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0 crop output after the merge

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Zate

Marquis

Posts: 430

Joined: Sat Oct 23, 2010 6:11 pm

Location: Nowhere Land

Post Thu Apr 14, 2011 8:22 pm

0 crop output after the merge

I think that crop output should be 0 after the merge for one day, like wr. I don't know if this is possible, but I think a lot of players have lost and will lose troops.
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Tightliner

Newbie

Posts: 4

Joined: Mon Mar 07, 2011 6:06 am

Post Thu Apr 14, 2011 9:04 pm

Re: 0 crop output after the merge

That is completely stupid. I don't mean any offense but as it is there is not enough crop oasis's available to sustain the troops i have already made & i should not have to suffer troop starvation because of a merge. The merge has already pissed me off enough, why make it worse?
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nIcKrOx

User avatar

Warlord

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Joined: Mon Jul 05, 2010 2:36 pm

Location: "P. Sherman, 42 Wallaby Way, Sydney"

Post Thu Apr 14, 2011 11:18 pm

Re: 0 crop output after the merge

There aren't enough oasis? You mean you are too lazy to look for them. Where I'm at i can take 9 lvl 9 oasis in less than 10 minutes... Just cuz you don't wanna spend an extra 5 minutes to find oasis doesn't mean the whole merge is a stupid idea
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Mikanakawa

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Baron

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Location: Right..... there! Wait, over a little..... Yes there,you got it!

Post Fri Apr 15, 2011 1:50 am

Re: 0 crop output after the merge

what is the point of upgrading your crop recource centers then? im sorry, bad idea
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Zate

Marquis

Posts: 430

Joined: Sat Oct 23, 2010 6:11 pm

Location: Nowhere Land

Post Fri Apr 15, 2011 4:40 pm

Re: 0 crop output after the merge

Just 24 hrs after the merge is completed, like wr. It's very annoying to lose troops because you were sleeping or working.
You won't get crop but you won't lose it.
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cassyhill

User avatar

Baron

Posts: 245

Joined: Thu Feb 03, 2011 7:48 am

Post Fri Apr 15, 2011 5:53 pm

Re: 0 crop output after the merge

I don't think this is a good idea to be honest. Why would you start out with zero crop? I like that Haypi gives you a full warehouse when the merge happens. It helps plenty..
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Zate

Marquis

Posts: 430

Joined: Sat Oct 23, 2010 6:11 pm

Location: Nowhere Land

Post Fri Apr 15, 2011 7:50 pm

Re: 0 crop output after the merge

cassyhill wrote:I don't think this is a good idea to be honest. Why would you start out with zero crop? I like that Haypi gives you a full warehouse when the merge happens. It helps plenty..

0 crop output. Full warehouse may not be enough.
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SimonLuigi

Beginner

Posts: 78

Joined: Wed Feb 02, 2011 12:41 pm

Post Sat Apr 16, 2011 4:00 am

Re: 0 crop output after the merge

Oh so like your production = consumption? Not a bad idea but again you should have enough already to sustain troops
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Zate

Marquis

Posts: 430

Joined: Sat Oct 23, 2010 6:11 pm

Location: Nowhere Land

Post Sat Apr 16, 2011 10:06 am

Re: 0 crop output after the merge

SimonLuigi wrote:Oh so like your production = consumption? Not a bad idea but again you should have enough already to sustain troops

Yes. But maybe not for everyone.

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