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Ability to remove traps?

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Dont

Newbie

Posts: 4

Joined: Fri Aug 13, 2010 5:01 pm

Post Tue Aug 17, 2010 1:26 am

Ability to remove traps?

Just something that would be nice to be added, when I first started to play, I accidently placed a trap on the wrong side, now it's stuck there.
Could the option please be added to remove traps? I sincerely doubt that I'm the only one who would like to replace a trap with a turret.
Just, if its not too difficult to add, I would appreciate that feature, but i understand there's more important things to do than that.
Thanks for reading :D
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K2700

Warlord

Posts: 2153

Joined: Tue Apr 06, 2010 12:55 pm

Location: Behind You

Post Tue Aug 17, 2010 1:29 am

Re: Ability to remove traps?

suggested before (many times)
Retired expert
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Yodac

User avatar

Warlord

Posts: 2271

Joined: Wed Jul 21, 2010 9:16 pm

Location: Yodac LLC, Ohio

Post Tue Aug 17, 2010 1:48 am

Re: Ability to remove traps?

Im going with what k2, said. More than likely if it hasn't changed yet, then it won't anytime soon. I think someone should consider locking this topic, question answered.
http://www.yodac.net

Yodac wrote:People would be more interested in life, if life gave more interest in them

FOR SUPPORT: Ask me a Q.

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Vayneglory wrote: Post count doesn't matter, quit bragging about it
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Fey

User avatar

Baron

Posts: 159

Joined: Mon Jul 12, 2010 9:03 am

Location: Seattle, WA

Post Tue Aug 17, 2010 2:14 am

Re: Ability to remove traps?

Could I put in a suggestion here?

Just because when I opened this I thought that's what it was to be about:

Removing traps like a catapult can remove turrets?
Possibly archers filling with arrows or the like?
Just a suggestion, I might make a new thread if this isn't allowed.
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Yodac

User avatar

Warlord

Posts: 2271

Joined: Wed Jul 21, 2010 9:16 pm

Location: Yodac LLC, Ohio

Post Tue Aug 17, 2010 2:30 am

Re: Ability to remove traps?

Or you can fill up the traps with dead bodies. Lol jk
http://www.yodac.net

Yodac wrote:People would be more interested in life, if life gave more interest in them

FOR SUPPORT: Ask me a Q.

Image

Vayneglory wrote: Post count doesn't matter, quit bragging about it
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ITzjaMeS

Citizen

Posts: 88

Joined: Tue Jul 06, 2010 1:43 am

Location: New York

Post Tue Aug 17, 2010 3:18 am

Re: Ability to remove traps?

just have some1 attack you so they destroy all traps/turrets and you have a fresh place to start them over
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Bobbityjoe

Citizen

Posts: 105

Joined: Sun Aug 15, 2010 12:22 am

Location: In bed, on my ipod, or on the computer.

Post Tue Aug 17, 2010 4:33 am

Re: Ability to remove traps?

i read it as maybe some kinda new unit that can destroy traps (like stealth?) but arnt very strong
~Moved On

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