Cats need improvement
Let's compare: 1 speed attribute = 1% bonus.
1 attack/defense = 0.5% bonus
So why so much love on speed?
Furthermore, cavs benefits the most from speed bonus.
Now let's compare the efficiency of cavs vs cats
Cavs have 4 crop consumption/pres, cats have 10. By this ratio, cats should be 2.5x stronger than cavs. This is true if all the units have minimum stats as the cavs can only hit cats after turn 3.
But now, after the enhancing stones, cavs can travel up to 960 on
battlefield. Now, cavs is able to reach enemy base line in just 2 turns. Threat
range of 1000. There's a huge improvement in the threat range of cavs just because the addition of speeds. Now look at cats, original threat range of 850
improve to 1120. Why is the improvement of threat range of cats so insignificant as compared to cavs?
After all, what about the pres ratio of 4:10?
Even arch, smaller version of cats become so much stronger after the improvement. Look at the initial threat range of archer,725, before adding speed as compared to having max speed, having threat range same as a cats!! What does this mean? It would mean that archer will get first hit when battling cats. Why would something of smaller version be stronger? And it's 2:10 ratio in term of pres.
Currently, cats have lost it's shine it had before the implementation of enhancing stones. Making it sub-par compared to cavs or archer.
I suggest cats should have either 1 of the improvement, direct or indirect
- let attack(attribute) adds range, maybe 1% per 5 attack
- decrease the bonus of speed on the battlefield to 0.5% same as te increment of attack and defense while letting the Travelling time across the map the same.
- direct improvement of cats speed to around 75 to 100. 50 initial speed is
way too slow.