Oasis Use
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As it stands right now, crop oasis are the only useful oasis. My idea is that each type of army would require a different resources. For instance Cats would need stone to shoot. Calv would need crop to grow. Archers would need wood to make bows and arrows and inf would need iron to make swords. I wOuld really like this idea implemented to give those oasis's some use.
Re: Oasis Use
i like the idea
Re: Oasis Use
Eh, that would be to complicated. People would get bored, and also you wouldn't be able to support such a big army anymore.
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Re: Oasis Use
I like the idea, but all would still need crop oasis, cuz last time i checked everyone has to eat, archers, obviously are people, and need to eat, cavs are horses and people, need to eat etc.
Re: Oasis Use
Heres an ideas. All of them would require crop but the cats inf and archers would not require much (5-10) and calv would require alot.
Re: Oasis Use
Rushil wrote:Eh, that would be to complicated. People would get bored, and also you wouldn't be able to support such a big army anymore.
You would be able to support the same size army just with different oasis's. No one would quit because of that. It would make the game more strategic.
Re: Oasis Use
I think it's a great idea. Cats would still eat the most, but would require much more wood and stone or iron for what it shoots. Cavs eat the second most because they are horses and need iron for protection. Archers need food to eat, wood for bows and iron for arrows. Inf. need wood and iron for protection.
How about that ^^
How about that ^^
Re: Oasis Use
rather than a consumption how about they need restocking with supplies after each battle (and therefore stones would have a greater use, as its needed to restock cats) this could improve the market as each unit would have to restock on a different item
how do you let people know if your hot cakes are selling well?
Nathan05
S106
Nathan05
S106
Re: Oasis Use
perhaps making the crop oasis more special by giving out more crop per lvl since the other oasis slots are taken up by the other resource types.

Re: Oasis Use
Nathan05 wrote:rather than a consumption how about they need restocking with supplies after each battle (and therefore stones would have a greater use, as its needed to restock cats) this could improve the market as each unit would have to restock on a different item
I like this idea too. Anything but the current system haha. The crop consumption of troops os the most poorly designed aspect of the game.
20 posts
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