New Flavor
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i agree with mine timer to tell u how long you have had it..also for notifications for leaders..also would like to see a new type of troop..like axe men or spear men to combat heavy cavs..maybe even use of magic..people know the game and strategy too well and this would make everyone learn again and make it new.the mines and older enhance stones only help those with coins and who are rich.. this would be fun and new for all..also to add flavor with forts you can raid towns..that have troops there.. you would get gold and some resources..think that would be fun
Re: New Flavor
I disagree with all of the craze for magics. I want Haypi to be realistic, not some fantasy, warlock, witch, harry potter game.

Ex-Expert s64 (116) and 86

Warlord
Posts: 2199
Joined: Mon Jul 05, 2010 2:36 pm
Location: "P. Sherman, 42 Wallaby Way, Sydney"
Re: New Flavor
Magic?
Nope. Not happening.
Go play dunces and dragons or something if you want magic in your game
Nope. Not happening.
Go play dunces and dragons or something if you want magic in your game
\-Haypi Kingdom-/
Server102-King
Server83-1st Earl
-----------------------------------------
\-Haypi Monster-/
Server2-Lvl 19
May his noodly appendages keep us from floating up to the sky.
Ramen.
Server102-King
Server83-1st Earl
-----------------------------------------
\-Haypi Monster-/
Server2-Lvl 19
May his noodly appendages keep us from floating up to the sky.
Ramen.
FSM
Re: New Flavor
Removed
Re: New Flavor
Been suggested a few times, but like the others said not magic. This isn't a fantasy game. If you want that play world of warcraft. But yeah another troops type would be good, however would result in even more lag 

R.I.P Haypi Forum, a giant past it's prime.
R.I.P Haypi Kingdom, the one, the only, the greatest.
R.I.P Haypi Kingdom, the one, the only, the greatest.

Warlord
Posts: 2199
Joined: Mon Jul 05, 2010 2:36 pm
Location: "P. Sherman, 42 Wallaby Way, Sydney"
Re: New Flavor
Ok nibud, sounds good....
\-Haypi Kingdom-/
Server102-King
Server83-1st Earl
-----------------------------------------
\-Haypi Monster-/
Server2-Lvl 19
May his noodly appendages keep us from floating up to the sky.
Ramen.
Server102-King
Server83-1st Earl
-----------------------------------------
\-Haypi Monster-/
Server2-Lvl 19
May his noodly appendages keep us from floating up to the sky.
Ramen.
FSM
Re: New Flavor
PandaFun wrote:I disagree with all of the craze for magics. I want Haypi to be realistic, not some fantasy, warlock, witch, harry potter game.
I completely agree with Panda.
It's common knowledge that enhancement stones were the determining factor in battles throughout our history.


Warlord
Posts: 2199
Joined: Mon Jul 05, 2010 2:36 pm
Location: "P. Sherman, 42 Wallaby Way, Sydney"
Re: New Flavor
Shin-ra wrote:PandaFun wrote:I disagree with all of the craze for magics. I want Haypi to be realistic, not some fantasy, warlock, witch, harry potter game.
I completely agree with Panda.
It's common knowledge that enhancement stones were the determining factor in battles throughout our history.
So was teleporting cities right next to your opponents
\-Haypi Kingdom-/
Server102-King
Server83-1st Earl
-----------------------------------------
\-Haypi Monster-/
Server2-Lvl 19
May his noodly appendages keep us from floating up to the sky.
Ramen.
Server102-King
Server83-1st Earl
-----------------------------------------
\-Haypi Monster-/
Server2-Lvl 19
May his noodly appendages keep us from floating up to the sky.
Ramen.
FSM
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