Destroying Branch Cities
However, if the attacking player has already built their max amount of branch cities, attacking the opponent's branch city 10 times and reducing loyalty to zero does nothing.
I propose that another option be implemented: Burn branch city.
When a sub city's loyalty is reduced to 0, a pop-up should appear:
"You have successfully defeated this city, would you like to capture the city, destroy the city, or have mercy?" Then let the player choose.
This way, a player who has built all their branches can still do damage to an enemy by eliminating one of their branches.
Hope others like this idea,
Marth316
