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Haypi needs an in-game change

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Aurellius

Beginner

Posts: 49

Joined: Thu Apr 29, 2010 11:47 pm

Post Thu Sep 23, 2010 6:11 am

Haypi needs an in-game change

For many players it is getting to the point where haypi is no longer interesting. You log on, check your mail, get some crop and either sit in chat until everyone leaves or scout everyone around to find someone with 500 cats that they just hunt in the middle of your attack.

Haypi, like many other mmo and rts games, is based on the interactions between the players as friends and foes. However, this isn't even part of the gameplay in haypi kingdom. An alliance is good for nothing but seeing your friends on chat because there is no way for alliance members to activly fight with each other. Also, fighting is supposed to be interesting, but in haypi there is only forward and backward in a fight IF there even is a fight and it's easy to know who is gonna win as long as they have the bigger army. There is hardly any room for tactics or skill in the way battles are fought.

The marketplace is a real failure as well. Many resources and treasures in the server 1 market are being sold for minimum or near minimum price and other treasures you never see in the market.

I noticed that the administration has tried to ease world chat on the servers by adding more experts but there are a few problems with this move. 90% of all the hate and vulgar activity in world chat is a result of experts being present. In my opinion, an expert that is a player compromises there decision making abilities and effects the way players interact with the expert. Every player has an enemy and by making a player expert this results in an issue.

The idea and the excitement if pvp I think is good only as an idea. Pvp in itself really isn't the best way to make the game more exciting, if pvp is just a profit thing then that doesn't really help the way players look at haypi kingdom.

So you have read my list of complaints and concerns and I would put these up without offering suggestions as to how these issues can be resolved.

1. Battle simulation should be changed so that players can fight together against another opponent.
2. The battle screen should be widened and lengthened to provide more strategic opportunities
3. There should be an alliance bank where each player is taxed for a percent of there gold and it will all go to the alliance to spend on different items. The tax would be set by the leader but The max wouldnt be more than 5% and only the leader and vices could control the money. This also brings up the idea of items that can be bought to help the whole alliance.
4. Forts should be captured by alliances and be able to be used as points of attack and defense. It would have fortifications as a city, but any member of the alliance could move there troops there to be protected or to launch an attack from.
5. The marketplace should be turned into an auction house where players buy and sell from an npc. The way it would work is there would be an auction help every hour for every treasure or resource and the only te highest bidder gets the prize. Players can not see what someone else is bidding and if a player is outbid then they can not receive there money back, so players have to be smart about how they bid.
6. Experts should be nonplayer accounts that come from th haypi staff. Also, experts should insta mute any rule breaking because if the players already know the rules then why should they need a warning?
7. Players should be able to actively get coins through normal gameplay. They don't need to get a lot and it doesnt have to be easy, but it should be there to replace pvp. My idea starts with players being able to gain small amounts of prestige and money off of npc's. As players farm npc's they will collect map pieces and when they have all the pieces of the map then a secret city is revealed near them that only they can see and they can attack the city and fight the troops there to gain coins or prestige. There could be twenty lvls and each lvl is harder than the next. Also there could be a big final prize for defeating the special city entirely. Which gives the opportunity for a player to be able to costumize their city or army with maybe a flag or a banner. Some rare and special banners can only be obtained through defeating a special city to prove your experience as a general.

I hope many of you share my concerns and are interested in my ideas. I realize that game changes like the ones I suggest take much time, but if something is gonna change then I at least want my say. Thanks again, if you have any questions or concerns you can mail me or comment on the post.
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Night-Mayr

Marquis

Posts: 339

Joined: Mon Apr 05, 2010 7:19 pm

Location: united states FL

Post Thu Sep 23, 2010 12:32 pm

Re: Haypi needs an in-game change

i love ideas 1 and 2 idea 3 i dont like and sounds like it came from dark orbit (another game) several fo ur ideas do. 4 i do not like and 5 i think woudl waste time so i dont like those either. 6 is bad because i like the thout of the people help run haypi makes it mroe democratic so 6 iull have to also vote agenst. 7 should be done but make it rare but not like extreamly common like u took a lvl 9 oasis have 20 coins no that would fail epically. also i was thinking of this idea i did get it from another game so dont comment i always here ads for alliance we will offer you protection... they really cant protect you there should be a reinforce button for people in your alliance so you can actually recieve protection. lost units will be divided by how many defenders their are so no one person losses alot it could help alot make people actually have to tactically plan to fight people. so a lvl 13 vs a lvl 9 if the lvl 9 has a frined lvl 12 near by they can team up and save them selves. pres would also be distributed the same pres devided by defenders. also i was thinking of this idea to make it so u can attack someone and if defended u still have a chance because think about it, if i attack someone and 5 people defend every time it will be very hard to beat so i was thinking of a way to like stock units with other players but i was wondering how would this stocking prosses work would there be another button on attack of another person that says like attack with allies or would it be reienforce like other idk havent figured it out. lord i have typed alot.. *spell check*
im backish i quit the main game atm slowly comeing back forum is a start XD
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Aurellius

