33 respins
32 posts
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Dear haypi monster mods, today I spent 310 gold on respins to win an advance book chest. This means 33 chances to land on it. Some might question why I was so stupid to waste so much gold, I was prepared to spend everything I had on this account to test the integrity of your programming and 33 attempts just seem more of tweaking the odds so we lose rather than someone being unlucky. Prove to us loyal paying customers that we haven't been taken for fools and money trees and show us the programming n math behind the respins. Very disillusioned and I'm pretty sure there will be other games I can waste my money on better.
Re: 33 respins
Another point to add is that out of the 33 attempts there were 2 spots that were hit like 4 to 6 times each... Coincidence, doubt it.
AgRe: 33 respins
Lol I spent 120 to respin once for a fireblast in volcano and I thought it was bad enough. Something really needs to improve this respin system or its just a bottomless pit or perhaps the most profitable way of haypi earning coins
Re: 33 respins
I would make this same post in Bug report, I think support reads those more than gen discussion,
Version 1.2.1 has been submitted to Apple, bug fixes. so hopefully the skills thing is in there.
^^ Is per support87.
Version 1.2.1 has been submitted to Apple, bug fixes. so hopefully the skills thing is in there.
^^ Is per support87.
Re: 33 respins
you didn't get the book in 33 respins?
That's crazyw
That's crazyw
Re: 33 respins
I'll be honest, i got the book though it wasnt the skill i wanted. Just wanna get a general feel of how the respins are for the community because if the game is cheating us we will never know unless we have some basis and a sizable data pool to confront them with.
Re: 33 respins
Bad Spins
Bad Spins
Bad Spins
I get you man,
I wish that the when respining , it would no longer land on the item that you just landed, because, the reason why we respin is we dont like that item we just landed on, why land on it again?
Bad Spins
Bad Spins
I get you man,
I wish that the when respining , it would no longer land on the item that you just landed, because, the reason why we respin is we dont like that item we just landed on, why land on it again?
Re: 33 respins
There's not really a problem with respins. Just to share, I'm currently taking a programming course and we often implement random generated numbers. Let's say that each spin is limited to 10-100 spins before it stops, there's a lot of possibilities that the number generated will be a multiple of 8 (same spot in the wheel) and there's also a big chance of not getting your desired number. So if there's anyone to blame, that would be the random generators.
Re: 33 respins
Marionette wrote:There's not really a problem with respins. Just to share, I'm currently taking a programming course and we often implement random generated numbers. Let's say that each spin is limited to 10-100 spins before it stops, there's a lot of possibilities that the number generated will be a multiple of 8 (same spot in the wheel) and there's also a big chance of not getting your desired number. So if there's anyone to blame, that would be the random generators.
The problem is to Land on 1 field 5-10 times in a row.
Why dont disable item after you landed on it one time?

Re: 33 respins
Marionette wrote:There's not really a problem with respins. Just to share, I'm currently taking a programming course and we often implement random generated numbers. Let's say that each spin is limited to 10-100 spins before it stops, there's a lot of possibilities that the number generated will be a multiple of 8 (same spot in the wheel) and there's also a big chance of not getting your desired number. So if there's anyone to blame, that would be the random generators.
That's based on the premises of you trusting their company assigned equal probability to landing on each of the 8 squares. Based on everything I've seen so of far and how similar things are happening to a large number of people, I highly doubt some of these so called "chance things" are programmed fairly.
Satistically if one outcome kept occurring over and over again to a broad number of people, that would suggest the probability assigned to that certain outcome is higher.
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