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Autocommand preference/option

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Carcinogen

Newbie

Posts: 18

Joined: Wed Sep 01, 2010 5:50 pm

Post Mon Oct 11, 2010 6:11 am

Autocommand preference/option

It would be nice to have a check mark on the attack screen which when set would automatically put you into command mode when the attack hit.

Who has two thumbs and has forgotten to command attacking someone or a fort and lost a bunch of troops because cav and inf were too eager? This guy! And I bet all of you reading it have been that guy too. :lol: :lol:

The timers dont show up in chat screens, mail screens etc, so its easy to lose track of them. Autocommand would fix that and have the game be about skill and remove the variable of "did you remember to set the timer".
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Night-Mayr

Marquis

Posts: 339

Joined: Mon Apr 05, 2010 7:19 pm

Location: united states FL

Post Mon Oct 11, 2010 3:56 pm

Re: Autocommand preference/option

i like idea i have missed a few attack talking on wc
Last edited by Night-Mayr on Mon Oct 11, 2010 4:12 pm, edited 1 time in total.
im backish i quit the main game atm slowly comeing back forum is a start XD
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Bluehair

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Post Mon Oct 11, 2010 4:09 pm

Re: Autocommand preference/option

I actually like the idea, It would be great to be able to automatically jump from chat to command when you forget your troops are attacking.
"It doesn't matter how angered or annoyed you get by a person, if all your going to do is copy them and reply in a similar manner, then just don't bother"
"The excitement is in the curiosity of not know ; the knowing it self is no fun"
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Night-Mayr

Marquis

Posts: 339

Joined: Mon Apr 05, 2010 7:19 pm

Location: united states FL

Post Mon Oct 11, 2010 4:12 pm

Re: Autocommand preference/option

i feel dumb i didint understand the suggestion i thout it said that if you went offline the attack would auto command to something you pre set.
im backish i quit the main game atm slowly comeing back forum is a start XD
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Bluehair

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Location: where ever i want

Post Mon Oct 11, 2010 4:13 pm

Re: Autocommand preference/option

lol that would be hard and probably cuase your team to die as you wouldn't be able to see what the opponents team was like.
"It doesn't matter how angered or annoyed you get by a person, if all your going to do is copy them and reply in a similar manner, then just don't bother"
"The excitement is in the curiosity of not know ; the knowing it self is no fun"
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ledemigod

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Joined: Sat Apr 03, 2010 12:27 am

Post Fri Oct 15, 2010 6:40 am

Re: Autocommand preference/option

Fantastic idea. Based on my limited knowledge of coding, I assume all it would take to program is a short if, then statement.

for example: IF: timer on a battle = 0
THEN: route game to battle screen

Please alert me if I have a blatant misunderstanding of basic programming. The way I see it, this idea couldn't be easier to implement.
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K2700

Warlord

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Joined: Tue Apr 06, 2010 12:55 pm

Location: Behind You

Post Fri Oct 15, 2010 1:24 pm

Re: Autocommand preference/option

Its been suggested numerous times before.
Retired expert
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Penultima

Newbie

Posts: 20

Joined: Wed Oct 06, 2010 1:48 am

Post Fri Oct 15, 2010 6:33 pm

Re: Autocommand preference/option

...and seemingly disregarded, every time. >.>
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kaedemi011

Newbie

Posts: 23

Joined: Thu Oct 21, 2010 5:35 am

Post Thu Oct 21, 2010 6:51 am

Re: Autocommand preference/option

Why not switch to "pause" as a default command not "forward". :D
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ledemigod

User avatar

Marquis

Posts: 472

Joined: Sat Apr 03, 2010 12:27 am

Post Fri Oct 22, 2010 8:27 am

Re: Autocommand preference/option

That would be pretty sweet, Demi #2.
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