There's still a lot of balancing to do.
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Before I played this game I played a different game where the least rare monsters could beat legendaries. Legendaries were better in statistics and were total trophies (not everyone got a legendary even after 2 years if playing). Anyways what I see in this game that evens brainless person could win by pressing the auto for his device to play for him. Her win because he'd have monsters with OP abilities. Etc. Super Thunderstorm Power: 120, Spirit channel power: 60. Now Common to rare cant have these abilities therefore you just can't win. You have lower stats and the opponent with epics gets 2x as powerful abilities. What I'm saying is that all abilities should be available for all monsters except those that are not the element. Haypi should add more abilities. Scrap the book system. All monsters should get their unique ability tree and you get to choose which you want. But you will need 250 essence to be able to reset the ability tree and choose 4. More abilities will be unlocked when the monster gets levelled up. With this system the game will be more balanced and more logic needed. Then even players with common will be able to beat Legendaries (Legendaries will have better stats to acceptable level). I feel outragged when I go up against a guy who goes first and one hit kill be before I can even make a turn.
Re: There's still a lot of balancing to do.
Look at the power on that! In duel duel your opponent could wipe half of your duel party whilst they are still undamaged.

Imagen you're using Rare. You won't even get a chance to go first and you'll just die. And if you do go first you'll only take about 30-40% (at most) away
And then die anyway


Imagen you're using Rare. You won't even get a chance to go first and you'll just die. And if you do go first you'll only take about 30-40% (at most) away
And then die anyway

Re: There's still a lot of balancing to do.
I agree that the orange egg legendaries are absolutely ridiculous and should have never been implemented. But other than that, that's how it has to be. You really want a level 3 noob with a common monster beating your epic that you've worked so hard for?
Re: There's still a lot of balancing to do.
Laurelix wrote:Before I played this game I played a different game where the least rare monsters could beat legendaries. Legendaries were better in statistics and were total trophies (not everyone got a legendary even after 2 years if playing). Anyways what I see in this game that evens brainless person could win by pressing the auto for his device to play for him. Her win because he'd have monsters with OP abilities. Etc. Super Thunderstorm Power: 120, Spirit channel power: 60. Now Common to rare cant have these abilities therefore you just can't win. You have lower stats and the opponent with epics gets 2x as powerful abilities. What I'm saying is that all abilities should be available for all monsters except those that are not the element. Haypi should add more abilities. Scrap the book system. All monsters should get their unique ability tree and you get to choose which you want. But you will need 250 essence to be able to reset the ability tree and choose 4. More abilities will be unlocked when the monster gets levelled up. With this system the game will be more balanced and more logic needed. Then even players with common will be able to beat Legendaries (Legendaries will have better stats to acceptable level). I feel outragged when I go up against a guy who goes first and one hit kill be before I can even make a turn.
Ok rage time. Whatever game you played before, that one, Pokemon, whatever I want you to remember something: THIS ISN'T THAT GAME YOU MORON. I am sick and tired of people saying oh well Pokemon had that feature lets put that in or I really like this game that has this lets do it JUST STOP. Why would you want a game that is literally the same as every other damn game out there?! For the love of all things holy and chocolate covered just shut up with all these comparisons, this is HAYPI, not Nintendo, or game freak, or whatever other game you play. Is this game unbalanced? Yes. Is it because a goddamn Joey can't beat a setanic? No you bloody fool, that's how it SHOULD be. Oh yea lets make some goddamn crab that you can get at level 5 strong enough to beat a giant three headed dog that some people spent literally hundreds or thousands of dollars to get or better yet lets have it beat setanic, a monster you need to beat the ENTIRE game to get. Cause that just screams "balanced" doesn't it? Yea lets make crusty powerful enough to beat setanic, better yet lets just make crusty so powerful NOTHING can beat him cause a bunch of poor jealous noobs can't realize that there's a reason you can only get certain monsters at certain times. It's bad enough we have noobs running around with S monsters with pod cause of pals no, lets give them another way to beat the people funding the game. How about putting a little effort into something you lazy prick. Ever thought of that? Instead of complaining that your puny little commons are too weak why not just get stronger monsters? Oh my god it's so revolutionary isn't it??? You are the third person to post this damn suggestion do you realize that? My god you are stupid.

