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Guide to your haypi needs

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F34R[1998]

Newbie

Posts: 6

Joined: Sat Aug 25, 2012 12:29 am

Post Wed Sep 26, 2012 12:58 pm

Guide to your haypi needs

Please remember this is with max techs.

General Guide

OCCUPYING PLACES

Forts
Lvl-# catapults to occupy
1-250
2-500
3-800
4-1300
5-2000
6-3600
7-6000
8-9000
9-13000
10-18000

Oasises
Lvl - # catapults to occupy
1-5
2-10
3-25
4-50
5-75
6-100
7-200
8-400
9-500

TERMINOLOGY IN HAYPI

Scouting
"Several" 0~9
"One or two dozen" 10~24
"Dozens" 25~49
"Scores" 50~99
"One or two hundred" 100~249
"Several hundred" 250~499
"Hundred" 500~999
"One or two thousand" 1000~2499
"Several thousand" 2500~4999
"Thousands" 5000~9999
"Over 100 hundred" >=10000

LEVELING UP IN HAYPI

Lvl Req Branch Oasises Forts
1 0 0 1 0
2 200 0 1 0
3 630 0 2 0
4 1150-nugget 1 2 1
5 2k 1 3 1
6 3.6k 1 3 1
7 6.5k-nug-gem 2 4 2
8 11.5k 2 4 2
9 20k 2 5 2
10 35k-gem-med 3 5 3
11 65k 3 6 3
12 115k 3 6 3
13 200k-med-scep 4 7 4
14 360k 4 7 4
15 650k 4 8 4
16 1.15M-3scep 5 8 5
17 2M 5 9 5
18 3.6M 5 9 5
19 6.5M-2scp-2crwn 6 10 6
20 11.5M-4scp-4Crn 6 10 6

WAR FACTS

Lvl 10 Turrets Can Kill
255/76/306/85 per turret per round

Lvl 10 Traps Can Kill
120/36/144/40

Range for catapults
Shooting range Level tech
1100 0
1116 1
1132 2
1148 3
1164 4
1180 5
1196 6
1212 7
1228 8
1244 9
1260 10
1300 Lvl 9 turrets
1350 Lvl 10 turrets
===============================
Oasis lvl Output
1. 100
2. 200
3. 350
4. 550
5. 850
6. 1250
7. 1900
8. 2700
9. 3700
10. 5000
===============================
Lvl of Fort Output hour
1. $20
2. $40
3. $60
4. $80
5. $100
6. $120
7. $140
8. $160
9. $180
10. $200

GENERAL FACTS

You get prestige from:
•Winning a war when others have troops
•Upgrading your resources and buildings
•Building traps
•Training troops
•Having successful hunts
==============================
When you are not using troops, send them out to hunt. You become wanted when people see your troops in town as an opportunity to get prestige out

Its a simple guide and i find it helpful.
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R00FI3SS

Beginner

Posts: 67

Joined: Wed Sep 12, 2012 9:44 am

Location: s42>s111>s124.. s126 s80>s123.. s90 s601

Post Thu Sep 27, 2012 9:19 am

Re: Guide to your haypi needs

hmmm you say this is max techs but i can clean take out
lvl 7 forts with 3k cats

and lvl 10 with 10000

and heres a ss for proof losses were due to turrets/traps
Image
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Taem96

User avatar

Conqueror

Posts: 922

Joined: Sat Sep 18, 2010 12:37 pm

Location: Server 13

Post Thu Sep 27, 2012 11:30 am

Re: Guide to your haypi needs

10k cats?

Looks more like 12k cats + 22k archers.
Image
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R00FI3SS

Beginner

Posts: 67

Joined: Wed Sep 12, 2012 9:44 am

Location: s42>s111>s124.. s126 s80>s123.. s90 s601

Post Thu Sep 27, 2012 11:33 am

Re: Guide to your haypi needs

Taem96 wrote:10k cats?

Looks more like 12k cats + 22k archers.


22k cav**
I have no forts near atm been farming like crazy since got wiped
Few days ago anyway ill repost one in like 20min with 10k on dot ;)
<<

R00FI3SS

Beginner

Posts: 67

Joined: Wed Sep 12, 2012 9:44 am

Location: s42>s111>s124.. s126 s80>s123.. s90 s601

Post Thu Sep 27, 2012 12:23 pm

Re: Guide to your haypi needs

here we are i took cav just incase..
they wer not used untill had i had to take down wall
so yeahha thats nearly half the recommended army size...
Image
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Taem96

User avatar

Conqueror

Posts: 922

Joined: Sat Sep 18, 2010 12:37 pm

Location: Server 13

Post Fri Sep 28, 2012 12:09 am

Re: Guide to your haypi needs

Maybe I shouldn't have posted since I was being facetious...

The first problem is that the original poster posted wrong info in his guide. Not only did he copy a previously (actually MANY) existing guides, but he copied it wrong. He states it is with Max tech but he is obviously incorrect.

My beef (though I was just breaking your stones) was tht your evidence was anything but conclusive, for the obvious reasons.

Secondly, your alternative evidence is still inconclusive. What you need to show us (though ss isn't necessary, but since you felt compelled) is a ss without 20k archers and all those lucky attacks. Otherwise you should state that a high fortune is required. Make sense?

The real problem with this guide is that people can't understand it. I've been seeing this very same guide pop up for over two years now, and it neve cease to amaze me that people continue to post it am don't even understand what they're posting. Thy just have a handful of data that they don't explain HOW to use, but yet there's always The disclaimer, "with Max tech".

Well the truth of the matter is that tech by itself doesn't amount to much in this case does it? What is really winning that fight is your level, not your tech.


And so, this is a misleading guide that ha no doubt cost many people many troops before they figured that out.
Image
<<

R00FI3SS

Beginner

Posts: 67

Joined: Wed Sep 12, 2012 9:44 am

Location: s42>s111>s124.. s126 s80>s123.. s90 s601

Post Fri Sep 28, 2012 1:14 pm

Re: Guide to your haypi needs

Your right we are on the same thing
It is the most posted and incorrect guide!!
And for my ss I only used cats to attack
There were no archers...
If there was no wall I would have only sent
Them but I knew I hadn't attacked since was
20min away from city
My fortune is pretty much standard 20+11
But in saying that my attack is alot higher
Anyway back to point this guide - is annoying
You stole it from someone for starters
I know you didn't make yourself so why post it??

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