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New ideas for haypi

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uranos

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Warlord

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Joined: Mon Apr 12, 2010 2:54 pm

Post Tue Aug 31, 2010 6:35 pm

Re: New ideas for haypi

Haypi kingdom IS a browsergame tho so there are servers....
u can set a spy in enemies city to well look what hes doing... graphic Why u need better graphics? Better graphics arent neccessary in a browser game for me... it could be even black and white
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Erraven

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Baron

Posts: 264

Joined: Fri Aug 20, 2010 12:16 am

Post Wed Sep 01, 2010 8:09 am

Re: New ideas for haypi

uranos wrote:welll.... sometimes very confusing

1. new Graphik --> bigger lag--> less fun
2. i see no need of new trrops (but the spy xD)
3. its still a browser game on IPOD so wel... u cant add such much features (lag etc.) to add features and make them less laggy, this is very difficult (Thx to devs for trying it)

Spy? O_o

maybe have a sabotage tech and a spy tech too. ^^ the sabotage tech could make ppl not get notified of attacks, change their crop output, make their screen lag, kick them out of haypi randomly, etc!!! mwahahahahah. :twisted:

Just kidding about the sabotage tech.

Love the spy tech idea though. you could spy on enemy subs so that you're not spending your city slots on horrid subs that only have warehouse and main upgraded bc the player has either 7920695702969579342054 coins or the sub just sucks bc the player doesn't use coins/isn't that active/low level/noob/etc. Also, learning their exact crop output/techs/equips/hidden troops in a city would be nice. Never the location of their troops though. that would be evil.

Maybe run the tech just like scout where you can't accurately scout their details unless your spy tech is higher. ^^ 8-)
The well bred contradict other people. The wise contradict themselves~Wilde
People seem not to see that their opinion of the world is also a confession of character~Emerson
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Zer0Ner0

Newbie

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Joined: Tue Aug 31, 2010 5:00 am

Post Sun Sep 19, 2010 5:58 am

Re: New ideas for haypi

I am working on making a game actually and I am very buissy still working out the major parts of it have to learn cocoa touch objective c HTML perl bunch of stuff I am not saying it is easy especially for2 or 3 people but games do need to improve in my opinion and a "skin" change that includes spelling mistakes and bugs is not an improvement in my eyes however I do like the new look better
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Resista

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Joined: Sat Aug 14, 2010 11:55 pm

Location: Server 10 Server 13 :)

Post Sun Sep 19, 2010 11:10 pm

Re: New ideas for haypi

Shin-ra wrote:2. New troops are vital to a game as they offer more dynamics. I can't think of any game that does not introduce more troops types in subsequent updates. I'm not sure what a spy does, but sounds like it may be interesting. I personally want pikeman so I can counter those evil cav troops.


Exactly. What game have you guys ever played that did not release regular map/troop/equipment updates? Only one I can think of is a oldschool online ps2 game. I've never seen a game die down so fast because no online updates.


uranos wrote:Spy? O_o

maybe have a sabotage tech and a spy tech too. ^^ the sabotage tech could make ppl not get notified of attacks, change their crop output, make their screen lag, kick them out of haypi randomly, etc!!! mwahahahahah.


This would actually work. There are options for this.
1.) Disrupt enemy lines
- (say turrets are unworkable for # of turns based on spy amount/tech)
2.) Slow/stop City or troop productions - Amount of time stalled on production based on tech level or how many spies. If number great enough, could completely stop production.
3.) Steal resources
4.) Phantom spy - Sends gradual information on movement of troops, NEVER giving exact location of troops but such as "Invading far away lands, hunting, close invading trips, ect." That way carefully planned stealth attacks can be made.
- (MAX tech needed for this to prevent unfair advantages)
5.) Anarchy Artist - Spy uses unique skills and training to cause Anarchy amunst the land, temporarily stopping production of resources, population, and gold.
6.) Rise of the Resistance - Spy uses special government ties to rise a conspiracy, causing the town to Rebel, slightly lowering fort,town, oasis loyalty. Or maybe even causing certain amount of oasis's to be lost based on level/amount of spies.

Just some ideas.


More Ideas: Spy's can be countered by spy's. So before a spy can enter a city, it must fight off spy's in the city. What decides who wins is who has higher spy skill / more spies. So the purpose of spies isnt ruined, player wont be notified, nor will it tell whos spies went to war with his spies. He will get a mail saying his spies either successfully defended or if city was infatuated. Spy wont stay in city because the spy will have list of options, once used spy returns, and effect is caused.
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Erraven

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Baron

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Joined: Fri Aug 20, 2010 12:16 am

Post Mon Oct 04, 2010 11:56 pm

Re: New ideas for haypi

The sabatoge tech could just allow another point of loyalty loss per level or two per attack. :) the spy gaining so much info would be difficult to impliment, but possibly a higher spy tech makes you aware that someone is using the tech on you and if higher you know who. if lower you have no idea, and if the same you just know. Could appear yellow in actions. No push or screen notifications. :)
The tech could add to the scout report such as resource gains per level and amount of cities the player owns. much more than that and it'll be chaos. :O lolz
The well bred contradict other people. The wise contradict themselves~Wilde
People seem not to see that their opinion of the world is also a confession of character~Emerson
RAGNAROK_5 S102

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