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Delete weather effects on this game

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crymtyme

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Post Wed Apr 03, 2013 9:25 pm

Re: Delete weather effects on this game

superfly88_713 wrote:Rhor with F3 + POD + rain weather, I can one shot with a massive boulder with out any buffs on my mob.

Same with Draco + adapt + pod + sunny weather.

Just takes strategy.

Physical ghost and psychic before weather system where much stronger the elementals. So you can consider when the weather is neutral it's already a buff to them.

If there was a weather buff to these types, flight with tech2 + frenzied would top the ladders again and would be in same postion as before.

Stop whinning about your 100$ ghost.



Btw I have a few S flights with tech2....



I'm not whinnying I'm just afraid of being over power with my rank S splashy with solar power attack ... I think it's too over power with the water torent without getting stunned if the weather is raining....
So I just wanna make it clear anyways I got a rank S vertedeath too and a rank S felicity and a bunch of tech 2 flight is'nt it great if they have weather that can benefit there skills lol :lol: :lol: :lol:

I mean rain power attack on my splashy
And solar power attack on my leshy
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since1605

Beginner

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Post Wed Apr 03, 2013 10:56 pm

Re: Delete weather effects on this game

Think of it what weather would you like to add on? i guess, neutral weather is enough with them. Don't change the system just to benefit your monsters. You want balance? then be smart and flexible. Don't focus and stay with your old crap tactics.
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crymtyme

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Post Wed Apr 03, 2013 11:02 pm

Re: Delete weather effects on this game

since1605 wrote:Think of it what weather would you like to add on? i guess, neutral weather is enough with them. Don't change the system just to benefit your monsters. You want balance? then be smart and flexible. Don't focus and stay with your old crap tactics.


since i started i did not even have a tactic on my head...
whats in my head is just to rule my server :) lol :lol: :lol:
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Cladun

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Post Thu Apr 04, 2013 4:20 am

Re: Delete weather effects on this game

First off, weather has to be set up. You can abuse that. Second, the types in this game are set into two major groups;elemental and the ghost, psychic, and physical groups. While elemental monsters have weather, the ghost, psychic, and physical group can learn any elemental move. Without weather the cons of elemental monsters overweight the pros, use a elemental monster and that flight can abuse your weakness.

The balance is good right now, use weather augmented monsters or use monsters that can learn nearly every move and be outside elemental weaknesses. (That being said, I do believe that ghost, psychic and physical monsters should have supplementary moves that only their respective types can use. However, as they are not elemental, weather does not seem to be the right answer.)
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Tonkatsu

Baron

Posts: 176

Joined: Sun Feb 10, 2013 5:34 am

Post Thu Apr 04, 2013 10:49 am

Re: Delete weather effects on this game

Cladun wrote:The balance is good right now, use weather augmented monsters or use monsters that can learn nearly every move and be outside elemental weaknesses. (That being said, I do believe that ghost, psychic and physical monsters should have supplementary moves that only their respective types can use. However, as they are not elemental, weather does not seem to be the right answer.)


Cladun, there is no balance to elemental monsters and psychic, ghost, physical monsters lol. A flight, meniss team will lose to a weather team. I do see how the weather system brings in more monsters into the metagame, but it is making the psychic, ghost, physical monsters much less feasible. A smiter with force II in scorching weather can easily 1 hit ko epic monsters that it does not have any elemental advantage over with solar smite.

What I'm trying to say is to keep the weather system but nerf it slightly, just enough so that all the 9 elements are competitive.
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CrimsonHarv

Baron

Posts: 201

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Post Thu Apr 04, 2013 11:04 am

Re: Delete weather effects on this game

It takes one turn to use weather. That's basically half your hit points in PvP.
It also takes an attack slot reducing skill diversity and pigeon holes the player into two element types for the rest of the match.

Or you could use flights with fire blast, poison leaves, thunderstorm, and water bombs for double damage to half the monsters in the game.
CrimsonHarv - Server 23
Rank S - Smiter, Pewgway, Cygness, Flight, Scythe, Brawny, Meniss, Rhor, Vertedeath, Fenrir, Cerberus, Leviathan, Chimera.
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Tonkatsu

Baron

Posts: 176

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Post Thu Apr 04, 2013 4:01 pm

Re: Delete weather effects on this game

CrimsonHarv wrote:It takes one turn to use weather. That's basically half your hit points in PvP.
It also takes an attack slot reducing skill diversity and pigeon holes the player into two element types for the rest of the match.

Or you could use flights with fire blast, poison leaves, thunderstorm, and water bombs for double damage to half the monsters in the game.


Flights with fire blast, poison leaves etc. do not receive the double damage from weather.

