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Abandoning Cities

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Yitzaklr

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Post Sat Nov 27, 2010 3:51 pm

Abandoning Cities

Many times people want to get rid of cities but cant find anyone to take it. People could abandon the city the same way they abandon an oasis or fort, and the city would be left completely open to the next person to walk in with one infantry. This would add another aspect to the game and spice it up with people going to take new abandoned cities. When you abandon a city, all the people leave and take the resources with them (so people dont farm abandoned cities). Maybe any troops left behind would fight anyone trying to invade. (Players might leave "city traps" on accident or out of spite). Other option- the cities would be labelled based on their resource income and would have a certain amount of troops according to the resource output. Cities would need to be attacked four or five successful times for a capture and would still produce resource and population during abandonment. A scout report would tell output per hour as well as troops and resources.
Maybe after two months or something inactive cities would disappear or decline.
Also, maybe inactive players could become abandoned cities through some process yall can come up with.
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Backburner

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Joined: Thu Nov 11, 2010 5:18 am

Post Sat Nov 27, 2010 4:33 pm

Re: Abandoning Cities

If people can have this option then I can guarantee you it will be abused to the max, I myself will make about 50 abandoned cities around my city just so anyone who tries to move a city near me to attack will take minimum 10 minutes travel time.

This sill simply clog up the map too much for it to work.
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Kai34

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Post Sun Nov 28, 2010 10:32 pm

Re: Abandoning Cities

abandon and then city disappear after 24 hours
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Adina329

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Post Sun Nov 28, 2010 10:50 pm

Re: Abandoning Cities

I foresee people whining about clearing 'abandoned cities' more than clearing inactive players.
Being able to trade a city to a player for 1000 of each resource may be a better option.
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ZeroJester

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Post Mon Nov 29, 2010 12:32 am

Re: Abandoning Cities

would this idea clutter the map? yes. :|
would a lot of people complain? yes. :|
could it be useful? yes. :!: :?:
could it be utilized in an interesting method? yes. :?: :idea:
should it be done? maybe. :roll:

roll with me on this... ok, so you have a city you just made, you don't like the placement of it... so you abandon it. now one of two things could happen...

A) it could be left there to take up space and do pretty much nothing until someone decides to come along and take it (highly unlikely)... OR

B) if the city has over a certain resource output and other miscellaneous building levels... it could become an aggressive city... MEANING... (lots of more fun coding, but it would be interesting to see) it becomes barbaric, so the city would thrive on it's own... it would create it's own units... hunt its own units... capture its own oasis... attack other players of the same level... basically PLAY the game on it's own... and you can give these barbaric cities higher levels than just 20... so it makes them a challenge, meaning if you invade a barbaric city of say 25... you'd have a 60% chance of looting a nugget, 40% gem, 20% medal, 10% scepter, and like 2% crown. (note: all these numbers are chosen randomly off the top of my head for EXAMPLE PURPOSES ONLY.)

plus to avoid something like city distance walls (intended @Backburner) you could have a "set aflame" option... meaning it destroys the abandoned city clearing the spot of it. or better yet when abandoned instead of just a carcass of a city staying there it could change to some sort of oasis? for example: you have lvl 15 iron mines (maxed out without coins) when you abandon the city there is maybe a 40% chance of it becoming an iron oasis? or just turning into an empty field again.

abandoning cities is an interesting idea, lots of loose ends that need to be tied up though... maybe my ideas added to others could possibly help further discover a better answer for it? but first... let us worry about abandoned accounts cluttering the map before we worry about abandoning cities.
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Nathan05

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Post Mon Nov 29, 2010 12:58 pm

Re: Abandoning Cities

abandoning could just be that the city is automatically deleted then no cluttering , although this means occupying someones sub and abandoning is a possibilty but say abandon city for 20 coins possibly so its not used often, it would make capturing someones sub cities better and make wars more purposeful as taking just the city then your just stuck with a city you may not have wanted
how do you let people know if your hot cakes are selling well?

Nathan05
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Backburner

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Post Mon Nov 29, 2010 10:45 pm

Re: Abandoning Cities

Nathan05 wrote:abandoning could just be that the city is automatically deleted then no cluttering , although this means occupying someones sub and abandoning is a possibilty but say abandon city for 20 coins possibly so its not used often, it would make capturing someones sub cities better and make wars more purposeful as taking just the city then your just stuck with a city you may not have wanted


I still think this is a bad idea, if someone have coins and a grudge against you, they can simply strip all your subcities from you in one night, organise for a mass attack from alliance then strip subcity, abandone to free up city slot, repeat until all cities are taken. Then there is no way for the person to even try to get their city back afterwards.

It's definitely a useful option but I feel it may cause more grief than good.
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Nathan05

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Post Mon Nov 29, 2010 11:04 pm

Re: Abandoning Cities

true i had not though of that the possibilities are endless and the controversy surrounding it would be to great for haypi to implement it
how do you let people know if your hot cakes are selling well?

Nathan05
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Arch.

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Post Tue Nov 30, 2010 7:26 am

Re: Abandoning Cities

Then again it would be useful.... I can definayely see this being abused in some way but I think that the city cannot be deleted faster than 24 hours after being made or captured to prevent people stealing others sub-cities just to delete them.
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Sledjer4

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Post Tue Nov 30, 2010 12:00 pm

Re: Abandoning Cities

Thats a good idea
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