Haypi war system
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Basically the idea is, over 2 days 2 alliences fight each other, and at the end of the 2 days, the allience that has won the most prestige wins the war. The prizes for victory are random treasures for the top 3 prestige earners, gold for thr next 5 and recs for everyone else who participated, i.e someone who attacked an opposing allience member, win or lose. If no prestige is gained by either side in 48h then it goes down to how many recs were won. If no attacks are made then its declared a draw and neither side gets anything. What do you think?
Re: Haypi war system
there was strong rumours about an alliance wars update that is similr to this
how do you let people know if your hot cakes are selling well?
Nathan05
S106
Nathan05
S106
Re: Haypi war system
I do believe that rumors may or may not be true, but I would LOVE to see the update including this idea.
Server 124 CassyH (expert)-active
Server 93 cassyh93 (expert)-active
Server 93 cassyh93 (expert)-active
Re: Haypi war system
I think that would be great, it would add an extra element to the game and maybe even start to bring back the inactive servers??
Re: Haypi war system
i doubt it would bring back inactive servers but it may be fun for the active players remaining in a server. however i see problems. where a server is dominated by one alliance then it is not likely that this top alliance will get many challengers
how do you let people know if your hot cakes are selling well?
Nathan05
S106
Nathan05
S106
Re: Haypi war system
Eh it's the spenders that'd win the most of the time. I like the idea though.
Re: Haypi war system
RTGx1 wrote:Eh it's the spenders that'd win the most of the time. I like the idea though.
isnt that what happens anyway ...
how do you let people know if your hot cakes are selling well?
Nathan05
S106
Nathan05
S106
7 posts
• Page 1 of 1
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