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Intercepting invaders

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beatlesfan

Marquis

Posts: 436

Joined: Thu May 06, 2010 12:17 am

Post Mon Jan 03, 2011 2:13 am

Re: Intercepting invaders

I know, i just think that it isn't that easily incorporated with the already established battle sequence
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Iahra6

Newbie

Posts: 8

Joined: Sun Jan 02, 2011 8:03 am

Post Mon Jan 03, 2011 3:20 am

Re: Intercepting invaders

I'm no programer. I can only speculate on how easy or how hard it would be to implicate this. Let me try to logically think on what is needed for something like this to work and please forgive me if I do not use the correct programing lingo, I'm going to call everything Functions.
First you would need a function that would pick the field of battle based on the time it takes for the defender to take the option to intercept.
Second there would be a function that determines the bonus given based on the field chosen, the size of armies used by the attacker and defenders, and the unites in said Armies (If there are more Cats then Cavs then the Cats would get a bonus or vise versa).
A function would be needed to apply these determined bonuses at the right time. Be it before the battle well the armies are moving or right as the battle starts.
Then a function to take away said bonuses after the battle.

Now there is a lot more to it then that, but these are the main things that would make the whole aspect work.
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beatlesfan

Marquis

Posts: 436

Joined: Thu May 06, 2010 12:17 am

Post Mon Jan 03, 2011 2:15 pm

Re: Intercepting invaders

I am not a programmer either, but i just dont think it would work that well with this game
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Iahra6

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Posts: 8

Joined: Sun Jan 02, 2011 8:03 am

Post Mon Jan 03, 2011 2:43 pm

Re: Intercepting invaders

I believe it could work well, but I am only one opinion and that is not enough for this to go anywhere. I just had an idea I thought it would be fun to debate, which it was. I had a great time thinking of the replies.
Well it looks like this thread is done, thanks for everyones input. If anyone want to still put in there two cents I would be happy to continue.
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Nathan05

User avatar

King

Posts: 4618

Joined: Wed Oct 20, 2010 4:41 pm

Post Mon Jan 03, 2011 6:32 pm

Re: Intercepting invaders

Iahra6 wrote:There are reasons to intercept. First there are the bonuses that would be received, which I believe is as good as having traps and towers. Lets say the whole field is 20 feet long and your Cats have a range of 13 feet. Fighting on a field would give you a +3 range; or Your Cavs Have a 7 speed out of 20 and they would get a +3 speed boost. Little things like this could change that outcome of the battle.
Second, If a defender wins in a field battle then they could get more Prestige and/or be able to loot 2000 gold from the attacker, or something like that.

Thirdly, If someone has all footmen and are attacked with Cavs, in all probability they would loose because Cavs are more powerful then Both types of footmen. Now I know its is a bad idea to have all footmen and not any Cavs and Cats, but since footmen are cheaper and could be built in more of a balk people will build them, and for the fact that they make great meat shields.
Now if you have a lot of footmen and are being attacked with A lot of Cavs and you fight in a Stone Oasis the footmen would naturally have defense bonuses, they would be harder to kill, because Cavs would not really work well in a quarry.



makes it too complicated... too many variables for players who like to be able to predict an outcome
how do you let people know if your hot cakes are selling well?

Nathan05
S106
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Mchlee

Newbie

Posts: 10

Joined: Thu Dec 30, 2010 11:48 pm

Post Tue Jan 04, 2011 8:17 am

Re: Intercepting invaders

beatlesfan wrote:You are trying too overcomplicate the game way too much. I think it would work if this wasn't a game for anyone, because anyone can play this game and understands the basics, but if you add your idea, it makes it harder to understand how to battle, so I'm against it for this game, maybe with a different game it would work, just not here


i agree
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Eggnog333

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Posts: 131

Joined: Sat Jan 01, 2011 10:15 pm

Post Sun Jan 09, 2011 7:10 am

Re: Intercepting invaders

interresting.......i like it
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TheBigPurp

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Posts: 3

Joined: Thu Dec 16, 2010 2:22 am

Post Sun Jan 09, 2011 7:29 pm

Re: Intercepting invaders

I think this could be better used as an alliance advantage. This way if you let someone in your alliance know you are being attacked they could intercept the person and attack them for you. This would give alliances more meaning. Instead of intercepting yourself someone else should do it.
Bob Snyder is the long forgotten man who lives again!
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Scapucino

Beginner

Posts: 45

Joined: Tue Nov 02, 2010 1:31 am

Post Sun Jan 09, 2011 7:40 pm

Re: Intercepting invaders

overcomplicated, i disagree with this idea
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Eggnog333

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Posts: 131

Joined: Sat Jan 01, 2011 10:15 pm

Post Mon Jan 10, 2011 1:58 am

Re: Intercepting invaders

Scapucino wrote:overcomplicated, i disagree with this idea

it doesnt have to be complicated. There are so many cool advances in technology these days that it would be pretty to not make it over complicated.
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