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Honor = Prestige

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nIcKrOx

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Warlord

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Post Wed Jul 13, 2011 8:24 pm

Honor = Prestige

So we all get honor points every hour our alliance owns a mine based on our contribution... What if every time you got honor you also got that same amount in prestige?

Right now it seems honor only serves a purpose of a medal in world chat, give people prestige AND honor and they would be more active to get better mines and also get more contribution and be more active, because its another way to get prestige :)

Just a thought, throw out your ideas too and i can edit this or whatever
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Nathan05

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King

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Joined: Wed Oct 20, 2010 4:41 pm

Post Wed Jul 13, 2011 8:42 pm

Re: Honor = Prestige

I think this is a good idea. It is a good way for everyone to gain prestige and makes more use of honour points
how do you let people know if your hot cakes are selling well?

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Thu04

Newbie

Posts: 4

Joined: Sun Jun 20, 2010 3:49 am

Post Wed Jul 13, 2011 10:38 pm

Re: Honor = Prestige

Hey, I like that! It would make it much eaisier to level up and give mines a new purpose.
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Minns93

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Post Wed Jul 13, 2011 10:44 pm

Re: Honor = Prestige

I LIKE it , would also encourage everyone to join alliances :) as some top players choose not to be in an alliance :) but with this idea alliances would be essential :)
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Michael75

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Joined: Thu Jun 23, 2011 5:15 pm

Location: Orange Park, FL

Post Thu Jul 14, 2011 12:37 am

Re: Honor = Prestige

Good idea! I think that the prestige should directly reflect on how much you donate, taking your level into consideration. That way lower players that cannot donate as much still get some prestige.
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Link209

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Post Thu Jul 14, 2011 12:41 am

Re: Honor = Prestige

Good idea, it would make things more fun....
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Lycan76

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Joined: Sun Jun 26, 2011 3:24 am

Post Thu Jul 14, 2011 4:15 am

Re: Honor = Prestige

like it cause it would add a new layer and it wouldn't be a ton ton of prestige that would over power all other aspects of the game
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Falcon15

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Post Thu Jul 14, 2011 4:06 pm

Re: Honor = Prestige

Yeah I like the idea it would encourage people to donate
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Arythy

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Post Thu Jul 14, 2011 4:21 pm

Re: Honor = Prestige

Hate to dampen the spirit here...
But this would make it all the more easy for the alliances who hold mines in unfair ways with various usages of branches and subs to become the dominant powers of the server not only as an alliance but also on an individual level.

Instead, I would propose members can gain prestige from battles, but in a special way:
based on contribution rank, the prestige gained from a victory in battle would be divided up among the members (the total already given for alliance prestige would remain); however the formulas for individual battles would come in for the prestige to split up.

For example, if my alliance killed 1000 cats and 1000 inf and lost 0 soldiers, the alliance prestige gain would be 110 (I believe); but 11000 prestige would be gained to be split up among the alliance members for individual prestige.
If you take this chart:

Rank Portion
1 -----50 parts
2 -----49 parts
3 -----48
4 -----47
5 -----46
6 -----45
7 -----44
8 -----43
9 -----42
10 ----41
11 ----39
12 ----38
13 ----37
14 ----36
15 ----35
etc.,

the total number of parts based on alliance members would be tallied up; eg. if there were 5 members, there would be 50 + 49 + 48 + 47 + 46 parts (240), and there would be 11000 prestige to be divided into that many parts (46 prestige per part), and each member would get that value times how many parts they have. In this case, the prestige gain would be as below:

Rank Prestige
1 -----2292
2 -----2246
3 -----2200
4 -----2154
5 -----2108

Obviously, the more alliance members there are the less prestige any given individual gains.

This would prevent cheating with branch alliances, and still represents well the resources and materials spent for the good of the alliance.
Any thoughts?
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Link209

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Conqueror

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Location: Lurking

Post Thu Jul 14, 2011 4:30 pm

Re: Honor = Prestige

Arythy wrote:Hate to dampen the spirit here...
But this would make it all the more easy for the alliances who hold mines in unfair ways with various usages of branches and subs to become the dominant powers of the server not only as an alliance but also on an individual level.

Instead, I would propose members can gain prestige from battles, but in a special way:
based on contribution rank, the prestige gained from a victory in battle would be divided up among the members (the total already given for alliance prestige would remain); however the formulas for individual battles would come in for the prestige to split up.

For example, if my alliance killed 1000 cats and 1000 inf and lost 0 soldiers, the alliance prestige gain would be 110 (I believe); but 11000 prestige would be gained to be split up among the alliance members for individual prestige.
If you take this chart:

Rank Portion
1 -----50 parts
2 -----49 parts
3 -----48
4 -----47
5 -----46
6 -----45
7 -----44
8 -----43
9 -----42
10 ----41
11 ----39
12 ----38
13 ----37
14 ----36
15 ----35
etc.,

the total number of parts based on alliance members would be tallied up; eg. if there were 5 members, there would be 50 + 49 + 48 + 47 + 46 parts (240), and there would be 11000 prestige to be divided into that many parts (46 prestige per part), and each member would get that value times how many parts they have. In this case, the prestige gain would be as below:

Rank Prestige
1 -----2292
2 -----2246
3 -----2200
4 -----2154
5 -----2108

Obviously, the more alliance members there are the less prestige any given individual gains.

This would prevent cheating with branch alliances, and still represents well the resources and materials spent for the good of the alliance.
Any thoughts?



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