Hunts and more
I'd like to see 'hunts' bringing in a select amount of resources (mostly crop) based on how long and how many troops you send (much like hunts now).
Secondly I'd like to see a new option called 'raid' in which you can raid forts and NPC cities that range in lvl between 1-10. What you get out of 'raids' will be money dependent on amount of troops sent and for how long.
This also means you will have to add a few NPC cities that you may either 'raid' or 'occupy'. They are exactly like player cities except for the fact that each level gives all the resource buildings and other buildings (main, barracks, cranny, and warehouse) 2 levels up per level of the city (between 1-10, 10 having fully upgraded buildings and resource plains. Because lvl 8+ NPC cities will have resource plains that usually will make you pay coins, there will be many more troops protecting it.
I don't mean for this to be a substitute for 'create branch city' because it will still be convinient to make your own wherever you like. You can make them more protected above forts as in level 10 NPC cities can have around 30000,10000,5000,10000, and decreasing from that to level 8 NPC forts. And 1-7 level cities can have a bit less because they have level 14 buildings which isn't above the requirement for coins to upgrade. Starting at around 10000,3000,1000,2000 and decreasing from there.
I also think the buildings and resource plains from these captured cities can not be upgraded. Also it will take 10 attacks (but you can only attack 5 times) just like player subs and will regain 10 loyalty every hour.
I know my idea may have many editions and things to be edited (amount of troops for each level of NPC city that it's being protected by) Please submit what you think here and tell me if you think something should be added! :3 Thanks!
Famous ;D