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Wall Improvements

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Ubergoob

Newbie

Posts: 4

Joined: Fri Aug 19, 2011 5:08 pm

Post Sun Jan 01, 2012 11:04 am

Wall Improvements

May I suggest minor improvements to the wall feature. This will allow a higher defense rate with greater personalization to this structure. Add two more defense items. A Garrison and Ramparts. Add 3 more wall building slots. Ramparts can be upgraded levels 1-10, but require only one slot. They affect the entire wall. Their function would be primarily to provide additional protection, per level, for any troops defending the walls. The Garrison is essentially a military base within the wall structure. Again, it can be upgraded up to level 10, requires one slot for every 5 levels, and the level determines maximum troop capacity.
1: 100 troops (any unit, or combination of multiple units)
2: 300
3: 600
4: 1000
5: 1500
6: 2100
7: 2800
8: 3600
9: 4500
10. 6000

These troops would require a 15 minute dispatch time, and could be removed with the same to join your main army. The garrison troops would only defend in the absence of the player, and would have 3 preset tactic options available to choose from. Aggressive, Balanced, Cautious. Each would determine the movement of each troop type, as well as impose attack and or defense bonuses or handicaps. It's a long shot, I know. But a suggestion, none the less.
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1dcampos

User avatar

Marquis

Posts: 319

Joined: Wed Apr 27, 2011 4:06 pm

Location: Chi Town boii

Post Wed Jan 04, 2012 7:55 pm

Re: Wall Improvements

Ubergoob wrote:May I suggest minor improvements to the wall feature. This will allow a higher defense rate with greater personalization to this structure. Add two more defense items. A Garrison and Ramparts. Add 3 more wall building slots. Ramparts can be upgraded levels 1-10, but require only one slot. They affect the entire wall. Their function would be primarily to provide additional protection, per level, for any troops defending the walls. The Garrison is essentially a military base within the wall structure. Again, it can be upgraded up to level 10, requires one slot for every 5 levels, and the level determines maximum troop capacity.
1: 100 troops (any unit, or combination of multiple units)
2: 300
3: 600
4: 1000
5: 1500
6: 2100
7: 2800
8: 3600
9: 4500
10. 6000

These troops would require a 15 minute dispatch time, and could be removed with the same to join your main army. The garrison troops would only defend in the absence of the player, and would have 3 preset tactic options available to choose from. Aggressive, Balanced, Cautious. Each would determine the movement of each troop type, as well as impose attack and or defense bonuses or handicaps. It's a long shot, I know. But a suggestion, none the less.



This is all very confusing... but I think i get the basics... I dont know about this idea. I like the basic idea, but not necessary the statistics that you place with it. I dunno.. well see what comes around the next big update.
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