Tue Nov 23, 2010 5:36 am by lesp
This was used in another online game I play, and please excuse me if it's been suggested, but I didn't see it in my perusal of the board. Basically this was a building that allowed you to send/receive x amount of resources in that city per hour (let's say x = 500 * building level). So, say City 1 has a Trading Post level 5, City 2 has a Trading Post level 15, and City 3 has a Trading Post level 7. You could send/receive up to 2500 resources per hour from/to City 1, 7500 per hour in City 2, and 3500 in City 3. This is useful for sending crops to cities with larger armies, as well as providing resources to cities with increased need due to production or growth. The combined import/export of a city from/to other cities cannot exceed x.
EX:
City 1 (1000 stone) -> City 3
City 1 (500 crops) -> City 2
City 2 (2000 lumber) -> City 1
City 1 is exporting 1500 of a total possible 2500 per hour, and is importing 2000 of a possible 2500, so everything is good. But then say City 3 tried to send 1000 iron back to City 1, not ok because that would put City 1 over its 2500 per hour max import.
Just my $0.02