towns can take damage
18 posts
• Page 2 of 2 • 1, 2
Not trying to be mean but this is also war game not a build game and there are consequences in war. Buildings damage should be worth something. It also may stop people from not fighting and just hunting all the time. You could even adjust the rules so that if you fight for at least say 4 rounds with troops your buildings will be safe or something like that
Re: towns can take damage
If this is acted, there sould be a new defense system where you can build up defense, sorta like a cranny. Also, you would need a break defense system like the break cranny. But overall, I think it will just tick people off.
Coasterboi - Server 113
Re: towns can take damage
I think that when u lose loyalty that is enough its already hard to keep up with that. Going through with this would really only make people mad.
Bardthebad sever idk (very active) LEVEL 14 R.I.P. s57
Bardzabad server 77 (sorta active) LEVEL 7
Barddabad server 83 (inactive) LEVEL 4
Bardzabad server 77 (sorta active) LEVEL 7
Barddabad server 83 (inactive) LEVEL 4
Re: towns can take damage
Very bad idea. I hate it when I lose loyalty, now I have to lose what I spent resources for. Haypi would lose a lot of money because I know people would quit.
Coasterboi - Server 113
Re: towns can take damage
Coasterboi wrote:No. Bad idea. Just losing loyalty is enogh.
Coasterboi wrote:Ya. I would quit too. It is already hard enough to keep loyalty up.
Coasterboi wrote:If this is acted, there sould be a new defense system where you can build up defense, sorta like a cranny. Also, you would need a break defense system like the break cranny. But overall, I think it will just tick people off.
Coasterboi wrote:Very bad idea. I hate it when I lose loyalty, now I have to lose what I spent resources for. Haypi would lose a lot of money because I know people would quit.
There isn't a need to post almost the same thing 3 times...
SkyDreamer - Retired Expert s59 (115) + 82
~Tease~
Re: towns can take damage
SkyDreamer wrote:Coasterboi wrote:No. Bad idea. Just losing loyalty is enogh.Coasterboi wrote:Ya. I would quit too. It is already hard enough to keep loyalty up.Coasterboi wrote:If this is acted, there sould be a new defense system where you can build up defense, sorta like a cranny. Also, you would need a break defense system like the break cranny. But overall, I think it will just tick people off.Coasterboi wrote:Very bad idea. I hate it when I lose loyalty, now I have to lose what I spent resources for. Haypi would lose a lot of money because I know people would quit.
There isn't a need to post almost the same thing 3 times...
Well, I am just making my point.
Coasterboi - Server 113
Re: towns can take damage
let me put it this way one post is enough as most people get the point. stop chasing post count and actually be helpful rather than posting either pointless comments, dragging threads off topic and generally spamming threads with the same point made in different ways
how do you let people know if your hot cakes are selling well?
Nathan05
S106
Nathan05
S106
Re: towns can take damage
Isn't loyalty enough?
R.I.P Haypi Forum, a giant past it's prime.
R.I.P Haypi Kingdom, the one, the only, the greatest.
R.I.P Haypi Kingdom, the one, the only, the greatest.
18 posts
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