Simple Suggestions
- Today I scouted a fort 6 mins away and saw it was full. So I went back to my map and went to occupy it, only to find out my attack time was 18:35 or something like that. Obviously, what happened was someone else sent an attack and was 8:35 away when I sent mine so I had 10 minutes tacked on to his time. Why though? Does this not annoy anybody else? If I want to send my troops to attack a fort then so be it, I don't care what anybody else is doing or what plans they have. I feel like a simple solution to this would be if your units get to a fort that is being attacked by another player, a message would come up and say "So and so is already plundering the fort. And options would be like, wait for battle to be over to attack immediately after or to callback troops (0 coins). *Random Thought* What if there was some sort of war or minigame that could ensue when people met at forts. If they were in different alliances they could fight each other or something (maybe have different prestige giveouts or some sort of benefit for randomly fighting - just can't be abusable)**
- Another thing is the hidden attack skill. The skill itself is great and creative but I just don't understand why the timer goes away on the main city screen. I mean, I should know just as well how long MY regular attacks take compared to MY hidden attacks... They're MY attacks. I don't see why part of it gets hidden from me. From a victim's standpoint, its good but all that needs to change is just to add that timer back for the attacker. This isn't a HUGE problem, just one that I think would add smoothness to the game.
Thats all for now.
Haypi On