Just solely looking at the elemental and non-elemental monsters, as I mentioned many times, it is wonderful that the weather system brings all the elemental monsters in play. It was getting quite boring that only non-elemental monsters were viable prior to the adapt period. However, it is unfair that weather brought non-elemental monsters out of play. I see this clearer than anyone because I was running a full flight + meniss team.

True, weather takes one turn to cast and it sucks when you casted the weather and the opponent brings out a monster that benefits from it too and you "wasted" a turn. However, this is only applicable when both players are running a weather team.

In the case of (let's say) 2 flights, 2 meniss team versus a full weather team, e.g ig, smiter, cygness, neon, there is no way in hell the non-elemental monsters can win. Let me run a turn-by-turn analysis here :
Turn 1 : ig casts celestial prayer, Flight casts boulder
Turn 2 : ig casts fire blast, Flight casts boulder, ig dies
Turn 3 : Smiter casts solar smite, flight dies
Turn 4,5,6 : Smiter casts solar smite, flight, meniss, meniss dies

The problem here is that weather + solar smite/water torrent allows them to 1 hit ko lots of epic monsters that they have no elemental advantage over.
In the above scenario, even if my flight kills smiter, cygness + neon will easily wipe the rest of my team out. I even built one of my flights to have POD, fire blast, boulder, poison leaves to be a massive elemental monsters counter but it just doesn't stand in the face of the weather power. Because of this, I'm building my own weather team (already have grade S ig, smiter, behemoth, neon) to actually be competitive in the game.

My final word is sure weather is great, just nerf it slightly so that a player can choose to go either non-elemental or elemental monsters and make the game even more diversified instead of all the "soon-to-be-boring" weather teams on ladder/pvp now.
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crymtyme

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Post Thu Apr 04, 2013 4:28 pm

Re: Delete weather effects on this game

Tonkatsu wrote:
CrimsonHarv wrote:It takes one turn to use weather. That's basically half your hit points in PvP.
It also takes an attack slot reducing skill diversity and pigeon holes the player into two element types for the rest of the match.

Or you could use flights with fire blast, poison leaves, thunderstorm, and water bombs for double damage to half the monsters in the game.


Flights with fire blast, poison leaves etc. do not receive the double damage from weather.

Just solely looking at the elemental and non-elemental monsters, as I mentioned many times, it is wonderful that the weather system brings all the elemental monsters in play. It was getting quite boring that only non-elemental monsters were viable prior to the adapt period. However, it is unfair that weather brought non-elemental monsters out of play. I see this clearer than anyone because I was running a full flight + meniss team.

True, weather takes one turn to cast and it sucks when you casted the weather and the opponent brings out a monster that benefits from it too and you "wasted" a turn. However, this is only applicable when both players are running a weather team.

In the case of (let's say) 2 flights, 2 meniss team versus a full weather team, e.g ig, smiter, cygness, neon, there is no way in hell the non-elemental monsters can win. Let me run a turn-by-turn analysis here :
Turn 1 : ig casts celestial prayer, Flight casts boulder
Turn 2 : ig casts fire blast, Flight casts boulder, ig dies
Turn 3 : Smiter casts solar smite, flight dies
Turn 4,5,6 : Smiter casts solar smite, flight, meniss, meniss dies

The problem here is that weather + solar smite/water torrent allows them to 1 hit ko lots of epic monsters that they have no elemental advantage over.
In the above scenario, even if my flight kills smiter, cygness + neon will easily wipe the rest of my team out. I even built one of my flights to have POD, fire blast, boulder, poison leaves to be a massive elemental monsters counter but it just doesn't stand in the face of the weather power. Because of this, I'm building my own weather team (already have grade S ig, smiter, behemoth, neon) to actually be competitive in the game.

My final word is sure weather is great, just nerf it slightly so that a player can choose to go either non-elemental or elemental monsters and make the game even more diversified instead of all the "soon-to-be-boring" weather teams on ladder/pvp now.

Tunkatsu I agree with u nerfing the benefit of the weather would be the best thing to do right now..
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Chezzire

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Post Thu Apr 04, 2013 5:39 pm

Re: Delete weather effects on this game

Aww, yet another nerf request? That adaptability precedent is doing more bad than good imho.

What do we mean by overpowered anyway - when does something deserve nerfing? Does a one hit KO automatically deserves a nerfing? Does wiping out around 3 monsters of equal level and grade count? What exactly deserves a nerf? Why did Adaptability get nerf last time?

When teams of ghost, psychic and physical (teams of lupa x 3, flights x 4, etc.) monsters could dominate elementals easily, why weren't they nerfed? Because, I think that was the point of that particular strategy: use types that have few weaknesses, right? So, instead of complaining and demanding that elementals should have a way to win against this kind of combination, we understood we should figure out a way to use these types to our advantage.

