other players who already know the game very well!
Therefore I copied together all the tips on haypi I got and post them here.
There are so many things on haypi you can't learn by doing the tasks but I think if you read all this following information (I know its veryyyy much, but it is really worth it!!), you´re well prepared for gaming!
I thought it is not fair that all the noobies get powned by skilled players who don't help them but using their unknowledge

Also I have to say that not all of this is written by me!
Special thanks e.g. to adina, xanadeus (s14), Illuzionz (s35), support members and other players on other servers!!
So here it is, the big haypi guide:
Haypi info
Tip#0
When you first begin there will be a task bar. As you progress you must collect rewards for the task that you complete it will help you tremendously!!
Tip#1
never leave your troops in your city their is always someone scouting! Always have them hunting! Don't forget to callback after occupying oasis and forts too! If you do that you shouldn't get attacked.
Tip#2
If your warehouse is filling up and you have nothing to upgrade sell to market for highest price. No one will buy and you will always have extra! It will be like having a bank for your resources!
Tip#3
when your occupying an oasis or fort always hold your troops and let your cats fight but set all to wait all you need is cats. While the other troops come your way your catapults will take them out!
Tip#4
when hunting i believe it's best to leave your army out 8-12 hours any longer has proven to be pointless to me. And when hunting hunt cats separate from infantry.
Tip#5
Forts
Lvl-# cats required to take at minimum techs
1-250
2-500
3-800
4-1300
5-2000
6-3600
7-6000
8-9000
9-13000
10-18000
====
Oasises
Lvl-# cats required to take at minimum techs
1-5
2-10
3-25
4-50
5-75
6-100
7-200
8-400
9-500
====
Scouting
"Several" 0~9
"One or two dozen" 10~24
"Dozens" 25~49
"Scores" 50~99
"One or two hundred" 100~249
"Several hundred" 250~499
"Hundred" 500~999
"One or two thousand" 1000~2499
"Several thousand" 2500~4999
"Thousands" 5000~9999
"Over 100 hundred" >=10000
====
Lvl Req Branch Oasises Forts
1 0 0 1 0
2 200 0 1 0
3 630 0 2 0
4 1150-nugget 1 2 1
5 2k 1 3
6 3.6k 1 3 1
7 6.5k-nug-gem 2 4 2
8 11.5k 2 4 2
9 20k 2 5 2
10 35k-gem-med 3 5 3
11 65k 3 6 3
12 115k 3 6 3
13 200k-med-scep 4 7 4
14 360k 4 7 4
15 650k 4 8 4
16 1.15M-3scep 5 8 5
17 2M 5 9 5
18 3.6M 5 9 5
19 6.5M-2scp-2crwn 6 10 6
20 11.5M-4scp-4Crn 6 10 6
====
Lvl 10 Turrets Can Kill
255/76/306/85 per turret per round
Lvl 10 Traps Can Kill
120/36/144/40
Lesson on speed......
In an attack situation, the person with the highest speed attacks first. Eg.
I have 2000 cats but the person I am attacking has 3000 cats. I have upgraded my speed... Eg horse, and speed attribute and have a higher speed than the other guy. Therefore I go first. My 2000 cats take out approximate 2500 of other guy. Now it is his turn and his remaining 500 cats wipes out approximately 700 of mine. Then it's my go and my remaining 1300 kill his 700. I win and that is why speed is more important in battle than anything else.
Fighting a battle:
Ok so we all know how to take out oasises and forts. But what do you do when you want to attack someone else? There are many things to consider such as what kinds of troops they have and how many, how high their tech skills are, and their attributes.
First off you NEVER EVER want to attack someone with a higher speed than you. When you scout someone it does not show the equipment they have in their attributes, so I always assume they have +45 on speed which is the max you can have in equipment. If your speed plus your equipment is higher than their speed plus 45, then go ahead and attack. If the person is a lower level you can probably go for it and it won't be a problem as long as your normal speed is higher as they most likely won't have plus 45 in their equipment. REMEMBER: If your speeds are even, then the defender attacks first.
