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Few important suggestions for haypi

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IFunkyRain

Newbie

Posts: 13

Joined: Tue Feb 01, 2011 4:01 pm

Post Mon Apr 18, 2011 1:54 am

Few important suggestions for haypi

I'd like to make a few suggestions for the benefit of haypi kingdom
1. We'd like an chat box just for the ads so we can actualy "chat" in world chat
2. we want more variety or troops maybe we could add a few different classes of units (for example inside infantry maybe like assasins and spearman and others for catapults battering ram and long range ballistas ) ( I know it will be a hard add-on but it will make the game more interesting)
3. Equipment variety we definitely need more equipment maybe add on a necklace? Which will give you bravery ( maybe a new stat? Like attack and defence?) which will make you stronger when fighting more amount of troops with less...
4. Last but not the least people want to be VIP a lot and coins are expensive not saying the coin prices should lower but we want to be able to buy coins using money in game  the one that looks like that. So either make a system that trades money for coins ( maybe currency rate should be around 10k money per coin or so ) or maybe add a new feature to buying VIP's specifically like 50k money for a week of VIP and 150k for a month or so I know that will reduce the buying of coins but it will make players more active so yeah those are my serious suggestions and I hope for you admins to consider it
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nIcKrOx

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Warlord

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Joined: Mon Jul 05, 2010 2:36 pm

Location: "P. Sherman, 42 Wallaby Way, Sydney"

Post Mon Apr 18, 2011 2:26 am

Re: Few important suggestions for haypi

1. Pretty sure that's been suggested before... Many times

2. Also been suggested before, it would make the game too challenging for new players just coming to haypi in my opinion, when I was a noob controlling 4 units was impossible for me. Imagine controlling 8+ like you are saying, gah, that would be difficult

3. Your bravery is interesting, not sure how it would work though, it would seem that haypi would have to change ALL the tasks that give attribute points to adjust for the new addition, in my opinion I'm against this, because haypi has many different setup of attributes already, and I never have enough skill points anyway =P spreading them out further would irratate me...

4. Coins arent that expensive, $10 gets you 6 MONTHS of vip, and if you coordinate to buy during a sale, you can have a few extra coins too... As for trading money for coins - probly never happening, as coins are how haypi makes money... IF it were to happen I would say vip should cost 300,000 money for 1 week and 1,000,000 for 1 month... This would still benefit coin buyers but non-buyers can still compete (or just not buy VIP)
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SkyDreamer

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Lord

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Joined: Sun Mar 13, 2011 3:58 am

Location: Behind K2700 :]

Post Mon Apr 18, 2011 3:35 am

Re: Few important suggestions for haypi

I doubt money for VIP is going to be implemented, if it ever is than servers with high levels who have all techs maxed would easily gain 1 year of VIP and have pocket change leftover....
SkyDreamer - Retired Expert s59 (115) + 82

~Tease~
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IFunkyRain

Newbie

Posts: 13

Joined: Tue Feb 01, 2011 4:01 pm

Post Tue Apr 26, 2011 5:42 pm

Re: Few important suggestions for haypi

But if you think about it bravery will be a major stat addition to the newbies who will join for example when a lvl 3 is getting bullied(?) by a lvl 6 and sends let's say 1000 cavalries and the lvl 3 has 350 cavalries so bravery works like this when you have less units than your opponent you have a lot higher chance to have double attack plus more damage like when a player with same status (ex. 20/20/20/20 attack def speed fortune) and one has 0 bravery and the other has 50 let's say
So the battle will go like this
Dude without bravery sends 500 cavalries
Dude with bravery defends with 350 ( which in the actual gameplay will cause you to lose 150 cavalries)
350 cavalries have a 65% chance of double attack per turn
And may win against a stronger player
Which will cause some defending to be easier when you have lower stats or less troops and secondly when you have bravery stats apply
When you have better stats and more troops it gives you an stunning effect like double moving speed for troops maybe because your men aren't afraid of death you know and will cause more Dmg if you hit faster
And anyways if someone can afford coins they should but some people just can't do it sowing haypi should consider a day or two of buying VIP time like once in a year you can buy a week of haypi VIP time for let's say 50k money
And yeah I think it isn't too bad of a idea to add a few things to haypi
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Shin-ra

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Marquis

Posts: 356

Joined: Thu Jul 22, 2010 5:57 pm

Location: Midgar

Post Tue Apr 26, 2011 7:53 pm

Re: Few important suggestions for haypi

nIcKrOx wrote:2. Also been suggested before, it would make the game too challenging for new players just coming to haypi in my opinion, when I was a noob controlling 4 units was impossible for me. Imagine controlling 8+ like you are saying, gah, that would be difficult


8+ troop types is badly needed to help fix the predictability of a battle. Instead of taking 8 troop types into a battle, keep the 4 troop type limit.

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