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Civilians

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CHARGER25

Newbie

Posts: 14

Joined: Sat Oct 23, 2010 10:50 pm

Post Wed Jun 01, 2011 1:27 pm

Re: Civilians

i think a 10% increase would be more practical :roll: helps non coin buyers kinda
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Shin-ra

User avatar

Marquis

Posts: 356

Joined: Thu Jul 22, 2010 5:57 pm

Location: Midgar

Post Wed Jun 01, 2011 5:19 pm

Re: Civilians

SirTallon wrote:Okay, so what you're pretty much saying is that half of what she suggested can't be added because Haypi gap between tough and weak will be widened? Okay, let's assume for one second that this does occur, but leta also be honest... Why would they care? All the recent "improvements" merge included, were made for the sole reason of putting more coin buyers into power. So what would make them think twice about adding yet another? All your flawed logic aside, it's not perfect, but she's got a good idea to frame something on. Keep going Tellus, don't let the haters keep you from creating new ideas


I wouldn't exactly say his logic is "flawed."

1) The enhancment feature was geared towards coin users, not necessarily buyers. I don't buy coins and I have fairly high level enhancements on my items. It may take you much longer than a coin-buy to enhance, so you just need patience.

2) By preventing civilian movement, you do keep coin-players in check. This is most prevelant in pvp where the civilians are the only thing preventing coin-players from building massive armies the first day.

3) Why would Haypi care? The vast majority of their players are non-coin buyers. If you make the game too imbalanced in the coin users favor, then non coin users will leave in droves. If there are not enough non coin players, then the coin players would eventually leave as there is no one left to fight. See the logic?
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SirTallon

Newbie

Posts: 18

Joined: Sun Nov 14, 2010 2:39 am

Post Thu Jun 02, 2011 1:25 am

Re: Civilians

Okay. Let's pretend for a moment that your little fantasy world exists. And the majority of the people are not buying coins to enhance. Well this may be true, but the whole point of inventing it in the first place was in fact to make money, regardless of how it's used in the currently went by. Fact also remains that your little "keeping the coiners in check" is pure fantasy as well. Wake up, people with a big wallet get farther then people with a small wallet. The game was designed to be addictive, draw one in, then throw a number of spend options in the face of the everyday user. Moving civilians would be an addition to a VERY long history of Haypi keeping the people with money of the everyday "once in a blue moon" spender. And I would even go as far to say the only reason half of the forums ideas haven't already been created is that the game would complain far too much
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Shin-ra

User avatar

Marquis

Posts: 356

Joined: Thu Jul 22, 2010 5:57 pm

Location: Midgar

Post Thu Jun 02, 2011 1:49 am

Re: Civilians

It's beginning to sound like you are just a bad player, perhaps HK isn't your game.

I fully understand that enhancing stones were created to generate revenue, however you don't need to spend money to enhance. My items are enhanced level 10+ all of which came from free coins and hunting.

Coins are not the end all be all of this game. You don't need coins for a massive army or to score big hits. It helps, but You can thrive without them if you are willing to work for it.

Also, I'm level 17 and have climbed up the ranks pretty easily (albeit slowly due to a lack of war).

The only thing you really need coins for is upgrading and enhancing resources.
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SirTallon

Newbie

Posts: 18

Joined: Sun Nov 14, 2010 2:39 am

Post Thu Jun 02, 2011 1:58 am

Re: Civilians

Yes you're correct, coins are good but not required. I've survived alot without spending a single penny, I'm also realistic. I realize that not everyone can commit the same time, and energy to the game. I realize that not everyone in the game is capable of generating an equal amount of skill. But at this time skill is no longer relevant. Spend more then 5 minutes on a corrupted server and you'd know such a thing
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