Ok next, you can tell what someone's shooting tech is by the length of the field when you attack. If you have a field of 1260, then that means it is maxxed out, unless you have shooting tech 10 in which case the field will always be 1260 unless they have towers that can shoot farther and then the field will be even longer.
Now if a person is online they will usually let their troops sit in the back line and get you to come to them. Let your troops sit for a round to see if they are playing or not. If they are, then first off check the length of the playing field. If it is longer than 1260 they have turrets that shoot farther and you will want to send you cats and infantry forward at the same time. This way the infantry will absorb the shots from the turrets and not your cats. Keep your infantry in one spot and continue to move forward with your cats until all the turrets are gone and you can reach the back line of their troops. Make sure you always have your cats targetting their cats just in case!! Once their cats are dead, move back a space! they will most likely try to send their horses out at your cats and this way they wont be able to reach them. Once the cavs are dead move forward again and take out their infantry.
Lastly just pause your cats and send forward your infantry to take out the traps and your done!!!
Cropping:
If you run out of crops, your troops will die and any troops that do not starve will return to your city where they can be scouted and killed.
Keep an eye on your crop flow by clicking on the top menu bar in game. Check it to see what your crop flow per hour is. If this number is red you have a negative crop flow and could be in danger of your troops starving.
Also when you build troops or upgrade buildings it uses crops. It is okay to build troops and have your resources like iron, wood or stone drop to zero as a result but if you use all your crops building troops you will kill your troops. Always make sure you don't use all your crops. If your crops get low, buy more.
Some things to do if you have negative crop output/hr:
•Upgrade Crop Resources
•Occupy Oasis(remember higher level oasis gives more crop per hour)
•Buy Crop from Marketplace
•Buy Crop with Coin (1 coin = 20k crop)
•Lastly, in your Crop resource you'll see an "Enhance" button, it costs coins to enhance but it gives you 50% more Crop per hour!!
Good luck!
Growing stronger:
There are a lot of people who think it's all about leveling fast, gaining prestige. That's fine if you have the stats/skills/tech to back it up. Everyone wants to be 14, 15, 16 with 10k+ cats. I spent several weeks upgrading to lvl 10 shoot, turrets to lvl 10, then lvl 10 march, attack, then scout, defense, and lastly resources. By not investing in tech, you're going to get your a$$ handed to you when you get into a big fight with someone actively managing their troops in battle. People will scout you, and see that your stats are all in fortune, attack, defense, and anyone with 100+45 speed is going to know before the fight that they can beat you. Scout players. If your speed is higher than them (assume they have a lvl 15 horse/manual = +45) you will win the fight, assuming you manage the battle. People with 0 speed and 45/45/45 attack/defense/fortune clearly haven't figured it out and can be farmed into submission. If you have 40 coins, it's worth re-doing your stats and skills. Stats, put everything into speed. Remainder should go into attack or fortune. If you have a large army in each city, you can get a ton of money/items from hunt by increasing fortune. If you want to destroy more stuff in each attack, put your points into attack and less points into fortune. Skills, most people do hidden attack and/or break cranny. If you are raiding and selling, stick your skills into break cranny. If you are attacking real players, stick your points into hidden attack. Convince is worthless. There are people who find heal valuable, basically people are planning on losing troops. The only troops I plan to lose going into a battle are inf, and they're cheap to replace. Good players know the outcome of the battle before they get involved, and don't need heal. If you can't scout someone, ask on Alliance Chat. We'll help.
The average player does not invest in tech, or they invest poorly, or in the wrong ones. They're often times so spread out that they're ineffective across all facets of the game. If you get to level 13, and you want to guarantee victory in head-to-head battles, make sure you have invested in tech. If you want to dominate the players at your own lvl, and bad players at a higher lvl, invest in tech. Just having a big army isn't going to guarantee victory. You need to have tech to help you out. The average player is going to have lvl 5 shoot, lvl 5 march, and they have speed around 30 with a whatever horse they won from a hunt, and a low level manual to go with it. If you have lvl 9 or 10 shoot, march, and attack, as well as speed above 75, with a lvl 15 horse and manual, you're going to have a hard time losing if you manage your battles. You will beat the average player without fail. High attack helps defeat more troops per hit, but if you're always shooting last, they're going to destroy half your troops before you get a shot off. That's why speed is important.
