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The Ultimate PVP Guide 1.4

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abinchen

Beginner

Posts: 49

Joined: Sat Jun 30, 2012 4:31 am

Post Sun Jul 01, 2012 1:10 am

Re: The Ultimate PVP Guide 1.4 - Revised June 24

Kelso17 wrote:This is the response from Support. You can see that yes, after the first time "who attack first depends on dragon's agility and the percent of MP the dragon has left."

I haven't yet seen a case where someone has had a lower % of MP after a round and still gone first, but if that's the case, the max MP a dragon could use and still go twice would be so minute they wouldn't really get to benefit from it, other than moving enough so that you could fly and still get a shot off, but then you leave your opponent open for a double turn so again it really doesn't benefit. I don't know if I would bank on it personally. Others might.

Nice find gents. Now you've confused everyone again, lol.


Definitely there should be only one rule (formula and logic) in programming. The support just gave an obscure saying "agility and the percent of the M". You can have many understandings about this saying....

I don't know if the support is willing to give the real logic of the determines of next round.
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life321123

User avatar

Marquis

Posts: 316

Joined: Sat Mar 10, 2012 10:23 am

Location: Somewhere not Nowhere

Post Mon Jul 02, 2012 3:38 pm

Re: The Ultimate PVP Guide 1.4 - Revised June 24

Argalavargalabalagabana...
Quote Jerry (My BFF from support):

Hi, Buddy! For instance, your dragon has 100 agility(including baisc and agility stone) and 150 mana. Your opponent has 150 agility(including basic and agility stone) and 200 mana. Turn one: Your opponent has 150 agility which is more than yours, so he can attack at first. He use 150 mana in turn one and left 50 mana which is 25% of his total mana. Meanwhile you did not use any mana in turn one. When turn two started, your opponent still has 150 agility, but his activity point is 150*(1+25%)=187.5. And your activity point is 100*(1+100%)=200. So you can attack your opponent in turn two at first. This is my understanding of pvp turn system in this version. Just for your information, Buddy! Regards Jerry Haypi dragon support

Amen.
P.S. Thanks Jerry, you're awesome <3
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=:|Haypi Dragon Slayer|:=
waiting for an update...
---------------------------------------------------------------
death123321 --->SERVER 2
life321123 --->SERVER 29
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RO-5ELiTE

User avatar

Conqueror

Posts: 1014

Joined: Wed Oct 13, 2010 5:33 pm

Location: USA California

Post Mon Jul 02, 2012 9:56 pm

Re: The Ultimate PVP Guide 1.4 - Revised June 24

Lol Jerry so cool ;)
-Haypi Dragons - S2 = S101 - RO-5ELiTE - Activity = (Off)
-Clash of Clans - Ro - Activity = (24/7)

Haypi Dragons Support:
dragonsupport@haypi.com

-My YouTube Channel:
http://www.youtube.com/user/RO5ELiTE?feature=mhee

Ro ;)
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abinchen

Beginner

Posts: 49

Joined: Sat Jun 30, 2012 4:31 am

Post Tue Jul 03, 2012 2:04 am

Re: The Ultimate PVP Guide 1.4 - Revised June 24

Jerry's formula can explain everything.
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Kelso17

Baron

Posts: 252

Joined: Wed Feb 08, 2012 10:44 pm

Post Tue Jul 03, 2012 7:50 am

This post has been removed.
Last edited by Kelso17 on Tue Aug 07, 2012 6:31 pm, edited 1 time in total.
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Arraclase

Newbie

Posts: 10

Joined: Sun Feb 20, 2011 10:40 am

Post Fri Jul 06, 2012 8:43 pm

Re: The Ultimate PVP Guide 1.4 - Revised June 24

After reading through this, and even before, I had a good understanding how they tweaked pvp, but it basically made freeze and stun useless. But the main problem I have with the new system is seeing my rank just DROP. Only previously mentioned once before (just once?) it's frustrating to win a match and only gain 1-4 points, but when you lose, you're losing anywhere from 9-17points. I don't mind losing, but when you're trying to keep a decent rank, they really stacked the deck against you. I don't think they took that into account with the update. Just my two cents on the subject.

Also, I know someone's answer to this is to not lose, just gonna beat ya to the punch.
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tsan76

Newbie

Posts: 16

Joined: Sun Feb 26, 2012 9:34 am

Post Sat Jul 07, 2012 2:49 am

Re: The Ultimate PVP Guide 1.4 - Revised June 24

life321123 wrote:Argalavargalabalagabana...
Quote Jerry (My BFF from support):

Hi, Buddy! For instance, your dragon has 100 agility(including baisc and agility stone) and 150 mana. Your opponent has 150 agility(including basic and agility stone) and 200 mana. Turn one: Your opponent has 150 agility which is more than yours, so he can attack at first. He use 150 mana in turn one and left 50 mana which is 25% of his total mana. Meanwhile you did not use any mana in turn one. When turn two started, your opponent still has 150 agility, but his activity point is 150*(1+25%)=187.5. And your activity point is 100*(1+100%)=200. So you can attack your opponent in turn two at first. This is my understanding of pvp turn system in this version. Just for your information, Buddy! Regards Jerry Haypi dragon support

Amen.
P.S. Thanks Jerry, you're awesome <3



Doesn't work if you're the first to shoot in solo matches -.-
Played a lot and go first 9 out of 10 matches and tried different ways to get doubles first but never happens, only way is if other player gets it first then I can get doubles which is a pain at times
I use no power Ice cube first turn and they do full 3x power(vine, crackling, whatever), then I do another no power cube or fly and still no doubles -.-
So it's kinda dumb in that way :?
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MsKittycat

Citizen

Posts: 97

Joined: Sat Feb 25, 2012 4:58 pm

Post Sat Jul 07, 2012 6:03 pm

Re: The Ultimate PVP Guide 1.4 - Revised June 24

i think its ambiguous. it seems the lowers think they have it figured out because they're stones are not as powerful. so they tend to get the doubles automatically .

i agree with eloes....were both in the same situation. we tend to always go first and have tried numerous ways to start in solos/teams and it seems that most that vs us tend to get doubles automatically regardless what they do.

I've seen teams where we all do full power qs in drop map and I've been skipped twice???? all high lvls great stones. definitely at least once skipped and I've gone first amongst all or second.

i think adding all this intricate details to the mix takes away from good game play. you become a sitting duck because of a type of map and where placed and had no chance at hitting anyone because of all these obstacles (i.e. wood the house map...bunch of rooms enclosed by wood two tier)

the point of the game is to lvl up and get stones and max your skills/bombs to be stronger and your strategy and aim is what counts in pvp.

pitty playing lowers to give them play time is understandable but now there are many that come on pvp only and chat...dont put any time in grinding and have won because of these new twists that give an advantage to lowers. :(
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Kelso17

Baron

Posts: 252

Joined: Wed Feb 08, 2012 10:44 pm

Post Sat Jul 07, 2012 11:44 pm

This post has been removed.
Last edited by Kelso17 on Tue Aug 07, 2012 6:32 pm, edited 1 time in total.
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Mavios

Marquis

Posts: 322

Joined: Thu Jun 28, 2012 11:55 pm

Post Sun Jul 08, 2012 12:14 am

Re: The Ultimate PVP Guide 1.4 - Revised June 24

Just to say that u cant replace higher stones with weaker ones
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