CrimsonHarv wrote:It takes one turn to use weather. That's basically half your hit points in PvP.
It also takes an attack slot reducing skill diversity and pigeon holes the player into two element types for the rest of the match.
Or you could use flights with fire blast, poison leaves, thunderstorm, and water bombs for double damage to half the monsters in the game.
Flights with fire blast, poison leaves etc. do not receive the double damage from weather.
Just solely looking at the elemental and non-elemental monsters, as I mentioned many times, it is wonderful that the weather system brings all the elemental monsters in play. It was getting quite boring that only non-elemental monsters were viable prior to the adapt period. However, it is unfair that weather brought non-elemental monsters out of play. I see this clearer than anyone because I was running a full flight + meniss team.
True, weather takes one turn to cast and it sucks when you casted the weather and the opponent brings out a monster that benefits from it too and you "wasted" a turn. However, this is only applicable when both players are running a weather team.
In the case of (let's say) 2 flights, 2 meniss team versus a full weather team, e.g ig, smiter, cygness, neon, there is no way in hell the non-elemental monsters can win. Let me run a turn-by-turn analysis here :
Turn 1 : ig casts celestial prayer, Flight casts boulder
Turn 2 : ig casts fire blast, Flight casts boulder, ig dies
Turn 3 : Smiter casts solar smite, flight dies
Turn 4,5,6 : Smiter casts solar smite, flight, meniss, meniss dies
The problem here is that weather + solar smite/water torrent allows them to 1 hit ko lots of epic monsters that they have no elemental advantage over.
In the above scenario, even if my flight kills smiter, cygness + neon will easily wipe the rest of my team out. I even built one of my flights to have POD, fire blast, boulder, poison leaves to be a massive elemental monsters counter but it just doesn't stand in the face of the weather power. Because of this, I'm building my own weather team (already have grade S ig, smiter, behemoth, neon) to actually be competitive in the game.
My final word is sure weather is great, just nerf it slightly so that a player can choose to go either non-elemental or elemental monsters and make the game even more diversified instead of all the "soon-to-be-boring" weather teams on ladder/pvp now.