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Cats need improvement

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Alexjz

Newbie

Posts: 24

Joined: Tue Dec 28, 2010 4:52 pm

Post Mon Sep 12, 2011 4:40 pm

Cats need improvement

Look at the recent patches, where enhancement gave a huge improvement to stats. And has certainly increase the importance of speed by a lot.
Let's compare: 1 speed attribute = 1% bonus.
1 attack/defense = 0.5% bonus

So why so much love on speed?
Furthermore, cavs benefits the most from speed bonus.

Now let's compare the efficiency of cavs vs cats

Cavs have 4 crop consumption/pres, cats have 10. By this ratio, cats should be 2.5x stronger than cavs. This is true if all the units have minimum stats as the cavs can only hit cats after turn 3.

But now, after the enhancing stones, cavs can travel up to 960 on
battlefield. Now, cavs is able to reach enemy base line in just 2 turns. Threat
range of 1000. There's a huge improvement in the threat range of cavs just because the addition of speeds. Now look at cats, original threat range of 850
improve to 1120. Why is the improvement of threat range of cats so insignificant as compared to cavs?

After all, what about the pres ratio of 4:10?

Even arch, smaller version of cats become so much stronger after the improvement. Look at the initial threat range of archer,725, before adding speed as compared to having max speed, having threat range same as a cats!! What does this mean? It would mean that archer will get first hit when battling cats. Why would something of smaller version be stronger? And it's 2:10 ratio in term of pres.

Currently, cats have lost it's shine it had before the implementation of enhancing stones. Making it sub-par compared to cavs or archer.

I suggest cats should have either 1 of the improvement, direct or indirect
- let attack(attribute) adds range, maybe 1% per 5 attack
- decrease the bonus of speed on the battlefield to 0.5% same as te increment of attack and defense while letting the Travelling time across the map the same.
- direct improvement of cats speed to around 75 to 100. 50 initial speed is
way too slow.
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andyst

Baron

Posts: 196

Joined: Wed Mar 02, 2011 4:04 am

Location: The red planet earthmen call mars

Post Mon Sep 12, 2011 6:55 pm

Re: Cats need improvement

Sorry I can't really agree with you. A look at when haypi was started...cats build cats,the biggest cat army wins:(I see speed as other troops being able to be actually useable! This does weaken the cats almighty power but they are still very good. If you have 20k cats and meatshields it will be pretty hard to beat. Speed just opens the game up and makes it more intresting. Every troop has it's strength and weekness. It's impossible to say that caves are fast which makes them the best troop.
But that's just my opinion ;)
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Falcon15

Baron

Posts: 184

Joined: Fri May 13, 2011 11:27 am

Post Mon Sep 12, 2011 10:16 pm

Re: Cats need improvement

Yeah I agree with andyst. With just cats versus cats it was who had more cats or who had the most distance and speed, you didn't need much commanding skill. But giving cavs a chance changes everything and you actually have to design a strategy.
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Alexjz

Newbie

Posts: 24

Joined: Tue Dec 28, 2010 4:52 pm

Post Tue Sep 13, 2011 2:12 am

Re: Cats need improvement

However, do you think that archer should get the first hit against cats? I certainly doesn't. Afterall, archer gives 2 pres per kill and cats gives 10 pres per kill. That's 5x more. However, why would something gives improves so much such that it should be 5x weaker actually became stronger after the buff from stats addition(I'm talking about both troops having max speed).

And now, what I see was people play mass cavs, no longer the mass cats. The love on cats has diminish, yet theoritically cats should be the strongest unit in game. He deserves the most love as it's very difficult to maintain and the gain from hunt: money used to feed the cats is very low. Cats certainly burn the money away, yet doesn't receive any equal treatment as compared to cavs and archer.
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Agent234

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Marquis

Posts: 336

Joined: Sun May 22, 2011 5:32 pm

Location: server 72

Post Tue Sep 13, 2011 2:14 am

Re: Cats need improvement

Yes,
I like having the choice of adding cavs and arches to my army. Adds a little more strategy. Adding more to the cats may make them overpowered.

EDIT:
ok I wwas late on that post lol.

Ok so I still use some cats. I like them for battles. Arch hit first but they need alot more of them to kill a cat. I can't remember exact ratio but it's along the lines of 7-9:1 arch vs cav. They each have there own advantages.
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andyst

Baron

Posts: 196

Joined: Wed Mar 02, 2011 4:04 am

Location: The red planet earthmen call mars

Post Tue Sep 13, 2011 3:06 am

Re: Cats need improvement

Archers hit first yet Doesnt mean your going to win. As agent said it takes 7 or 9(actually is 8) to kill 1 Cav and they are also weak against inf. Strength and weaknesses in every troop. Don't think there should be one dominant troop. I don't understand why cats should "theoretically" be the strongest troop. Are you saying remove speed and just go back to largest cat army wins? No skill just shear numbers? :?
!S110!
^1st duke^
Fallout co-leader
~andyst~
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Alexjz

Newbie

Posts: 24

Joined: Tue Dec 28, 2010 4:52 pm

Post Tue Sep 13, 2011 6:32 am

Re: Cats need improvement

Why shouldn't cats be the strongest troop type in game? After all, it gives the most pres away when killed. It deserve more love as compared to the others.

And archer, of base range 600, should not have first hit on cats of base range 800. It means the improvement on speed by speed attribute is too much.
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Falcon15

Baron

Posts: 184

Joined: Fri May 13, 2011 11:27 am

Post Tue Sep 13, 2011 11:14 am

Re: Cats need improvement

Alexjz wrote:Why shouldn't cats be the strongest troop type in game? After all, it gives the most pres away when killed. It deserve more love as compared to the others.

And archer, of base range 600, should not have first hit on cats of base range 800. It means the improvement on speed by speed attribute is too much.

If an archer has a base range of 600 hitting cats first is te cause of a high shooting tech and a higher speed then the other player so technically using stones does not change much with archers because if you have max speed attribute, lvl 15 horse, lvl 10 shooting, and a lvl 10 marching you could do this. Also, I doubt Haypi will take out enhancement stones because people use coins to buy these which makes it a money maker.
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Zate

Marquis

Posts: 430

Joined: Sat Oct 23, 2010 6:11 pm

Location: Nowhere Land

Post Tue Sep 13, 2011 10:50 pm

Re: Cats need improvement

If you think cats suck and cavs rule, train cavs. Is this so difficult? There are some troops stronger against some other troops and troops weaker in certain circùmstances.
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Agent234

User avatar

Marquis

Posts: 336

Joined: Sun May 22, 2011 5:32 pm

Location: server 72

Post Tue Sep 13, 2011 11:22 pm

Re: Cats need improvement

Again, they each have there own advantages. Like if u have alot of meat shields and cats u can destroy a cav army. Cav against a person without meat sheilds will destroy cats. Arch are good in gemral but are easy to kill. Inf work in big numbers or to clear traps or meat sheild. So I think the armies r ok now.
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