Commanding
20 posts
• Page 2 of 2 • 1, 2
I totally agree with what everyone is say... But even just making that battles better looking would make if better. Also adding more strategy would be great. How cool would it be if you could flank. Or send different amounts of troops forward instead of all of them at once.
Re: Commanding
I very much like this idea, and as Arythy said it DOES take a lot of strategie, but I would like it to be more challenging. 
I also like this idea, I really don't like sending ALL of my troops in at once, it would be much more interesting if you can choose how many you can send..

Eyerish wrote:It would make sense if during a battle the commander could send X amount of their total # of Inf, Cav, Arch, Cat forward instead of the whole lot. From this.addition a whole new level of battle strategy would be born and I dont think it would be too difficult to implement.
I also like this idea, I really don't like sending ALL of my troops in at once, it would be much more interesting if you can choose how many you can send..
Server 124 CassyH (expert)-active
Server 93 cassyh93 (expert)-active
Server 93 cassyh93 (expert)-active
Re: Commanding
Eyerish wrote:It would make sense if during a battle the commander could send X amount of their total # of Inf, Cav, Arch, Cat forward instead of the whole lot. From this.addition a whole new level of battle strategy would be born and I dont think it would be too difficult to implement.
I support this idea too, the problem is that people with catapults that have blockers would bring say 20 archers and send 1 forward each round, effectively stalling all 20 rounds. There could be a way around this implemented if this idea worked though
SkyDreamer - Retired Expert s59 (115) + 82
~Tease~

Warlord
Posts: 2199
Joined: Mon Jul 05, 2010 2:36 pm
Location: "P. Sherman, 42 Wallaby Way, Sydney"
Re: Commanding
SkyDreamer wrote:Eyerish wrote:It would make sense if during a battle the commander could send X amount of their total # of Inf, Cav, Arch, Cat forward instead of the whole lot. From this.addition a whole new level of battle strategy would be born and I dont think it would be too difficult to implement.
I support this idea too, the problem is that people with catapults that have blockers would bring say 20 archers and send 1 forward each round, effectively stalling all 20 rounds. There could be a way around this implemented if this idea worked though
I picture the battle field as 4 mega units, and the number you have means the stronger that one unit is... I'm against splitting up troops, like skydreamer said, it could stall battles
\-Haypi Kingdom-/
Server102-King
Server83-1st Earl
-----------------------------------------
\-Haypi Monster-/
Server2-Lvl 19
May his noodly appendages keep us from floating up to the sky.
Ramen.
Server102-King
Server83-1st Earl
-----------------------------------------
\-Haypi Monster-/
Server2-Lvl 19
May his noodly appendages keep us from floating up to the sky.
Ramen.
FSM
Re: Commanding
im not sure how splitting up troops would work... 10 tabs just for cavs would make people go crazy
...Ex-Expert...
...server 1.....
...server 3.....
...server 4.....
...server 1.....
...server 3.....
...server 4.....
Re: Commanding
A chess board option would be totally awesome! it would take a ton of reprograming and completely change the face of the game, so I'm not sure they would implement it for those reasons. Big changes are risky. If they are making a new game with similar elements though, this would be the way to do a battle.
Beware the Artesians!!

Warlord
Posts: 2199
Joined: Mon Jul 05, 2010 2:36 pm
Location: "P. Sherman, 42 Wallaby Way, Sydney"
Re: Commanding
Caladan wrote:A chess board option would be totally awesome! it would take a ton of reprograming and completely change the face of the game, so I'm not sure they would implement it for those reasons. Big changes are risky. If they are making a new game with similar elements though, this would be the way to do a battle.
Maybe they could implement something like that of a side game... Probly not but maybe alliance wars will be something like that and not like normal commanding, who knows

\-Haypi Kingdom-/
Server102-King
Server83-1st Earl
-----------------------------------------
\-Haypi Monster-/
Server2-Lvl 19
May his noodly appendages keep us from floating up to the sky.
Ramen.
Server102-King
Server83-1st Earl
-----------------------------------------
\-Haypi Monster-/
Server2-Lvl 19
May his noodly appendages keep us from floating up to the sky.
Ramen.
FSM
Re: Commanding
Eyerish wrote:It would make sense if during a battle the commander could send X amount of their total # of Inf, Cav, Arch, Cat forward instead of the whole lot. From this.addition a whole new level of battle strategy would be born and I dont think it would be too difficult to implement.
BEST IDEA OF THE YEAR!

Warlord
Posts: 2199
Joined: Mon Jul 05, 2010 2:36 pm
Location: "P. Sherman, 42 Wallaby Way, Sydney"
Re: Commanding
Linuxmint wrote:Eyerish wrote:It would make sense if during a battle the commander could send X amount of their total # of Inf, Cav, Arch, Cat forward instead of the whole lot. From this.addition a whole new level of battle strategy would be born and I dont think it would be too difficult to implement.
BEST IDEA OF THE YEAR!
You havent taken in the problem and how you would fix it of sending 1 unit forward each turn to block an incoming cav army...
\-Haypi Kingdom-/
Server102-King
Server83-1st Earl
-----------------------------------------
\-Haypi Monster-/
Server2-Lvl 19
May his noodly appendages keep us from floating up to the sky.
Ramen.
Server102-King
Server83-1st Earl
-----------------------------------------
\-Haypi Monster-/
Server2-Lvl 19
May his noodly appendages keep us from floating up to the sky.
Ramen.
FSM
Re: Commanding
nIcKrOx wrote:Linuxmint wrote:Eyerish wrote:It would make sense if during a battle the commander could send X amount of their total # of Inf, Cav, Arch, Cat forward instead of the whole lot. From this.addition a whole new level of battle strategy would be born and I dont think it would be too difficult to implement.
BEST IDEA OF THE YEAR!
You havent taken in the problem and how you would fix it of sending 1 unit forward each turn to block an incoming cav army...
everyone would switch to cat armies again cos cav armies would be too easily blocked and it woul be boring again
how do you let people know if your hot cakes are selling well?
Nathan05
S106
Nathan05
S106
20 posts
• Page 2 of 2 • 1, 2
Who is online
Users browsing this forum: No registered users and 5 guests