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New Flavor

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Esaw

Newbie

Posts: 2

Joined: Mon Jun 13, 2011 7:41 pm

Post Mon Jun 13, 2011 7:52 pm

New Flavor

i agree with mine timer to tell u how long you have had it..also for notifications for leaders..also would like to see a new type of troop..like axe men or spear men to combat heavy cavs..maybe even use of magic..people know the game and strategy too well and this would make everyone learn again and make it new.the mines and older enhance stones only help those with coins and who are rich.. this would be fun and new for all..also to add flavor with forts you can raid towns..that have troops there.. you would get gold and some resources..think that would be fun
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PandaFun

User avatar

Marquis

Posts: 492

Joined: Wed Apr 13, 2011 7:02 pm

Location: Pandaville

Post Mon Jun 13, 2011 11:40 pm

Re: New Flavor

I disagree with all of the craze for magics. I want Haypi to be realistic, not some fantasy, warlock, witch, harry potter game.
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Ex-Expert s64 (116) and 86
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nIcKrOx

User avatar

Warlord

Posts: 2199

Joined: Mon Jul 05, 2010 2:36 pm

Location: "P. Sherman, 42 Wallaby Way, Sydney"

Post Tue Jun 14, 2011 1:22 am

Re: New Flavor

Magic?

Nope. Not happening.

Go play dunces and dragons or something if you want magic in your game
\-Haypi Kingdom-/
Server102-King
Server83-1st Earl
-----------------------------------------
\-Haypi Monster-/
Server2-Lvl 19

May his noodly appendages keep us from floating up to the sky.
Ramen.


FSM
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PandaFun

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Marquis

Posts: 492

Joined: Wed Apr 13, 2011 7:02 pm

Location: Pandaville

Post Tue Jun 14, 2011 6:14 am

Re: New Flavor

LOL^
agreed.
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Ex-Expert s64 (116) and 86
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nibud

Newbie

Posts: 4

Joined: Thu May 12, 2011 8:09 pm

Post Tue Jun 14, 2011 1:19 pm

Re: New Flavor

Removed
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Eski_Moe

User avatar

Newbie

Posts: 28

Joined: Sat Apr 09, 2011 4:34 pm

Location: Gangnam, Seoul.

Post Tue Jun 14, 2011 3:03 pm

Re: New Flavor

Been suggested a few times, but like the others said not magic. This isn't a fantasy game. If you want that play world of warcraft. But yeah another troops type would be good, however would result in even more lag :D
R.I.P Haypi Forum, a giant past it's prime.

R.I.P Haypi Kingdom, the one, the only, the greatest.

BRAGGING RIGHTS X2!!!
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nIcKrOx

User avatar

Warlord

Posts: 2199

Joined: Mon Jul 05, 2010 2:36 pm

Location: "P. Sherman, 42 Wallaby Way, Sydney"

Post Tue Jun 14, 2011 3:41 pm

Re: New Flavor

Ok nibud, sounds good....
\-Haypi Kingdom-/
Server102-King
Server83-1st Earl
-----------------------------------------
\-Haypi Monster-/
Server2-Lvl 19

May his noodly appendages keep us from floating up to the sky.
Ramen.


FSM
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Shin-ra

User avatar

Marquis

Posts: 356

Joined: Thu Jul 22, 2010 5:57 pm

Location: Midgar

Post Tue Jun 14, 2011 5:23 pm

Re: New Flavor

PandaFun wrote:I disagree with all of the craze for magics. I want Haypi to be realistic, not some fantasy, warlock, witch, harry potter game.


I completely agree with Panda.

It's common knowledge that enhancement stones were the determining factor in battles throughout our history. :D
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nIcKrOx

User avatar

Warlord

Posts: 2199

Joined: Mon Jul 05, 2010 2:36 pm

Location: "P. Sherman, 42 Wallaby Way, Sydney"

Post Wed Jun 15, 2011 12:07 am

Re: New Flavor

Shin-ra wrote:
PandaFun wrote:I disagree with all of the craze for magics. I want Haypi to be realistic, not some fantasy, warlock, witch, harry potter game.


I completely agree with Panda.

It's common knowledge that enhancement stones were the determining factor in battles throughout our history. :D


So was teleporting cities right next to your opponents
\-Haypi Kingdom-/
Server102-King
Server83-1st Earl
-----------------------------------------
\-Haypi Monster-/
Server2-Lvl 19

May his noodly appendages keep us from floating up to the sky.
Ramen.


FSM

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