Prestige gain for main attacks
I think there needs to be a change in the system due to what I would say is a flawed system. Due to the large map size of the server maps but fairly low amount of very active players the only players worth attacking are hours away there needs to be an incentive to attack these players and not just allow players to spend there resources and just allow an attack on an unmanned main city. Even a hidden attack is often noticed because it takes so long to actually get to the city and players often just run there army and take the hit on their resources if any at all and it is often just a waste of units to keep an attack going on the player and his defenses against no units. With convince they can even gain units of this pathetic strategy. Therefore i came up with this suggestion.
When a player attacks a main they should get some sort of reward for a victory. I believe the attacker should gain a percentage of the players total prestige for a victory. For instance if a player is attacking someone within five levels they would gain 1/500th of the players total prestige. Within ten levels 1/1000th of the players total prestige. This would force players to actually defend their base and not just be able to leave it for dead with no penalty or even a gain from a lost fight at their main base. It would force action within the server and take away the fact that it is pointless to launch attacks on players outside of an hour away. Of course the specifics might need some playing with and anyone with a suggestion that plays off of this please add it below. Thank you and hopefully this will be considered.
When a player attacks a main they should get some sort of reward for a victory. I believe the attacker should gain a percentage of the players total prestige for a victory. For instance if a player is attacking someone within five levels they would gain 1/500th of the players total prestige. Within ten levels 1/1000th of the players total prestige. This would force players to actually defend their base and not just be able to leave it for dead with no penalty or even a gain from a lost fight at their main base. It would force action within the server and take away the fact that it is pointless to launch attacks on players outside of an hour away. Of course the specifics might need some playing with and anyone with a suggestion that plays off of this please add it below. Thank you and hopefully this will be considered.
Last edited by Lilnawga on Sat Oct 30, 2010 11:15 am, edited 1 time in total.
Currently on server 23 any players with questions feel free to send me a letter anyone else send a message on the forums I'll be happy to help 
