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Object physics

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Shin-ra

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Marquis

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Joined: Thu Jul 22, 2010 5:57 pm

Location: Midgar

Post Mon Dec 12, 2011 7:16 pm

Object physics

I may be alone here, however the objects in the game feel too heavy. The physics of the game feel less fluid and more like dead weight. This makes using objects to your advantage much more difficult.

Angry Birds is a good example of how objects respond to being pushed, dropped, or hit.
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redgun

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Location: Narnia

Post Wed Dec 14, 2011 4:21 pm

Re: Object physics

I agree with that, also the angles at which the uh weapons(?) rise and fall don't make sense at times.
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Caladan

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Post Thu Dec 15, 2011 7:06 am

Re: Object physics

Ehh, different game, different physics. I think its alright. We just have to get used to it.

This game isn't so much about choosing your weapon based on the materials around the enemy (as in Angry Birds), but on what weapon will best destroy them quickly. Making the objects more responsive would shift the primary focus from destroying the dragons, to destroying the environment in order to kill them. I think it would be a mistake for this game.

In my opinion, the environment is just malleable enough to occasionally use to your advantage, but keeps the focus on killing the buggers as fast as possible.
Beware the Artesians!!
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SnoLeopard

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Joined: Sun May 01, 2011 11:37 pm

Post Fri Dec 16, 2011 5:17 am

Re: Object physics

angles are way hard redgun. I totally agree! Thats my only trouble. Sometimes, i do not understand how a shot goes way to far or way to short, but u get used to missed shots.
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Arythy

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Location: Haypi Forums, Server 79 and Dragon S2 O.o

Post Thu Jan 19, 2012 11:47 pm

Re: Object physics

redgun wrote:I agree with that, also the angles at which the uh weapons(?) rise and fall don't make sense at times.

That's why it's immensely difficult to use more than 1 dragon effectively at a time; every dragon takes getting used to. Personally, I prefer Leshy, and while he cannot shoot almost straight like Lava or Crystal, the projectile curve is now "regular" and quite predictable in my mind, so that I can target a dragon-wide spot and hit it 85% of the time (missing on occasion with ridiculous winds and/or obstructions keeping me from shooting in an obvious direction). Wind adjustments also come naturally after a lot of use of your dragon.
"If you're not confused, you're not paying attention."


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