Re: There's still a lot of balancing to do.
Lord.Rex wrote:Laurelix wrote:Before I played this game I played a different game where the least rare monsters could beat legendaries. Legendaries were better in statistics and were total trophies (not everyone got a legendary even after 2 years if playing). Anyways what I see in this game that evens brainless person could win by pressing the auto for his device to play for him. Her win because he'd have monsters with OP abilities. Etc. Super Thunderstorm Power: 120, Spirit channel power: 60. Now Common to rare cant have these abilities therefore you just can't win. You have lower stats and the opponent with epics gets 2x as powerful abilities. What I'm saying is that all abilities should be available for all monsters except those that are not the element. Haypi should add more abilities. Scrap the book system. All monsters should get their unique ability tree and you get to choose which you want. But you will need 250 essence to be able to reset the ability tree and choose 4. More abilities will be unlocked when the monster gets levelled up. With this system the game will be more balanced and more logic needed. Then even players with common will be able to beat Legendaries (Legendaries will have better stats to acceptable level). I feel outragged when I go up against a guy who goes first and one hit kill be before I can even make a turn.
Ok rage time. Whatever game you played before, that one, Pokemon, whatever I want you to remember something: THIS ISN'T THAT GAME YOU MORON. I am sick and tired of people saying oh well Pokemon had that feature lets put that in or I really like this game that has this lets do it JUST STOP. Why would you want a game that is literally the same as every other damn game out there?! For the love of all things holy and chocolate covered just shut up with all these comparisons, this is HAYPI, not Nintendo, or game freak, or whatever other game you play. Is this game unbalanced? Yes. Is it because a goddamn Joey can't beat a setanic? No you bloody fool, that's how it SHOULD be. Oh yea lets make some goddamn crab that you can get at level 5 strong enough to beat a giant three headed dog that some people spent literally hundreds or thousands of dollars to get or better yet lets have it beat setanic, a monster you need to beat the ENTIRE game to get. Cause that just screams "balanced" doesn't it? Yea lets make crusty powerful enough to beat setanic, better yet lets just make crusty so powerful NOTHING can beat him cause a bunch of poor jealous noobs can't realize that there's a reason you can only get certain monsters at certain times. It's bad enough we have noobs running around with S monsters with pod cause of pals no, lets give them another way to beat the people funding the game. How about putting a little effort into something you lazy prick. Ever thought of that? Instead of complaining that your puny little commons are too weak why not just get stronger monsters? Oh my god it's so revolutionary isn't it??? You are the third person to post this damn suggestion do you realize that? My god you are stupid.
*pats the Rex* Woosah, hunny, woosah.
Though I must agree, this is not "xyz" game. This is Haypi Monster. It is different and is not realistic to expect it to be just like the other game. While I agree on balancing, I still disagree about uncommons and rares beating epics and legendaries. I worked damned hard for my epics and legendaries and like everyone else, had to put away that faithful crab and tree because they had served their purposes and are no longer useful. Games are all about progression. What you suggest is called stagnation.

PAL code: 11vr1 (one-one-vee-are-one)
Re: There's still a lot of balancing to do.
Luv2LeeT wrote:*pats the Rex* Woosah, hunny, woosah.
Though I must agree, this is not "xyz" game. This is Haypi Monster. It is different and is not realistic to expect it to be just like the other game. While I agree on balancing, I still disagree about uncommons and rares beating epics and legendaries. I worked damned hard for my epics and legendaries and like everyone else, had to put away that faithful crab and tree because they had served their purposes and are no longer useful. Games are all about progression. What you suggest is called stagnation.
I agree, Rex, calm down.

