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Prestige gain for main attacks

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Lilnawga

Newbie

Posts: 4

Joined: Wed Oct 20, 2010 8:10 am

Post Sat Oct 30, 2010 5:48 am

Prestige gain for main attacks

I think there needs to be a change in the system due to what I would say is a flawed system. Due to the large map size of the server maps but fairly low amount of very active players the only players worth attacking are hours away there needs to be an incentive to attack these players and not just allow players to spend there resources and just allow an attack on an unmanned main city. Even a hidden attack is often noticed because it takes so long to actually get to the city and players often just run there army and take the hit on their resources if any at all and it is often just a waste of units to keep an attack going on the player and his defenses against no units. With convince they can even gain units of this pathetic strategy. Therefore i came up with this suggestion.

When a player attacks a main they should get some sort of reward for a victory. I believe the attacker should gain a percentage of the players total prestige for a victory. For instance if a player is attacking someone within five levels they would gain 1/500th of the players total prestige. Within ten levels 1/1000th of the players total prestige. This would force players to actually defend their base and not just be able to leave it for dead with no penalty or even a gain from a lost fight at their main base. It would force action within the server and take away the fact that it is pointless to launch attacks on players outside of an hour away. Of course the specifics might need some playing with and anyone with a suggestion that plays off of this please add it below. Thank you and hopefully this will be considered.
Last edited by Lilnawga on Sat Oct 30, 2010 11:15 am, edited 1 time in total.
Currently on server 23 any players with questions feel free to send me a letter anyone else send a message on the forums I'll be happy to help :)
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Lilnawga

Newbie

Posts: 4

Joined: Wed Oct 20, 2010 8:10 am

Post Sat Oct 30, 2010 5:53 am

Re: Prestige gain for main attacks

Another variation would be 1/500th of total prestige for attacks on levels x amount of levels higher and 1/1000th of total prestige for attacking x amount lower levels. This would not give people incentive to attack players try could easily beat but rather higher levels or people within their level range so it wouldn't create the incentive to repeatedly attack lower levels.
Currently on server 23 any players with questions feel free to send me a letter anyone else send a message on the forums I'll be happy to help :)
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Ballaz23

Marquis

Posts: 585

Joined: Wed Oct 20, 2010 2:08 am

Post Sun Oct 31, 2010 5:19 pm

Re: Prestige gain for main attacks

bro edit for a reason<.< and this is a disadvantage trying to get u to buy coins>.> goodluck
I'm in Server 23, im very active and always busy helping players. Feel free to give me a holla!
Help me out here viewtopic.php?f=5&t=6538
If you ever Have questions email me at Ballaz_haypi@live.com
or Forum PM me

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