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Improved command function

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dunlag

Newbie

Posts: 28

Joined: Mon Nov 21, 2011 5:21 pm

Post Sun Nov 27, 2011 10:02 am

Improved command function

Many guides I have read suggested that we should send all of our troops to hunt whenever a player was offline. In a way, I thought it was a good idea, because we could get some money or even a chest from hunting. However, the main reason for that was to avoid getting attacked by other players was actually pretty ridiculous. This is the very first stg games that I have played tjat would suggest players to build a big army and not able to use them to dedend your own city while you are offline.

The main problem was because all the troops were preset to "forward" when we go in battle. If there is a Command button in the barrack, where players can preset the movement option for each type of troops when they go to battle, then next time when your troops go into a battle, they would follow this order. It works for both offense and defense sides. So next time before you attack something, you can preset your troops' movement option to Wait, and same for defense. I really want my troops to be able to protect my cities, as well as my oasis and fort.
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AnDrOId122

Citizen

Posts: 117

Joined: Fri Aug 20, 2010 3:59 pm

Location: In a house

Post Sun Nov 27, 2011 11:01 am

Re: Improved command function

good idea
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I know what their mistake is. There is not one but two meanings of life:

Haypi and elder scrolls
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Falcon15

Baron

Posts: 184

Joined: Fri May 13, 2011 11:27 am

Post Sun Nov 27, 2011 7:14 pm

Re: Improved command function

Like this idea, because if you were to actually leave your city you woukd leave someone in charge and have a battle plan.
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Caladan

User avatar

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Joined: Wed May 12, 2010 6:34 pm

Location: At, or nowhere near my computer

Post Tue Nov 29, 2011 5:01 am

Re: Improved command function

This idea has been suggested before, but it is still as good as ever. I think it is a difficult thing to integrate into haypi's current coding though.
Beware the Artesians!!
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Arenwen

User avatar

Citizen

Posts: 81

Joined: Thu Mar 10, 2011 10:35 pm

Post Mon Dec 26, 2011 6:44 am

Re: Improved command function

I always thought it was strange before I really got into the game as well. I like the suggestion a lot. Though with the other game mechanics as they are I probably wouldn't use it. Unless there was, as mentioned, a certain battle plan I could have them enact, such as to withdraw if outnumbered.
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Hero336

Newbie

Posts: 27

Joined: Wed Dec 28, 2011 9:19 am

Post Wed Dec 28, 2011 5:13 pm

Re: Improved command function

True, but let them auto go forward at round 15 or so. It wouldnt help to wait all when atting vs traps lol. And it doesnt help to not leave troops out. Maybe a bit, but you always have stronger dudes. Others can send 1 troop to see tactic and than easely kill also . So to att good idea, deff wont work
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dunlag

Newbie

Posts: 28

Joined: Mon Nov 21, 2011 5:21 pm

Post Wed Dec 28, 2011 10:32 pm

Re: Improved command function

Thanks for the feedback guys.

This suggestion doesn't have to be complicated such as let the infs wait for X turns then move forward. It is just a simple command that let you pre-set each type of your troops to move forward, backward or wait when they go in battle.

I just found it funny that this is a war game, but we can't leave our troops in the city to protect our resources.
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Agent234

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Marquis

Posts: 336

Joined: Sun May 22, 2011 5:32 pm

Location: server 72

Post Thu Dec 29, 2011 5:44 am

Re: Improved command function

I like it. Traps and turrets will also become way more effective just because it lets the troops get a hit in without retaliation.
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Hero336

Newbie

Posts: 27

Joined: Wed Dec 28, 2011 9:19 am

Post Thu Dec 29, 2011 6:45 pm

Re: Improved command function

I also hate the hunt to safe troops thing in this game. Tribal wars is wayy better, less asking for things to buy only vip function and less bugs and hackers. Pc based tough. Also ally and war system is better. But i like the players here better and i love that its mobile optimized. And i.like something different but plz stay here i aint advertising. Ow " im going offtopic =D. Soo i completely agree, lvl 10 turs would be perfect for attrs that dont command and taking oass would go less boring =D.

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