In the case of weather mechanic, why must you insist that ghost/psychic/physical monsters be able to beat this kind of combo? Why can't it be by design that only another elemental combo can defeat a weather buffed team?

That being said, I believe it's not the weather mechanic itself that is overpowered. It is just some combination of skills, talents and monsters that are overpowered when used with the weather.

E.g. Rhor + Force 3 + S Thunderstorm
Draco + Adapt + S Fire Bomb
Cygness+ Adapt + S Water Torrent

Monster + Talent + 120 dmg skills

There are a lot of factors for this strategy to actually work:
1) Your opponent does not have a monster that benefits from your weather and of a stronger element than your monster. (unlikely to happen)
2) Your skill doesn't miss.
3) You actually have the talent and skill for your monster.
4) Your monster survived long enough to oneshot the other monsters.
5) Your monster doesn't get hit by annoying status effects like hypnosis, seduction, etc.

There are a number of factors that must be present for you to reach this "OP" situation.

But to nerf the weather system when it's more of a particular combination of monster/talent/skill that is overpowered, you risk undermining the other benefits of the mechanic.

Anyway, I personally like weather system - it made a lot of things interesting for map and pvp.

Granted, I'm limited with my understanding of the issue because I have only used the strategy for a few fights so I don't know if this strategy can really beat a lot of different monster combinations... nonetheless, I still don't think the weather system is at fault nor should it be nerfed.

Just like my reply with POD issue, it's important that we try it with other strategies and determine if indeed, there's not much ways to counter the special situations where certain monsters with certain talents and skills can kill an entire team and without a decent chance of counter attack.
=============================================================

It's pretty bad that for every new skill/strategy discovered, a new nerf request is going to be made. I don't think it's the players' fault but rather something about the game brought this trend... I can't pinpoint what exactly though.
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superfly88_713

Conqueror

Posts: 1109

Joined: Tue Feb 05, 2013 4:03 pm

Post Thu Apr 04, 2013 5:40 pm

Re: Delete weather effects on this game

Tonkatsu wrote:
CrimsonHarv wrote:It takes one turn to use weather. That's basically half your hit points in PvP.
It also takes an attack slot reducing skill diversity and pigeon holes the player into two element types for the rest of the match.

Or you could use flights with fire blast, poison leaves, thunderstorm, and water bombs for double damage to half the monsters in the game.


Flights with fire blast, poison leaves etc. do not receive the double damage from weather.

Just solely looking at the elemental and non-elemental monsters, as I mentioned many times, it is wonderful that the weather system brings all the elemental monsters in play. It was getting quite boring that only non-elemental monsters were viable prior to the adapt period. However, it is unfair that weather brought non-elemental monsters out of play. I see this clearer than anyone because I was running a full flight + meniss team.

True, weather takes one turn to cast and it sucks when you casted the weather and the opponent brings out a monster that benefits from it too and you "wasted" a turn. However, this is only applicable when both players are running a weather team.

In the case of (let's say) 2 flights, 2 meniss team versus a full weather team, e.g ig, smiter, cygness, neon, there is no way in hell the non-elemental monsters can win. Let me run a turn-by-turn analysis here :
Turn 1 : ig casts celestial prayer, Flight casts boulder
Turn 2 : ig casts fire blast, Flight casts boulder, ig dies
Turn 3 : Smiter casts solar smite, flight dies
Turn 4,5,6 : Smiter casts solar smite, flight, meniss, meniss dies

The problem here is that weather + solar smite/water torrent allows them to 1 hit ko lots of epic monsters that they have no elemental advantage over.
In the above scenario, even if my flight kills smiter, cygness + neon will easily wipe the rest of my team out. I even built one of my flights to have POD, fire blast, boulder, poison leaves to be a massive elemental monsters counter but it just doesn't stand in the face of the weather power. Because of this, I'm building my own weather team (already have grade S ig, smiter, behemoth, neon) to actually be competitive in the game.

My final word is sure weather is great, just nerf it slightly so that a player can choose to go either non-elemental or elemental monsters and make the game even more diversified instead of all the "soon-to-be-boring" weather teams on ladder/pvp now.


Tonkatsu - or you could replace one of your meniss/flight (just one)with
1- an ignightmare to take out the smiter.
2- a rhor F3 to take out smiter.
3- a trunky to take out smiter or cast blizzard

Just becuase your setup can't beat that setup doesn't mean it's not balanced. Just means ur setup is not good against that setip.There are oblivious so many different combos to defeat that team.

If the case was NO POSSIBLE setup could beat that team than yes that would be imbalanced. (This was how full flight team before weather was)

That's like me having a having a full verta team dominating everyone until I run into a felicity team and get wiped out and cry its imbalanced.

In the end it's a rock paper scissor game.
If their setup is rock and ur setup is scissor ur gonna lose
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