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[Guide]Calculating damage in normal levels and bosses

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Mavios

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Post Mon Sep 24, 2012 5:36 am

[Guide]Calculating damage in normal levels and bosses

For quite sometime, I've been collecting data on dragons and I was able to determine what the damage formula is. I've decided to share this formula with others. It can help decide which dragon to choose, which ability to upgrade, which stone to upgrade first or even what ability to use while playing

A: attacker dragon basic attack
D: target dragon basic defense
Dmg: dragon damage stone level (0,1,2,3,4,5)
CRT: either 1 or 0 (0 when no crt and 1 if there is crt)
PWR: number of powers used (0,1,2,3)
PL: Power stone level (0,1,2,3,4,5)
QSL: Quick shot stone level (0,1,2,3,4,5)
VL: Volley stone level (0,1,2,3,4,5)
AD: Ability or bomb damage percentage
1 for normal shot
0.57 for QS level 20
0.76 for volley level 20
1.57 for bat level 20
1.33 for Vine level 20
2.17 for iron ball level 20
etc....

Damage formula
Damage = (A-D)*(AD+QSL*0.02+VL*0.03)*(1+(0.3+PL*0.1)*PWR)*(1+CRT*(0.3+0.1*DL))

Example 1
Devil level 40 with A=638, level 5 power stone and level 4 damage stone
When using normal shot with triple power on Cannibal Ferry of level 1-1 (D=9 from experiments) it will do 2192 damage with crt ((638-9)*1*(1+(0.3+0.1*5)*3)*(1+1*(0.3+0.1*4)))

Example 2
Devil level 40 with A=638, level 5 power stone and level 4 damage stone
When using quick shot with double power on Cannibal Ferry of level 1-1 (D=9 from experiments) it will do 1035 damage each shot with crt and 609 without ((638-9)*0.57*(1+(0.3+0.1*5)*2)*(1+1*(0.3+0.1*4))) and ((638-9)*0.57*(1+(0.3+0.1*5)*3)*(1+0*(0.3+0.1*4)))

Notes:
-This formula is based on version 1.5.2
-Vine effect can be included by multiplying D by (1-.68) for level 20 vine or corpse flower
-Bat HP gain for level 20 bat is Total damage * 0.35
-A & D cannot be used for PVP as they are modified same as HP in PVP and more data is needed to able to use the same formula in PVP
-The above formula sometime give close numbers (plus or minus 1) to those numbers showing on the game and that would be just a round off error
-Defense of unknown target can be easily calculated using normal shot with no power (does not work for PVP)
normal damage (from game) = A-D and since A is known and Damage is the number shown in the game (in white font) then D can be back calculated
-When calculating damage for ability other than quick shot then QSL must be 0
-When calculating damage for ability other than volley then VL must be 0

I've added a spreadsheet that does the calculation in the link below
https://docs.google.com/spreadsheet/ccc ... jJXRmQxLVE

Hope this helps
Last edited by Mavios on Wed Sep 26, 2012 6:37 am, edited 6 times in total.
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RO-5ELiTE

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Post Mon Sep 24, 2012 6:32 am

Re: [Guide]Calculating damage in normal levels and bosses

HOLy!
Mavios!
Very nice job not really sure if they are correct but look correct ;)
Ya good to know stuff especially for low lvl dragons ;)

Nice Job!
;)
-Haypi Dragons - S2 = S101 - RO-5ELiTE - Activity = (Off)
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Ro ;)
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Mavios

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Post Mon Sep 24, 2012 6:35 am

Re: [Guide]Calculating damage in normal levels and bosses

RO-5ELiTE wrote:HOLy!
Mavios!
Very nice job not really sure if they are correct but look correct ;)
Ya good to know stuff especially for low lvl dragons ;)

Nice Job!
;)

Thanks
it should be correct unless I have a typo in there :D
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Mavios

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Post Mon Sep 24, 2012 1:43 pm

Re: [Guide]Calculating damage in normal levels and bosses

I've added a spreadsheet that does the calculation in the link below
https://docs.google.com/spreadsheet/ccc ... jJXRmQxLVE
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cworkman31

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Post Mon Sep 24, 2012 2:04 pm

Re: [Guide]Calculating damage in normal levels and bosses

Wow good stuff.
This is my opinion any action against my opinion can and will be used against the person or persons who are the action takers against my opinion.
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phillygrk

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Post Mon Sep 24, 2012 3:05 pm

Re: [Guide]Calculating damage in normal levels and bosses

Wow I am an accountant and this gives me a headache. I have some much easier math below :lol:

Bat+R+P+P+P*(phillygrk): time to pray

Or another one....


Phillygrk/(p+p+p+cube) : good game

Angelo = useless
Image

Phillygrk (s9) Player Lvl 40

All Dragons Level 40, 8 OJ
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Icecool121

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Location: Still trying to find out.

Post Mon Sep 24, 2012 4:17 pm

Re: [Guide]Calculating damage in normal levels and bosses

Thanks. This is very helpful.
As for the pvp calculations, it seems that each dragon's stats are increased by a multiplier that correlates with their 'claw' rating for each pet.
E.g a lvl 40 crystal w/ full lvl 5 has 2411 health and 292 def in normal mode while a 32 lava w/ lvl4s has less for both of these stats but higher claw ratings for them. In pvp the crystal has 2903 health while the lava has 3037.
My rage bat with 560 attack also does 2164 dmg to the crystal but 2154 damage to the lava.
Hope you figure it out soon.
Kingdom- S124- Icecool121- King of Kings
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RO-5ELiTE

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Post Mon Sep 24, 2012 4:34 pm

Re: [Guide]Calculating damage in normal levels and bosses

phillygrk wrote:Wow I am an accountant and this gives me a headache. I have some much easier math below :lol:

Bat+R+P+P+P*(phillygrk): time to pray

Or another one....


Phillygrk/(p+p+p+cube) : good game

Angelo = useless


LoL phill! :lol:

you should finish it with the other dragons as well ;)
-Haypi Dragons - S2 = S101 - RO-5ELiTE - Activity = (Off)
-Clash of Clans - Ro - Activity = (24/7)

Haypi Dragons Support:
dragonsupport@haypi.com

-My YouTube Channel:
http://www.youtube.com/user/RO5ELiTE?feature=mhee

Ro ;)
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phillygrk

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Post Mon Sep 24, 2012 5:33 pm

Re: [Guide]Calculating damage in normal levels and bosses

Naughty : Angelo - heal

(Crystal-agi5)/anything but Angelo or naughty: very low pvp score

(Leshy +32 levels) : invincible dragon, unless the vine misses in which case refer to Angelo.

Lava*(R+p+p+p+B52): no big deal

Roco+40 lvl: the Honda accord of Haypi dragon. Lack of aim and tons of health are standard on all models :P
Image

Phillygrk (s9) Player Lvl 40

All Dragons Level 40, 8 OJ
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AngelAvngr

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Post Mon Sep 24, 2012 10:16 pm

Re: [Guide]Calculating damage in normal levels and bosses

Hardest calculations... Do the tree each lvl for us :) for each dragon
AngelAvenger!!! Haypi Dragon S25!!

Roco FTW
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