Beginner

Posts: 49

Joined: Thu Apr 29, 2010 11:47 pm

Post Thu Sep 23, 2010 6:49 pm

Re: Haypi needs an in-game change

Night-Mayr wrote:i love ideas 1 and 2 idea 3 i dont like and sounds like it came from dark orbit (another game) several fo ur ideas do. 4 i do not like and 5 i think woudl waste time so i dont like those either. 6 is bad because i like the thout of the people help run haypi makes it mroe democratic so 6 iull have to also vote agenst. 7 should be done but make it rare but not like extreamly common like u took a lvl 9 oasis have 20 coins no that would fail epically. also i was thinking of this idea i did get it from another game so dont comment i always here ads for alliance we will offer you protection... they really cant protect you there should be a reinforce button for people in your alliance so you can actually recieve protection. lost units will be divided by how many defenders their are so no one person losses alot it could help alot make people actually have to tactically plan to fight people. so a lvl 13 vs a lvl 9 if the lvl 9 has a frined lvl 12 near by they can team up and save them selves. pres would also be distributed the same pres devided by defenders. also i was thinking of this idea to make it so u can attack someone and if defended u still have a chance because think about it, if i attack someone and 5 people defend every time it will be very hard to beat so i was thinking of a way to like stock units with other players but i was wondering how would this stocking prosses work would there be another button on attack of another person that says like attack with allies or would it be reienforce like other idk havent figured it out. lord i have typed alot.. *spell check*


Acrually you are right about dark orbit in a way. I used to play seafight which is also run by bigpoint. Their gameplay is what inspired most of these ideas. I like what you're saying about the fighting but if you attack someone that gets supported by 4 others then you will be able to see who is helping and you will be able to recieve help as well. I also forgot to mention the idea of being able to capture like 10% of someones gold when you attack them, but a person could only have there money taken once a day.
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Reesineze

Citizen

Posts: 122

Joined: Mon Jun 28, 2010 2:44 am

Post Thu Sep 23, 2010 8:10 pm

Re: Haypi needs an in-game change

1 - I like it. Increaesd player interaction will increase player activity.
2 - No opinion
3 - Good idea and HK can charge coin to create an alliance bank.
4 - My favorite idea that offers tons of added strategy across the map.
5 - Not real keen on this idea. Markets are difficult in almost any online game :(
6 - I agree. Problem is HK likes the free labor :P
7 - I like this a lot too. Not even just your farm idea but tons of different tasks, big/small can be made that offer small % of coin for each. It will increase activity and competition between players who don't like to spend $ and those who do resulting in net increase of $ for HK.

All-in-all great ideas. I'm not real sure if Thomas is really even considering building this game more or simply moving on to future endeavors is the biggest problem though. Still, it's nice to dream.
Image
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Aurellius

Beginner

Posts: 49

Joined: Thu Apr 29, 2010 11:47 pm

Post Thu Sep 23, 2010 8:30 pm

Re: Haypi needs an in-game change

Reesineze wrote:1 - I like it. Increaesd player interaction will increase player activity.
2 - No opinion
3 - Good idea and HK can charge coin to create an alliance bank.
4 - My favorite idea that offers tons of added strategy across the map.
5 - Not real keen on this idea. Markets are difficult in almost any online game :(
6 - I agree. Problem is HK likes the free labor :P
7 - I like this a lot too. Not even just your farm idea but tons of different tasks, big/small can be made that offer small % of coin for each. It will increase activity and competition between players who don't like to spend $ and those who do resulting in net increase of $ for HK.

All-in-all great ideas. I'm not real sure if Thomas is really even considering building this game more or simply moving on to future endeavors is the biggest problem though. Still, it's nice to dream.


Thanks for the feedback. I hope that Thomas looks to make more changes and if not he should pass control to someone who will. I feel like this game has so much potential.
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Night-Mayr

Marquis

Posts: 339

Joined: Mon Apr 05, 2010 7:19 pm

Location: united states FL

Post Thu Sep 23, 2010 8:44 pm

Re: Haypi needs an in-game change

i dont like the gold stolen idea cuz 10% of 1m is 100k and unless i really try i cant replace that in a day...
im backish i quit the main game atm slowly comeing back forum is a start XD
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Aurellius

Beginner

Posts: 49

Joined: Thu Apr 29, 2010 11:47 pm

Post Thu Sep 23, 2010 8:49 pm

Re: Haypi needs an in-game change

Yeah I understand, but this change would have to go with the idea that you can also get money off of npc and also other players. And if the marketplace turns into an auction then the value of money is no longer the same because 400k doesn't mean being able to get a scepter. So as a result of my idea there would be a lot more money in flow and since items are auctions this won't inflate the currency system in a negative way. Techs can also be made to cost more money or maybe even be part of the auction
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Night-Mayr

Marquis

Posts: 339

Joined: Mon Apr 05, 2010 7:19 pm

Location: united states FL

Post Thu Sep 23, 2010 8:51 pm

Re: Haypi needs an in-game change

also means incresed attacks to people techs be to easy to max theyd have to make techs cost more and for peopel with max techs we get off easy
im backish i quit the main game atm slowly comeing back forum is a start XD
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Aurellius

Beginner

Posts: 49

Joined: Thu Apr 29, 2010 11:47 pm

Post Thu Sep 23, 2010 8:56 pm

Re: Haypi needs an in-game change

More attacks makes the game more interesting. That's not a bad thing. And yes tech price would be changed. I said that.
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Night-Mayr

Marquis

Posts: 339

Joined: Mon Apr 05, 2010 7:19 pm

Location: united states FL

Post Thu Sep 23, 2010 8:57 pm

Re: Haypi needs an in-game change

i still wouldint vote for it personally
im backish i quit the main game atm slowly comeing back forum is a start XD
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