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Alliace tech center

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Sk8rdad18

Newbie

Posts: 4

Joined: Tue Jan 10, 2012 4:09 am

Post Sun Jan 15, 2012 10:21 am

Alliace tech center

I think that the alliance should have some sort of tech research to hlp include more detailed battle outcomes.. Suchs techs being as the ones in your tech center main screen
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Mchammer76

Newbie

Posts: 7

Joined: Thu Sep 08, 2011 5:53 am

Post Sun Jan 15, 2012 8:07 pm

Re: Alliace tech center

I think this is a very good idea. Tech upgrades for the alliance armies. It would probably be limited to shooting, attack, defence, and possibly scouting. Also some thoughts should be had in introducing equipment and enhancements to alliance armies. Good idea Sk8rdad18.
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Villan

User avatar

Marquis

Posts: 323

Joined: Sun Nov 14, 2010 8:35 am

Location: S117

Post Mon Jan 16, 2012 4:47 pm

Re: Alliace tech center

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thLove

User avatar

Baron

Posts: 248

Joined: Tue Jan 17, 2012 8:59 am

Location: Singapore :D

Post Sat Jan 28, 2012 9:00 pm

Re: Alliace tech center

We need a more complex alliance system. The current one is too dull. The old alliance ranking is also much better.
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|aka|ki||r

Newbie

Posts: 5

Joined: Tue Feb 07, 2012 6:59 am

Post Tue Feb 07, 2012 7:40 am

Re: Alliace tech center

Agreed.

The current alliance mine strategy involves figuring out how many cats you opponent has (leading to the problem of spies, alts and weeding them out) and attacking with 1.5 times what they have.

As the attacker, you will always be hit before you hit them so you have to accommodate for the initial losses then still have enough to finish their army off. With a tech center, you could start to change the dynamics in the mines. Just like with upgrades archers can get a first hit on cats.

I really like this idea if they are going to keep the terrible mine system :D

|aka|
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thLove

User avatar

Baron

Posts: 248

Joined: Tue Jan 17, 2012 8:59 am

Location: Singapore :D

Post Tue Feb 07, 2012 8:15 am

Re: Alliace tech center

Haha, it's either improvise or bring the old system back huh~

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