Stat Changes
Couple of tweeks to the Game Balance are needed.
Archers - Completely Worthless.
Archers are the most expensive unit to build.
They have Less Range then a Catapult and do the same damage per crop consumption(CC). While they may have more Life per CC then a Catapult, their horrific Defense negates that.
They are the second slowest unit, ahead of Catapults.
They have the second worst Overload, ahead of catapults.
They do the Least Damage.
Worst Defense.
I guess what I'm saying here is that of the 4 units available to build, Archers are the only one that are not useful in anyway. Inf have a high Overload Capacity, Cavs are Fast and do good damage, Cats do a lot of Range Damage. Archers are that inbetween unit that has no good features. In addition to being the most expensive unit.
Also, Would love to see a different qualifier for First Strike during attacks. I agree with Range being the first qualifier. Instead of Speed as the second one, I'd like to see Attackers Attack vs. Defenders Defense as the second qualifier. Currently there are very few battles between Top Players because with everyone having Max Speed, the Defender is always at a huge advantage with First Strike. If you put in Attack and Defense as a qualifier, More people would engage in battles because there is at least a chance they may be at an advantage. Or maybe use attack and defense as a third qualifier behind speed. Either way, there needs to be something else because Max Speed and Range is so common, no one fights because of it.
Archers - Completely Worthless.
Archers are the most expensive unit to build.
They have Less Range then a Catapult and do the same damage per crop consumption(CC). While they may have more Life per CC then a Catapult, their horrific Defense negates that.
They are the second slowest unit, ahead of Catapults.
They have the second worst Overload, ahead of catapults.
They do the Least Damage.
Worst Defense.
I guess what I'm saying here is that of the 4 units available to build, Archers are the only one that are not useful in anyway. Inf have a high Overload Capacity, Cavs are Fast and do good damage, Cats do a lot of Range Damage. Archers are that inbetween unit that has no good features. In addition to being the most expensive unit.
Also, Would love to see a different qualifier for First Strike during attacks. I agree with Range being the first qualifier. Instead of Speed as the second one, I'd like to see Attackers Attack vs. Defenders Defense as the second qualifier. Currently there are very few battles between Top Players because with everyone having Max Speed, the Defender is always at a huge advantage with First Strike. If you put in Attack and Defense as a qualifier, More people would engage in battles because there is at least a chance they may be at an advantage. Or maybe use attack and defense as a third qualifier behind speed. Either way, there needs to be something else because Max Speed and Range is so common, no one fights because of it.
Server 9 Expert