FAQ  •  Register  •  Login

Majot pvp problems

<<

BreREX

Citizen

Posts: 97

Joined: Sat Oct 02, 2010 12:53 am

Post Tue Apr 12, 2011 5:09 pm

Majot pvp problems

1 remove attack limit
- pvp should be all out war...i wanna be able to take cities/farm neighbors as much as i want in a day

2 change withddraw troops
- If A attacks B with 1k cats. and B kills off 900 cats successfully with no loses. then A withdraws his 100 cats... battle ends and No prestige is given out. i think B should get 9000 prestige. with the current system all the attack has to do if losing is withdraw and he keeps the prestige. i think withdraw should only be to save the remander of ur troops not to save ur prestige
<<

Nathan05

User avatar

King

Posts: 4618

Joined: Wed Oct 20, 2010 4:41 pm

Post Tue Apr 12, 2011 9:30 pm

Re: Majot pvp problems

i agree these would be two good changes for pvp
how do you let people know if your hot cakes are selling well?

Nathan05
S106
<<

Bluehair

User avatar

Veteran

Posts: 716

Joined: Wed Apr 14, 2010 9:26 am

Location: where ever i want

Post Tue Apr 12, 2011 9:44 pm

Re: Majot pvp problems

Brilliant idea, kinda silly that these ideas are still in-place in pvp
"It doesn't matter how angered or annoyed you get by a person, if all your going to do is copy them and reply in a similar manner, then just don't bother"
"The excitement is in the curiosity of not know ; the knowing it self is no fun"
<<

nIcKrOx

User avatar

Warlord

Posts: 2199

Joined: Mon Jul 05, 2010 2:36 pm

Location: "P. Sherman, 42 Wallaby Way, Sydney"

Post Tue Apr 12, 2011 10:46 pm

Re: Majot pvp problems

I think the withdraw troops thing you stated should he implemented into ALL servers, not just pvp
\-Haypi Kingdom-/
Server102-King
Server83-1st Earl
-----------------------------------------
\-Haypi Monster-/
Server2-Lvl 19

May his noodly appendages keep us from floating up to the sky.
Ramen.


FSM
<<

BreREX

Citizen

Posts: 97

Joined: Sat Oct 02, 2010 12:53 am

Post Wed Apr 13, 2011 5:04 pm

Re: Majot pvp problems

nIcKrOx wrote:I think the withdraw troops thing you stated should he implemented into ALL servers, not just pvp


yep xorkcin(nickrox backwords :p) but i like attack limit on main but the withdraw is soooooo dumb
<<

Shin-ra

User avatar

Marquis

Posts: 356

Joined: Thu Jul 22, 2010 5:57 pm

Location: Midgar

Post Wed Apr 13, 2011 6:24 pm

Re: Majot pvp problems

Removing the attack limit (although I like the idea) would be a tough one as one person could cap another players sub within a few minutes. No one would bother expanding as you would lose your city immediately.
<<

Nathan05

User avatar

King

Posts: 4618

Joined: Wed Oct 20, 2010 4:41 pm

Post Wed Apr 13, 2011 7:15 pm

Re: Majot pvp problems

how about limiting it to 10 attacks per day per person, then if you increase loyalty once they cant ttake y6our city and also i like it because there would be greater transfer of cities between players leading to more wars... more attacks and generally a better experience
how do you let people know if your hot cakes are selling well?

Nathan05
S106
<<

nIcKrOx

User avatar

Warlord

Posts: 2199

Joined: Mon Jul 05, 2010 2:36 pm

Location: "P. Sherman, 42 Wallaby Way, Sydney"

Post Thu Apr 14, 2011 12:58 am

Re: Majot pvp problems

BreREX wrote:yep xorkcin(nickrox backwords :p) but i like attack limit on main but the withdraw is soooooo dumb


Fine Coltey, be that way =P give my entire code away, how are we supposed to communicate in our super secret fashion? Lol now EVERYONE knows who I am! *sigh*

-sorry for off-topic stuff, it's a personal thing ;)
\-Haypi Kingdom-/
Server102-King
Server83-1st Earl
-----------------------------------------
\-Haypi Monster-/
Server2-Lvl 19

May his noodly appendages keep us from floating up to the sky.
Ramen.


FSM
<<

Shin-ra

User avatar

Marquis

Posts: 356

Joined: Thu Jul 22, 2010 5:57 pm

Location: Midgar

Post Thu Apr 14, 2011 5:22 pm

Re: Majot pvp problems

After giving it some thought, removing attack limits would be pretty interesting. Right now there is almost no reason to defend your subs unless you have superior army and can gain prestige from the attack. Allowing a single player to cap a city would force players to bring their armies out.

There would have to be some sort of balance to prevent a single cav from repeatedly attacking a player and capping the sub within a few minutes.

Return to Suggestions

Who is online

Users browsing this forum: No registered users and 7 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.