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Oasis Use

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LIONFURY

Newbie

Posts: 12

Joined: Tue May 11, 2010 10:44 pm

Post Sat Jan 15, 2011 7:46 am

Oasis Use

As it stands right now, crop oasis are the only useful oasis. My idea is that each type of army would require a different resources. For instance Cats would need stone to shoot. Calv would need crop to grow. Archers would need wood to make bows and arrows and inf would need iron to make swords. I wOuld really like this idea implemented to give those oasis's some use.
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Scapucino

Beginner

Posts: 45

Joined: Tue Nov 02, 2010 1:31 am

Post Sat Jan 15, 2011 11:34 am

Re: Oasis Use

i like the idea
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Rushil

Citizen

Posts: 149

Joined: Fri Jul 02, 2010 4:02 pm

Post Sat Jan 15, 2011 6:09 pm

Re: Oasis Use

Eh, that would be to complicated. People would get bored, and also you wouldn't be able to support such a big army anymore.
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beatlesfan

Marquis

Posts: 436

Joined: Thu May 06, 2010 12:17 am

Post Sat Jan 15, 2011 8:19 pm

Re: Oasis Use

I like the idea, but all would still need crop oasis, cuz last time i checked everyone has to eat, archers, obviously are people, and need to eat, cavs are horses and people, need to eat etc.
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LIONFURY

Newbie

Posts: 12

Joined: Tue May 11, 2010 10:44 pm

Post Sat Jan 15, 2011 9:59 pm

Re: Oasis Use

Heres an ideas. All of them would require crop but the cats inf and archers would not require much (5-10) and calv would require alot.
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LIONFURY

Newbie

Posts: 12

Joined: Tue May 11, 2010 10:44 pm

Post Sat Jan 15, 2011 10:00 pm

Re: Oasis Use

Rushil wrote:Eh, that would be to complicated. People would get bored, and also you wouldn't be able to support such a big army anymore.

You would be able to support the same size army just with different oasis's. No one would quit because of that. It would make the game more strategic.
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Bahpben

User avatar

Veteran

Posts: 662

Joined: Wed Jun 23, 2010 12:30 pm

Location: DA VILLE

Post Sun Jan 16, 2011 1:24 am

Re: Oasis Use

I think it's a great idea. Cats would still eat the most, but would require much more wood and stone or iron for what it shoots. Cavs eat the second most because they are horses and need iron for protection. Archers need food to eat, wood for bows and iron for arrows. Inf. need wood and iron for protection.

How about that ^^
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Nathan05

User avatar

King

Posts: 4618

Joined: Wed Oct 20, 2010 4:41 pm

Post Sun Jan 16, 2011 1:40 am

Re: Oasis Use

rather than a consumption how about they need restocking with supplies after each battle (and therefore stones would have a greater use, as its needed to restock cats) this could improve the market as each unit would have to restock on a different item
how do you let people know if your hot cakes are selling well?

Nathan05
S106
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Patsy

Beginner

Posts: 78

Joined: Thu Dec 02, 2010 2:02 am

Post Sun Jan 16, 2011 7:53 pm

Re: Oasis Use

perhaps making the crop oasis more special by giving out more crop per lvl since the other oasis slots are taken up by the other resource types.
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LIONFURY

Newbie

Posts: 12

Joined: Tue May 11, 2010 10:44 pm

Post Mon Jan 17, 2011 2:08 am

Re: Oasis Use

Nathan05 wrote:rather than a consumption how about they need restocking with supplies after each battle (and therefore stones would have a greater use, as its needed to restock cats) this could improve the market as each unit would have to restock on a different item

I like this idea too. Anything but the current system haha. The crop consumption of troops os the most poorly designed aspect of the game.
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