Turrets vs. traps. In my opinion, traps are good for lower lvl players. They keep the riffraff out. But any turret without lvl 10 shoot can be knocked down by cats, so low lvl turrets aren't worth as much. But, you need to get there. Lvl 10 turrets with lvl 10 shoot will outshoot anything in the game and make a really good defense against just about anyone. However, if Ninjaspard (or others) want to get through them, they will. They will lose troops. But they will get through them. It's a great deterrent against people who don't want to lose 5 or 6 thousand cats and have no idea how to beat turrets. If you want to see lvl 10 turrets, send a cav at a lvl 10 fort. The battlefield is longer if they have lvl 10 shoot. If you take one step forward, and the turrets get you, that's lvl 10 shoot. Look at the battlefield of different forts and get to know what the differences are by reading the war report. You'll need it, it may save you from making a big mistake stepping onto a battlefield with the wrong troops first.
Traps, there is no way that I know of to tell how strong they are. I always send infantry at traps. Inf are easy to replace.
Do NOT leave any troops in your city even for a minute.
Here are some tips;
1. When recalling troops from a hunt to attack or occupy, always add your destination to your favorites before hand.
This ensures a quick dispatch from your cities to their oasis/fort/enemy city
2. Set your device alarm to go off before any troops finish training.
This endures you're online and ready to dispatch or hunt as soon as they're done.
3. Never let your oasis level drop to zero as your troops will return to your cities if this occurs.
4. Never hunt for longer than 10 days as this will also see your troops back to their cities.
5. ALWAYS have positive crop output and max crops.
Having a full warehouse of crop means that even if an enemy takes your crop oasis, you may have ample rime to reoccupy or buy crops before they starve.
6. Store crops in the market at full price.
At full price, nobody will buy them and you can cancel the listed crops for a quick crop injection.
7. Farm forts for extra resources.
Ensure you have plenty of infantry or cavalry to carry as many resources as possible.
Guys this is an extremely easy way to get awsome treasures! Some for leveling up! I got this tip for support14!
Hunts:
Nugget: 5000 infantry for 90 hours
Gemstone: 10000 infantry for 90 hours
Medalian: 30000 infantry for 90 hours
Scepter: 100000 infantry for 90 hours
Crown: 250000 infantry for 90 hours
Level 15 sword: 50000 infantry for 90 hours
Level 15 armor: 50000 infantry for 90 hours
Level 15 horse: 50000 infantry for 90 hours
Level 15 manual: 100000 infantry for 90 hours
Level 10 ring: 20000 infantry for 60 hours
Level 10 chest/key: 125000 infantry for 90 hours.
Must be hunted in a level 9 wood oasis not recently hinted to get the items!!

Credit to my s12 alliance they contributed alot to find this
Hunting
People always wanna know how to get a better hunt. Here are tips which may help you.
Table 1:
Lv. value
0. 400,000
1. 388,888
2. 366,666
3. 344,444
4. 322,222
5. 300,000
6. 288,888
7. 266,666
8. 244,444
9. 222,222
The money you get from a hunt is
(cav no. *300
+inf no. *150
+archer no. *125
+cat no. *50) * total second hunted / oasis value
This equation only works if your hunt is determine as successful by the system and I don\\\\\\'t know how does it determine it..once your hunt is successful the money you get should be equal to the equation output.There is a limit of the equation: the maximum value must not be greater than troop no.*troop speed/30
Fortune gives the power to convert money into treasure and unrelated to the money you get.The treasure you get is approximately the max Price of the hunt.
So if you want to hunt a nugget you need 5,000 in the equation and some luck to convert it to a nugget but not a lv5 ring.Any output over 25,000 will be automatically convert to a treasure so you can never hunt more than 25,000 money.
I hope this will help a lot of people being new to haypi!!
And I am glad if I could help

AusPrinZip ♛
P.s.: not neccessary but if you want to do me and return a favor, vote for me as expert on server35!
And join the palringo group "server35" without the "" if you have further questions!
Thank you
