Sat May 07, 2011 3:06 am by SecondTake
This may be beneficial to the attacker but may it overpower the attacker? If an attacker can go and farm someone without taking any losses from the defences, or if someone can just attack people at will because they know that they won't have to deal with defences would just be a negative, there's been times where I've lost fights because of one lvl 1 trap, it's heartbreaking but is part of the fun and excitement in an attack, it's not like it's too expensive to build inf at the beginning anyways, just make sure you bring enough... Although this does seem a bit like cranny break in the sense that you spend all these resources to make some structure then a skill comes and makes that structure partially useless...
S104(16) - Smitysmith (inactive)
S111(44) - Taketwo (inactive)
S68 - Secondtake (inactive)
S78 - TheTake (inactive)
*Pops collarbone* - I ended up popping my shoulder XD
I shall have a soda collar, you and your pop, pfft