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Leveling the Playingfield

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maj.pain

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Joined: Sat Apr 16, 2011 5:34 pm

Post Wed May 18, 2011 9:24 pm

Leveling the Playingfield

I really do love this game but one thing i find is that if a person is bigger they cannot be beat really.

For instance, my alliance is mainly level 8-9 and is working hard to build up. Unfortunately the two highest alliances just come in any time they want and one person will come through and farm 4 or 5 of my members without losing a single troop or very few. Now i believe that the idea of alliances is there is strength in numbers but really there is not.
Lets say this attacker has 6,000 cats and none of my members have that many but I do have 7 or 8 people with over 1,000 a piece, that really means nothing because if 8 people take 1000 cats each against 6000 he will lose nothing and all armies will be crushed.
If we say "lets wait and have someone build up 7000 cats", this won't work either because the attacker will also be getting bigger.
Therefore the bigger get bigger but the lower stay lower. I have gained prestige myself by building troops but not too many of my members can hold a oasis because the higher levels will come in and take it then release it just for fun, no prestige points nothing gained whatsoever just taking them.
What i would like to see ideally is either to have some way that if 1000 troops attack 6000 (just example numbers) that it would take at least a percent of the army that they brought IE, if i attacked with 1000 against 6000, i would still lose all of my troops but take 500 of his on my way down that way one big guy could be taken down by a smaller alliance for farming lower levels.
We can't have a large army because we lose our oasis's within an hour so we have no way to have the crops to sustain a large army.
The only other way i can think is having a alliance army where every member can "donate" troops to their alliance but then it would overload the leader unless he had the crops to keep them alive.
I really don't have much on other ideas and would be open to any suggestions but i have to say that the way it is now, the higher ups keep getting higher and the lowers stay lower, or like in that one song, "See as the rich is getting richer, The poorer is getting poorer" santana
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SkyDreamer

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Location: Behind K2700 :]

Post Wed May 18, 2011 11:13 pm

Re: Leveling the Playingfield

Ask for a truce.
It's also possible to take down chips of the bigger person's army if you have a higher speed or shooting tech or traps but would 7 of your alliance members really want to sacrifice their whole army?
If you lose your oases then strike back, take all his and get your whole alliance to attack (if you don't want a truce) and hopefully he will give up on ya ;)
SkyDreamer - Retired Expert s59 (115) + 82

~Tease~
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Shin-ra

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Marquis

Posts: 356

Joined: Thu Jul 22, 2010 5:57 pm

Location: Midgar

Post Thu May 19, 2011 5:17 pm

Re: Leveling the Playingfield

You could annoy the player by cropping them. Have your entire alliance crop them and they may stop. Your alliance can also lock a player so they can not trade resources on the market or port their city. Otherwise you may need to suck it up until you reach a level where you can defend yourself.

You'll evenutally become powerful, however there will always be a bigger and better player than you. Even at level 17, I can't defend against some players as they have hundreds of thousands of troops. Also, you will feel much better the day that player attacks and they find out that you have a bigger army than them.
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Caladan

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Location: At, or nowhere near my computer

Post Fri May 20, 2011 12:48 am

Re: Leveling the Playingfield

I see what the OP means. It's a pain when you have an army that "should" do at least a little damage, but instead it gets slaughter without the enemy taking a single loss. To change it though, would probably be too radical a change. Like was said above, there are alway other ways of dealing with things, even if you can't directly attack.
Beware the Artesians!!
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maj.pain

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Joined: Sat Apr 16, 2011 5:34 pm

Post Fri May 20, 2011 6:36 pm

Re: Leveling the Playingfield

Yeah so farive been thinking about just building a city by his crop oasis to take them before he can defend and he should lose a lot of troops and I have been focusing all of my powers on making money to upgrade my torents to level 10 I understand they take a lot of cats out. Then I'm gunna set some bait lol. I'll leave 2000 Inf out to get him to attack.
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nIcKrOx

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Joined: Mon Jul 05, 2010 2:36 pm

Location: "P. Sherman, 42 Wallaby Way, Sydney"

Post Sat May 21, 2011 2:33 am

Re: Leveling the Playingfield

maj.pain wrote:Yeah so farive been thinking about just building a city by his crop oasis to take them before he can defend and he should lose a lot of troops and I have been focusing all of my powers on making money to upgrade my torents to level 10 I understand they take a lot of cats out. Then I'm gunna set some bait lol. I'll leave 2000 Inf out to get him to attack.


Unless it's your main city, he could just take the city and move it

Level 10 turrets are good, but they don't even kill 1000 cavs most of the time, and with cats moving at 99 speed no losses are taken

So your plan may not work, just for your info
\-Haypi Kingdom-/
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May his noodly appendages keep us from floating up to the sky.
Ramen.


FSM
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Shin-ra

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Marquis

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Joined: Thu Jul 22, 2010 5:57 pm

Location: Midgar

Post Mon May 23, 2011 5:41 pm

Re: Leveling the Playingfield

maj.pain wrote:Yeah so farive been thinking about just building a city by his crop oasis to take them before he can defend and he should lose a lot of troops and I have been focusing all of my powers on making money to upgrade my torents to level 10 I understand they take a lot of cats out. Then I'm gunna set some bait lol. I'll leave 2000 Inf out to get him to attack.


Building a city near his crops would be pointless as he will just move them. You are better off sending 1 cav to capture and release them. Just keep doing it over and over and eventually he'll leave you alone.
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PandaFun

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Joined: Wed Apr 13, 2011 7:02 pm

Location: Pandaville

Post Tue May 24, 2011 11:59 pm

Re: Leveling the Playingfield

There is a new ability coming to Haypi called "Alliance Wars". It hasn't been discussed in detail yet but is expected in an upcoming update (may e 3.0?). Im not sure what this will do but it may allow alliance members to fight together or something.. Just thought you may be interezted in this :)
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