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New Features/Additions/Upgrades

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WarDome

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Posts: 19

Joined: Thu Feb 17, 2011 12:01 am

Post Tue Feb 22, 2011 4:12 pm

New Features/Additions/Upgrades

I am sure that the new changes has made the game somewhat different.

How about Haypi implement some changes that will actually make the game a lot more fun?

Haypi, setup a poll and let your customers decide new changes.

1. Alliance Wars
2. Raise Tech Levels (Crop Tech, Defense Tech, Marching Tech)
3. Create a special tech for each troop type (archers tech, catapult tech etc)
4. Raise Main Building Level
5. Raise Warehouse Level
6. llow for more oasis to be held by spending extra coins.
7. Raise the level above King (20). Create a new one, Master or whatever.
8. Allow Slaves to be taken when you farm a player (not just resources).
9. If you withdraw, give half the coins to the defending player. (or give the defending player something for his/her efforts).
10. Implement a 6 hours Refuse War.
11. Allow notifications for crops lower than X amount.
12. Market listing by price - amount. ATM is all a mess.
13. Oasis name owned by city/sub. City/Sub, then list all oasis for said city/sub.

Im sure many of these changes will greatly improve the game, and will atract even more players, and even possibly allow those that quit to return back.
These changes not only will make the game more fun for all of us, but also make more $$$ for Haypi as a whole.
These changes will also attract lower levels to speed up their leveling process, therefore, spending more $$$.

Either way you look at it, its a win win situation, for both, player and Haypi as a company.

I strongly believe that a change should be made, to allow the game to grow further, and keep the game fresh. Many that have reached level 20 is now a little bored of the game. Lets spicen up the game a little and allow it to further develop...

thank you...
Last edited by WarDome on Tue Feb 22, 2011 4:26 pm, edited 1 time in total.
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Nathan05

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King

Posts: 4618

Joined: Wed Oct 20, 2010 4:41 pm

Post Tue Feb 22, 2011 4:25 pm

Re: New Features/Additions/Upgrades

1. there was some talk about this update im sure its happening
2. no way there at the lvl they are so just leave them there they do no harm at the lvl they are and i dont think would improve game play
3. a tech for each troop type? how would this change the troop.
4. i would like to see the number of people produced increase so that you can sell full wharehouse of all resources at once not necessarily upgrading the main building
5. warehouse lvl is good it would make no change as everyone would just have larger armies etc so would make little difference to game play
6. this would cause an outcry like the last update which isnt great so i dont support this
7 been suggested before and i think they should implement it
8. the slave thing is a sticky subject. i cant choose whether i support this or not
9. yep definately like this idea althoug i tend to be the one doing th withdrawing when i underestimate a player lol
10. i would prefer 8 hour refuse as that is normal sleeping times for people
11.nope dont like this idea, it would be useful but i dont like it, makes it harder for people to starve therfore reducing the number of battles
how do you let people know if your hot cakes are selling well?

Nathan05
S106
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WarDome

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Posts: 19

Joined: Thu Feb 17, 2011 12:01 am

Post Tue Feb 22, 2011 4:39 pm

Re: New Features/Additions/Upgrades

3. Add a tech level for each troops type to improve their weakness.

IE: Archers have very bad defenses. Create a new tech to improve the such.
IE: Infantry short range. Improve it with a new weapon they could hold, throw axe or whatever.
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Villan

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Marquis

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Joined: Sun Nov 14, 2010 8:35 am

Location: S117

Post Tue Feb 22, 2011 4:40 pm

Re: New Features/Additions/Upgrades

some cool idea's. Like more than King but disagree with warehouse. The extra coins for oasis slots is not my cup of tea. but certainly some things to thing about.
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Nathan05

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King

Posts: 4618

Joined: Wed Oct 20, 2010 4:41 pm

Post Tue Feb 22, 2011 4:43 pm

Re: New Features/Additions/Upgrades

3, cavs have better overload, arch have better defense, cats have better range and inf have better attack...
how do you let people know if your hot cakes are selling well?

Nathan05
S106
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WarDome

Newbie

Posts: 19

Joined: Thu Feb 17, 2011 12:01 am

Post Tue Feb 22, 2011 4:43 pm

Re: New Features/Additions/Upgrades

Believe me guys, nobody likes to use many coins everywhere, but it should be an option, for those that do spend the $$$ to support the game.

Having the coins for oasis option is not going to deter the game from regular play, just enhance it for those that would spend the $$$...
Thats all.


thanks...
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Nathan05

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King

Posts: 4618

Joined: Wed Oct 20, 2010 4:41 pm

Post Tue Feb 22, 2011 4:54 pm

Re: New Features/Additions/Upgrades

it could work but i still dont like it im afraid, like all things it would just give everybody more making it pointless as everybody wants an extra crop oases,
how do you let people know if your hot cakes are selling well?

Nathan05
S106
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Kcmathews

Marquis

Posts: 333

Joined: Fri Jul 16, 2010 2:28 pm

Post Tue Feb 22, 2011 4:55 pm

Re: New Features/Additions/Upgrades

1. Alliance Wars
This should be implement as soon as possible.
2. Raise Tech Levels (Crop Tech, Defense Tech, Marching Tech)
Don't really see the benefit to gameplay by raising the Tech Levels.
3. Create a special tech for each troop type (archers tech, catapult tech etc)
I think this is a great idea. While this is a short-term solution, it would at least give the higher level player something to work on.
4. Raise Main Building Level
Not Needed, simply should increase the Max Units within the building
5. Raise Warehouse Level
I have mixed feelings on this one. This would really simply allow people either bigger armies, or the ability to take a longer break from the game.
6. llow for more oasis to be held by spending extra coins.
I think that the number of Oasis you can hold should be equal to your level. So a Lvl 5 can have 5 Oasis, a Lvl 20 can have 20.
7. Raise the level above King (20). Create a new one, Master or whatever.
I agree with this, but if implemented, I may need to change my answer for number 6
8. Allow Slaves to be taken when you farm a player (not just resources).
I've suggested this in the past and completely agree with it. I understand it's a delicate subject, but this is a War Game...
9. If you withdraw, give half the coins to the defending player. (or give the defending player something for his/her efforts).
Completely agree. There is no penalty against the attacker for withdrawing and nor any advantage for a successful defense.
10. Implement a 6 hours Refuse War.
I would suggest BOTH a 6 Hour(12 Coins) and a 48 Hour(30 Coins). 6 Hours is long enough that if you have a meeting or an appointment, you can go RW without giving up half you day. 24 Hours would be for people who want to get away for the weekend.
11. Allow notifications for crops lower than X amount.
Would love to see this implemented. Especially helpful for when you are in chat and get caught up and forget to feed your troops.
12. Market listing by price - amount. ATM is all a mess.
Some sort of Sort or Filter is needed. It's a pain when you are looking for a specific amount of a resource and you have to scroll through pages to find it.
13. Oasis name owned by city/sub. City/Sub, then list all oasis for said city/sub.
This also needs to happen. For people who spread out their oasis between several cities, if one gets taken, it's not easy figuring out which city it was tied to in order to go replace it...
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WarDome

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Joined: Thu Feb 17, 2011 12:01 am

Post Wed Feb 23, 2011 2:43 pm

Re: New Features/Additions/Upgrades

Any Haypi Management folks reads these threads/forums?

I wonder....
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cassyhill

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Baron

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Joined: Thu Feb 03, 2011 7:48 am

Post Thu Feb 24, 2011 5:41 am

Re: New Features/Additions/Upgrades

i think some of these ideas are good, but some also have a bad side to them. as listed above, they took what i was going to say right out of my mouth. xD
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