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Higher resource output past 15

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Jesusaddic

Baron

Posts: 286

Joined: Mon Aug 09, 2010 11:15 pm

Post Thu Aug 19, 2010 6:16 pm

Re: Higher resource output past 15

U can always capture a fully upgraded city lol
The mind is like a parachute it only functions when open
  
Having a smoking section in a resteraunt is the same as having a peeing section in a pool.
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Shin-ra

User avatar

Marquis

Posts: 356

Joined: Thu Jul 22, 2010 5:57 pm

Location: Midgar

Post Thu Aug 19, 2010 6:18 pm

Re: Higher resource output past 15

Paying for resources is not the issue. I don't mind paying 10+ coins for an upgrade, but the output should reflect the price. I was expect the level 16 upgrade to be 2-3x the output of level 15..simply because you are paying for the upgrades now. I think having a fairly large increase in output would be a good incentive to do so. I personally will stop at level 16 as I don't see the level 17 output quite worth the 25 coins.
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Aurix

User avatar

Citizen

Posts: 109

Joined: Tue Jul 13, 2010 9:06 pm

Post Fri Aug 20, 2010 3:51 am

Re: Higher resource output past 15

Well put shin. If they wanted to make some money they'd actually make it worth it. I will not be updating anything else past 15
S9
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Rogue17

User avatar

Marquis

Posts: 503

Joined: Tue Jul 06, 2010 7:41 am

Location: !SOUTH AFRICA!

Post Fri Aug 20, 2010 6:10 am

Re: Higher resource output past 15

Well i think they already make enough ways for paying customers to have an advantage. . .a huge increase in output would only end up making the game more 'unfair' in most peoples eyes, but thats just my opinion
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Kevstev

Citizen

Posts: 147

Joined: Wed May 19, 2010 5:17 pm

Post Fri Aug 20, 2010 1:30 pm

Re: Higher resource output past 15

The devs would most likely end up with more money in their pockets if they increased the output of the coin requiring upgrades. I kept all my resources at level 15, it just doesn't seem worth it to blow coins for a relatively small benefit.
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