There will always be posters like this.
Players really need to realize that this isn't a total copycat of some other game. It is an entirely new game with different features and game play because if it copied another game, it would be infringement and this company will be sued.
Rare monsters should DEFINITELY not be able to beat legendary monsters.
They are much easier to acquire and it's as if you're saying that your hard work will not be paid off because monsters you can get at the start should still be able to beat monsters you've worked so hard on.
As Luv2Leet said, this game rewards hard work (and skill as well).
The only problem at the moment is, well are, the eggs - the orange eggs to be exact. It's making it much, much easier for newer players to get to the top by splurging money into the game.
P.S. No need to rage, guys! The original poster is newer to this game so this is just a suggestion.
Quitted!
"The past is history, the future is a mystery
and today is a gift."

and today is a gift."

Haypi Monster S11: Lexoph
Re: There's still a lot of balancing to do.
Lexoph wrote:Luv2LeeT wrote:*pats the Rex* Woosah, hunny, woosah.
Though I must agree, this is not "xyz" game. This is Haypi Monster. It is different and is not realistic to expect it to be just like the other game. While I agree on balancing, I still disagree about uncommons and rares beating epics and legendaries. I worked damned hard for my epics and legendaries and like everyone else, had to put away that faithful crab and tree because they had served their purposes and are no longer useful. Games are all about progression. What you suggest is called stagnation.
I agree, Rex, calm down.![]()
There will always be posters like this.
Players really need to realize that this isn't a total copycat of some other game. It is an entirely new game with different features and game play because if it copied another game, it would be infringement and this company will be sued.
Rare monsters should DEFINITELY not be able to beat legendary monsters.
They are much easier to acquire and it's as if you're saying that your hard work will not be paid off because monsters you can get at the start should still be able to beat monsters you've worked so hard on.
As Luv2Leet said, this game rewards hard work (and skill as well).
The only problem at the moment is, well are, the eggs - the orange eggs to be exact. It's making it much, much easier for newer players to get to the top by splurging money into the game.
P.S. No need to rage, guys! The original poster is newer to this game so this is just a suggestion.
Exactly. What you said is contradictory in the fact that your hard work may not pay off. A player who beats the entire game and gets setanic will still probably be overshadowed because Minotaur will most likely be better than him if he's in an orange egg. You don't even really have to play the game anymore, just buy all the legendaries and kill everyone in pvp. You don't have to go further than jungle vet or exp because you can de slider scrolls and advanced grass skills forever until you get what you want. There's really no point in putting in work anymore.
Re: There's still a lot of balancing to do.
jimboslice69 wrote:
Exactly. What you said is contradictory in the fact that your hard work may not pay off. A player who beats the entire game and gets setanic will still probably be overshadowed because Minotaur will most likely be better than him if he's in an orange egg. You don't even really have to play the game anymore, just buy all the legendaries and kill everyone in pvp. You don't have to go further than jungle vet or exp because you can de slider scrolls and advanced grass skills forever until you get what you want. There's really no point in putting in work anymore.
Hard work is STILL paid off. If you work hard at this game, you will still be at the top ranks of the game. It is most definitely still rewarded. What I said is that some players MAY get ahead without doing too much - not that hard work is not rewarded.
However, I did mention that the eggs are the problem so I will refer you to that. With regards to the level rush, it has made the game easier but I don't think there's a big, big problem with it. The shop made it much easier to acquire the skills but this is for everyone. The veteran players have more skill books to disenchant and will have more good skills than newer players. It is up to them to use the right ones and gain the advantage. The main problem are the eggs.
Quitted!
"The past is history, the future is a mystery
and today is a gift."

and today is a gift."

Haypi Monster S11: Lexoph
Re: There's still a lot of balancing to do.
I didn't say anything about level rushes. But the point you brought up about the eggs proves that it doesn't matter how much work you put into the game, if you don't spend a ton of money or get extremely lucky with the orange egg legendaries you'll never be at the top.
Re: There's still a lot of balancing to do.
For example, I was just playing on my cousins level 29 account. Before he quit he was top 10 in the ladder so he has great monsters. I just lost to a level 20 because he had Cerberus and fenrir and I have no shot. His cerb had heat wave and one hit my flight rhor and meniss before I got a turn and switched to his fenrir for my brawny. I didn't get an attack.
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