Update 1.2
Pro's
- The music - a great little touch to the game; it's nice and subtle and opens doors for more music in the future (maybe a different melody for each themed map?)
- New visual effects - all the new visual effects are awesome! Specifically the new 'frozen' state and the animation when activating skills.
- Explore - a nice incentive to train up alternate dragons.
- Treasure map - not quite sure what this does as the description is vague but it appears to open a new level? nice! plus the 200 gold achievement for constructing it
- New tasks - an obvious improvement.
- Status indicators - 'VIP', PvP Medal and signal strength? are all nice additions to your characters game-room display.
- New levels - very challenging and having 3 new reward levels is great! Shame they aren't very 'rewarding'
- New PvP options - room passwords and team-pvp filters are a great addition that will definitely keep pvp much more organised.
Cons
- Angelo - really? level 18? there's no incentive to use him! most dragons are going to be level 22+ to even reach him. The very same reason that not many people use Crystal is going to occur here but on much larger scale. You need to release a dragon that's level ~35 upon capture to keep the top 100 players entertained (after all, they are the ones who are most likely to buy gold coins!).
- Experience - where's it gone? 40/50 exp for 4-40+? that's less that what we were getting from 3-20+ prior to the update. Once again you're disregarding your loyal players who are going to be high-level and need an incentive to keep playing.
- Items - there is no 'farming levels' anymore other than reward levels and Lv3 stones have seemingly increased in rarity. I've played over 150 levels of Map 4 and I've only witnessed about four Lv3 stones on the wheel. Most rewards are small sums of money or Lv1 stones which are useless to the players who are strong enough to actually play these levels. Players were expecting Lv3 stones to become more common in the 4-40+ with the occasional Lv4 stone making an appearance but I've yet to see one.
- PvP - I personally didn't receive the bug but many players have been unable to enter a PvP round.
- Explore - I didn't notice until after writing this post that explore costs gold coins to perform the actions and if no funds are available then the dragon is held in remand until it's bailed out by the players bank. Explore = jail? I think Haypi owes the players a great deal of compensation.
Conclusion
Although the update added some nice new features, I believe it has failed to meet the expectations of the more experience players who waiting for this update to provide an incentive to continue playing. Experience and item rewards from levels/wheel need to be increased to provide a target/goal for players who are losing faith.
Note: I am not ungrateful for the update, I'm just merely critically analysing the new update, I think the game is great and has a lot of potential which is being restricted via (by my opinion) poor decisions and innovation, that's why I go through the effort to post this.
I hope this feedback is productively used to further enhance future updates.