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Crops consumption bug

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Sexykid

Newbie

Posts: 1

Joined: Fri Aug 06, 2010 11:57 pm

Post Sat Aug 07, 2010 12:06 am

Crops consumption bug

When you have more than one cities.
Eg city 1 and city 2
if you occupy a oasis with city 1. When you dispatch a large amount of army from city 2 to the oasis of city 1, sometimes the crops of city 1 will become 0 and you'll instantly received lost of troops reports.
Had happen to me twice already and sure i had plenty crops in my city 1. 300k+ crops. And was dispatching about 10k infant. 5k cavs. And 8k cats.
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Ronkmonk

User avatar

Beginner

Posts: 62

Joined: Fri Jul 02, 2010 6:15 am

Location: California

Post Sat Aug 07, 2010 11:35 pm

Re: Crops consumption bug

Well, ofclurce its gonna go down alot because of hoowmuch troops u hav. I hav about 3k crops per hr, and i hav 100 cats, and now i only hav 1.5k per hr. U rly should upgrade ur crop or u can buy at market :)
"i want to be the best"-kobe bryant
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support1

Elite

Posts: 1628

Joined: Wed Apr 28, 2010 11:32 am

Post Mon Aug 09, 2010 5:36 am

Re: Crops consumption bug

Because your troop(Infantry 1 per hour, Cavalry 4 per hour, Archer2 per hour, and Siege Engine 10 per hour) is consuming your crops. As a result, the crop output sometimes maybe negative, what you can do now is to upgrade the cropland, upgrade crop tech, enhance crop output, occupy oasis crop or buy crops directly.
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uranos

User avatar

Warlord

Posts: 2282

Joined: Mon Apr 12, 2010 2:54 pm

Post Mon Aug 09, 2010 9:17 am

Re: Crops consumption bug

Sexykid wrote: And was dispatching about 10k infant. 5k cavs. And 8k cats.

that means 110k consumption--> crops 0 in 3 h
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Elz

Newbie

Posts: 21

Joined: Fri May 28, 2010 8:24 am

Post Sun Aug 15, 2010 12:30 pm

Re: Crops consumption bug

your using oasis/fort teleporting. why else would you dispatch a huge army into an oasis owned by a different city?

where you dispatch an army to an oasis/fort owned by another city, then call em back and like instant an army travels between cities that are far apart.

Your bug,I call it instant crop loss! and it depends on how far the oasis/fort from the city that owns it and how big your army your trying to teleport.

a few months back there was no such instant crop loss, but things got updated and now it happens. ive lost a total of over 20k cats trying to do that.

even if my recieving city has 449300 crops with a +50k crop. if i try to transport/dispatch a -70k army into an oasis, which is over a 20min distance from the city that owns it, that recieving city gets and instant 300k crop loss...


I suggest you stop trying to teleport armies via oasis/forts or be prepared to loose alot more..

Elz server 3
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Belgarion

Newbie

Posts: 3

Joined: Wed May 19, 2010 6:15 am

Post Thu Aug 26, 2010 5:08 am

Re: Crops consumption bug

Does this problem apply to forts as well? Because I have no idea which cities I took all of my forts from and if someday someone attacks one of my forts and I decide to dispatch troops to defend the fort, I sure as heck don't want this bug to instantly kill those troops!

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