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Scout Fail(New General Skill)

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Owens4real

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Baron

Posts: 194

Joined: Fri Oct 08, 2010 12:47 am

Location: Detroit, MI

Post Fri Oct 08, 2010 1:11 am

Re: Scout Fail(New General Skill)

haha i like the using scouts as troops. also there could be a small chance of "being discovered" while the scouts scout the city. that way the other person would be aware he's being watched ;) but then if we used actual people as scouts would there be a time we would have to wait to see if scouts would get to the city to actually scout them? that would be the only issue with that
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Bcmsemo

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Posts: 26

Joined: Sun Jul 04, 2010 7:27 am

Location: US-SE Missouri

Post Fri Oct 08, 2010 7:50 am

Re: Scout Fail(New General Skill)

Actaully needing scouts to scout would be neat. However, if scouts had to be dispatched to a city for a scout it would take ages. No one would ever get hits bc of the time it would take for the scouts to reach there destination.
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Night-Mayr

Marquis

Posts: 339

Joined: Mon Apr 05, 2010 7:19 pm

Location: united states FL

Post Fri Oct 08, 2010 12:43 pm

Re: Scout Fail(New General Skill)

this is a horrible idea in my opinion..
im backish i quit the main game atm slowly comeing back forum is a start XD
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sgadbois96

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Posts: 40

Joined: Mon Jul 26, 2010 1:28 pm

Post Fri Oct 08, 2010 8:17 pm

Re: Scout Fail(New General Skill)

I love the idea of scouts as troops and for the time issue make them three times as fast as cavalry
Sgadbois96-Server 8- Member of Volturi
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Bahpben

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Location: DA VILLE

Post Sat Oct 09, 2010 12:09 pm

Re: Scout Fail(New General Skill)

Adina329 wrote:I like it.

I think having low fortune (ie, low luck) could be a good reason for recieving false scout info.

I think it should be if you scout someone with higher fortune than you...
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sgadbois96

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Posts: 40

Joined: Mon Jul 26, 2010 1:28 pm

Post Sat Oct 09, 2010 1:28 pm

Re: Scout Fail(New General Skill)

Bahpben wrote:
Adina329 wrote:I like it.

I think having low fortune (ie, low luck) could be a good reason for recieving false scout info.

I think it should be if you scout someone with higher fortune than you...


I like that idea but if scout someone who only has like fortune more then you it should stillbe a success...failure should come automatically at 30 more fortune then the scouter... The chance that it would fail could increase up from ten to finally being 100% chance of failing at thirty more fortune then the scouter
Sgadbois96-Server 8- Member of Volturi
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